Commit Graph

7065 Commits

Author SHA1 Message Date
Whinis
ad81b2ee68 Fixes Obelisk not attacking again after a forced attack command 2016-01-23 11:40:51 -05:00
Matthias Mailänder
6272d79072 Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348 Fix bogus conditional in soviet03 lua script 2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064 Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f Use proper speech notification for InfiltrateForCash 2016-01-21 20:35:28 +01:00
Oliver Brakmann
a0f3c576e5 Merge pull request #10532 from abcdefg30/polish
Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
7ef640dfba Merge pull request #10553 from AoAGeneral/bleed
MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
abcdefg30
2437091760 Remove yaml duplication in ts by creating ^Cloakable and using inheritance 2016-01-21 15:41:35 +01:00
abcdefg30
3106336c6a Add missing spaces to the rallypoint sequences in misc.yaml 2016-01-21 15:41:33 +01:00
AoAGeneral
7ac1a1fb20 MSAM Trajectory change.
changes from 341 to 300.

This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.

The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
AoAGeneral
fb95776170 TD Balance Changes v1192016
Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
abcdefg30
0804f97deb Merge pull request #10538 from pchote/fix-report-case
Fix filename case on weapon reports.
2016-01-19 18:12:16 +01:00
abcdefg30
50e4cc84d0 Fix the TargetTypes of the Mad Tank
"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4 Limit InfiltrateForCash's guaranteed amount to spy's value in RA 2016-01-17 22:09:04 +01:00
Paul Chote
cac2d82e5a Fix filename case for TS voices. 2016-01-17 19:31:25 +00:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
RoosterDragon
3c930c3ef9 Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.

When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Oliver Brakmann
aeafa3383d Merge pull request #10516 from reaperrr/shp-compress
Recompressed a number of shp(td) files with shapeset
2016-01-16 22:59:41 +01:00
Oliver Brakmann
29e8396863 Merge pull request #10531 from pchote/fix-tileset-case
Fix case mismatches in TS tileset importer.
2016-01-16 22:43:02 +01:00
Matthias Mailänder
6900e4bad3 rename DemoTruck to AttackSuicides
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Oliver Brakmann
01a873218d Merge pull request #10364 from Mailaender/unload-overlay
Added the Tiberian Sun harvester unload overlay
2016-01-16 19:30:19 +01:00
abcdefg30
b593063057 Merge pull request #10519 from RockyTV/rockytv
Decrease Engineer and Medic priority
2016-01-16 14:35:41 +01:00
Paul Chote
9f28eefb31 Fix case mismatches in TS tileset importer. 2016-01-16 13:07:36 +00:00
Matthias Mailänder
152ff32ded add the Tiberian Sun harvester unload overlay 2016-01-16 13:51:08 +01:00
Matthias Mailänder
f3210755c0 rename WithDockingOverlay to WithDockedOverlay 2016-01-16 13:51:06 +01:00
reaperrr
77b0bd6067 Merge pull request #10520 from pchote/fix-voxel-z-offsets
Use height offset when rendering voxels.
2016-01-16 00:10:17 +01:00
Oliver Brakmann
8ebee425ab Merge pull request #10264 from whinis/bleed
Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8 Changes to the RestartGame function to make it more streamlined
Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
999965fc82 Merge pull request #10491 from pchote/fix-country-overflow
Fix MP browser country name overflow
2016-01-15 19:54:09 +00:00
Paul Chote
1896e707e6 Fix deployed tick tank turret. 2016-01-15 17:13:59 +00:00
Paul Chote
18b3595894 Fix nod laser turret. 2016-01-15 17:08:45 +00:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
reaperrr
4c737bccd5 Re-compress some D2k SHPs 2016-01-14 20:10:31 +01:00
reaperrr
902c19d394 Re-compress SHPs in RA bits with shapeset 2016-01-14 20:10:11 +01:00
reaperrr
82806d90bd Re-compress SHPs in cnc bits folder with shapeset 2016-01-14 20:09:16 +01:00
Alexander Heinz
e0c033fe99 restart button added for singleplayer in cnc, ra, d2k 2016-01-14 11:53:31 -05:00
Matthias Mailänder
5516291c60 Merge pull request #10441 from abcdefg30/07demolish
Let Tanya try to attack the flame turrets in soviet07
2016-01-13 22:50:41 +01:00
Paul Chote
eebdd6d041 Fix width of server location column. 2016-01-11 23:39:06 +00:00
Oliver Brakmann
e2a4efec29 Merge pull request #10479 from pchote/fix-d2k-moveflash
Disable modifiers on the d2k move flash palette.
2016-01-11 21:56:28 +01:00
Oliver Brakmann
1be9cedc01 Merge pull request #10303 from r34ch/doubles-rebalance
Rebalance doubles.oramap in RA mod
2016-01-11 21:39:53 +01:00
Pavel Penev
75d983c922 Hardcode mod logo and preview image file names
(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Paul Chote
a8ac3a41e7 Disable modifiers on the d2k move flash palette. 2016-01-11 00:25:00 +00:00
Pavel Penev
3722b2848b Change D2k to use the new path syntax with a mod ID prefix
Allows seemless movement between the game's mods directory and the support directory.
NOTE: Rebuilding will create the mod directories in the game's project dir and put the new DLLs there, which may lead to (although swallowed) exceptions when populating the mod dictionary due to repeating keys.
2016-01-10 23:52:10 +02:00
Pavel Penev
a3299d7030 Unhardcode mod logo and preview image paths 2016-01-10 23:52:09 +02:00
Oliver Brakmann
0a413af3eb Merge pull request #10440 from abcdefg30/05aDemolish
Polish the demolition of the prison in allies05a
2016-01-09 22:22:54 +01:00
Oliver Brakmann
2ee3a66b48 Merge pull request #10442 from abcdefg30/06secondary
Add a new secondary objective to the soviet06 missions
2016-01-09 22:13:46 +01:00
Oliver Brakmann
a0d33320a0 Merge pull request #10439 from abcdefg30/sub04a
Disable sub pen and ship yard in soviet04a
2016-01-09 21:41:17 +01:00
Oliver Brakmann
b8667ba968 Merge pull request #10458 from Mailaender/ts-cliffsin
Added Tiberian Sun map Cliffs of Insanity
2016-01-09 21:38:26 +01:00
Oliver Brakmann
2a1bc11133 Merge pull request #10459 from Mailaender/ts-karasjok
Added map Town of Karasjok for Tiberian Sun
2016-01-09 21:23:56 +01:00