Paul Chote
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c62870cc30
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Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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Oliver Brakmann
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a6cde32a00
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Merge pull request #12285 from abcdefg30/bloodyBye
Remove Bloody Delta from the ra map pool
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2016-10-26 20:16:24 +02:00 |
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abc013
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f9dbfc05ca
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Fixed some tiling errors in the map 'Winter Storm'
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2016-10-23 11:33:18 +02:00 |
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reaperrr
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165c1295dd
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Merge pull request #12234 from abcdefg30/AISell
Let the Lonestar AI use the new Sell function instead of Destroy
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2016-10-22 22:36:27 +02:00 |
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abcdefg30
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1a99e716de
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Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
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2016-10-22 21:10:32 +02:00 |
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reaperrr
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5ac6c51162
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Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
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2016-10-22 20:37:13 +02:00 |
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reaperrr
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5b5b064981
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Move production icon sequence from Tooltip to Buildable
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2016-10-22 20:37:09 +02:00 |
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abcdefg30
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f1e63bbc08
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Remove Bloody Delta from the ra map pool
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2016-10-22 19:08:38 +02:00 |
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reaperrr
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20cd2aa4ab
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Rename Bullet Angle to LaunchAngle
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2016-10-22 17:57:32 +02:00 |
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abcdefg30
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618cd91cc7
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Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
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2016-10-21 09:14:00 +02:00 |
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abcdefg30
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d176e16dd6
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Merge pull request #12218 from SoScared/dualcoldfront
[RA] Remove rogue ore spots on Dual Cold Front
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2016-10-21 09:07:40 +02:00 |
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abcdefg30
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82f3599b73
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Merge pull request #12191 from abc013/mapfix
Fixed tiling errors in the map "doubles"
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2016-10-21 09:05:07 +02:00 |
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SoScared
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073cfeb200
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fix map author name plus ore mine visibility tweak
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2016-10-17 06:05:31 +02:00 |
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Paul Chote
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cba704dbcc
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Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
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2016-10-16 05:25:12 +01:00 |
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Tyson Liddell
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5b620eeda5
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Replaced civillians with technicians when ^ScienceBuilding sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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f12a434a99
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Added engineers to units produced when contruction yard sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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8e0df586a2
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Replaced civillians with Technicians when building sold and removed engineers from default sale of building
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2016-10-16 14:46:02 +11:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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abcdefg30
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9bd23fa990
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Let the Lonestar AI use the new Sell function instead of Destroy
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2016-10-15 20:02:26 +02:00 |
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Paul Chote
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e9d2da948e
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Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
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2016-10-15 15:56:41 +01:00 |
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reaperrr
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7da3ecbb80
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Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
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2016-10-15 13:50:27 +02:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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Oliver Brakmann
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0dc5090f0b
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Fix yak attacks in Evacuation
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2016-10-14 19:21:31 +02:00 |
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reaperrr
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208a31470f
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Merge pull request #12160 from abcdefg30/hboxYak
Fix yaks trying to attack invalid targets
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2016-10-14 18:55:37 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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Oliver Brakmann
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ec939cbeda
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Merge pull request #12198 from abcdefg30/hijack
Fix soviet units not stopping to hunt after being captured in Exodus
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2016-10-13 20:40:06 +02:00 |
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SoScared
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a17b1df3ba
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remove ore spots
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2016-10-13 00:40:56 +02:00 |
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abcdefg30
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bf3441f5d6
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Fix transport husks revealing more/less than the normal actor
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2016-10-12 17:02:54 +02:00 |
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Mustafa Alperen Seki
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a2933808cc
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Make Rush AI don't build Helipad/Airfield
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2016-10-12 14:43:36 +02:00 |
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Mustafa Alperen Seki
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c53a1cb0bc
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Limit Barracks counts for Naval AI.
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2016-10-12 14:43:09 +02:00 |
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Mustafa Alperen Seki
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6bbca7ef0e
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Make AI Build Gap Generator
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2016-10-12 14:42:24 +02:00 |
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abcdefg30
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d828e709d6
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Fix soviet units not attack moving to their rally points
and remove unnecessary (duplicated) code from the tick function
(the call to IdleHunt inside SpawnSovietUnits is enough)
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2016-10-09 22:05:41 +02:00 |
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SoScared
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d2147adb0d
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move AA towards traditional
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2016-10-09 18:19:06 +02:00 |
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abc013
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e0ea898845
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Fixed tiling errors in the map "doubles"
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2016-10-09 13:53:00 +02:00 |
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abcdefg30
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648f06af0f
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Fix soviet units not stopping to hunt after being captured in Exodus
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2016-10-08 21:11:24 +02:00 |
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abcdefg30
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a9ae36b691
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Make HIJACKER unbuildable in the Evacuation mission
We don't allow building Mechanics as well
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2016-10-08 21:07:26 +02:00 |
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abcdefg30
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47968aabdc
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Fix yaks trying to attack invalid targets
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2016-10-04 10:04:59 +02:00 |
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Curtis Shmyr
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c7af6069b9
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Gives ^Mine HiddenUnderFog and 0 initial cloak delay
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2016-10-03 19:47:44 -06:00 |
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Paul Chote
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de856f8c1a
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Fix non-selectable support actor health bars.
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2016-10-04 01:43:15 +01:00 |
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abc013
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78305ca7d6
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Fix the secondary weapon of e3 being named "primary"
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2016-09-30 22:18:17 +02:00 |
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Paul Chote
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c781061300
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Allow spys to infiltrate fake structures in RA.
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2016-09-29 23:17:11 +01:00 |
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reaperrr
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678f9563f6
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Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
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2016-09-29 18:36:00 +02:00 |
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reaperrr
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11728df14e
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Merge pull request #12106 from SoScared/MSubAA
[RA] AA Missile Sub + Tweak
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2016-09-28 13:29:23 +02:00 |
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Jonas A. Lind
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83d4cc15f3
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Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
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2016-09-28 04:26:30 +02:00 |
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abcdefg30
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26b5d28920
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Drop the -0 suffix of all standup sequences
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2016-09-26 15:36:18 +02:00 |
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abcdefg30
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27d5af5497
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Rename stand3 to liedown
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2016-09-26 15:32:18 +02:00 |
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Taryn Hill
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b5a08fd123
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Display an error label instead of crashing in the Asset Browser
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2016-09-25 15:53:40 -05:00 |
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SoScared
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cba38816ee
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AA Missile Sub + Tweak
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2016-09-25 21:48:01 +02:00 |
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Paul Chote
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365bd5b9bd
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Rename ResourceType trait fields for consistency.
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2016-09-25 17:04:18 +01:00 |
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SoScared
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f73d8481a7
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Camo Pillbox HP 450
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2016-09-25 00:44:34 +02:00 |
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