Commit Graph

4106 Commits

Author SHA1 Message Date
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
Oliver Brakmann
a6cde32a00 Merge pull request #12285 from abcdefg30/bloodyBye
Remove Bloody Delta from the ra map pool
2016-10-26 20:16:24 +02:00
abc013
f9dbfc05ca Fixed some tiling errors in the map 'Winter Storm' 2016-10-23 11:33:18 +02:00
reaperrr
165c1295dd Merge pull request #12234 from abcdefg30/AISell
Let the Lonestar AI use the new Sell function instead of Destroy
2016-10-22 22:36:27 +02:00
abcdefg30
1a99e716de Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
5ac6c51162 Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
2016-10-22 20:37:13 +02:00
reaperrr
5b5b064981 Move production icon sequence from Tooltip to Buildable 2016-10-22 20:37:09 +02:00
abcdefg30
f1e63bbc08 Remove Bloody Delta from the ra map pool 2016-10-22 19:08:38 +02:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
abcdefg30
618cd91cc7 Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
2016-10-21 09:14:00 +02:00
abcdefg30
d176e16dd6 Merge pull request #12218 from SoScared/dualcoldfront
[RA] Remove rogue ore spots on Dual Cold Front
2016-10-21 09:07:40 +02:00
abcdefg30
82f3599b73 Merge pull request #12191 from abc013/mapfix
Fixed tiling errors in the map "doubles"
2016-10-21 09:05:07 +02:00
SoScared
073cfeb200 fix map author name plus ore mine visibility tweak 2016-10-17 06:05:31 +02:00
Paul Chote
cba704dbcc Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Tyson Liddell
5b620eeda5 Replaced civillians with technicians when ^ScienceBuilding sold 2016-10-16 14:46:03 +11:00
Tyson Liddell
f12a434a99 Added engineers to units produced when contruction yard sold 2016-10-16 14:46:03 +11:00
Tyson Liddell
8e0df586a2 Replaced civillians with Technicians when building sold and removed engineers from default sale of building 2016-10-16 14:46:02 +11:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
abcdefg30
9bd23fa990 Let the Lonestar AI use the new Sell function instead of Destroy 2016-10-15 20:02:26 +02:00
Paul Chote
e9d2da948e Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
2016-10-15 15:56:41 +01:00
reaperrr
7da3ecbb80 Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
2016-10-15 13:50:27 +02:00
abcdefg30
da591a9030 Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
Oliver Brakmann
0dc5090f0b Fix yak attacks in Evacuation 2016-10-14 19:21:31 +02:00
reaperrr
208a31470f Merge pull request #12160 from abcdefg30/hboxYak
Fix yaks trying to attack invalid targets
2016-10-14 18:55:37 +02:00
abc013
268dcd7d41 changed AttackSequence to DefaultAttackSequence 2016-10-14 14:53:02 +02:00
Oliver Brakmann
ec939cbeda Merge pull request #12198 from abcdefg30/hijack
Fix soviet units not stopping to hunt after being captured in Exodus
2016-10-13 20:40:06 +02:00
SoScared
a17b1df3ba remove ore spots 2016-10-13 00:40:56 +02:00
abcdefg30
bf3441f5d6 Fix transport husks revealing more/less than the normal actor 2016-10-12 17:02:54 +02:00
Mustafa Alperen Seki
a2933808cc Make Rush AI don't build Helipad/Airfield 2016-10-12 14:43:36 +02:00
Mustafa Alperen Seki
c53a1cb0bc Limit Barracks counts for Naval AI. 2016-10-12 14:43:09 +02:00
Mustafa Alperen Seki
6bbca7ef0e Make AI Build Gap Generator 2016-10-12 14:42:24 +02:00
abcdefg30
d828e709d6 Fix soviet units not attack moving to their rally points
and remove unnecessary (duplicated) code from the tick function
(the call to IdleHunt inside SpawnSovietUnits is enough)
2016-10-09 22:05:41 +02:00
SoScared
d2147adb0d move AA towards traditional 2016-10-09 18:19:06 +02:00
abc013
e0ea898845 Fixed tiling errors in the map "doubles" 2016-10-09 13:53:00 +02:00
abcdefg30
648f06af0f Fix soviet units not stopping to hunt after being captured in Exodus 2016-10-08 21:11:24 +02:00
abcdefg30
a9ae36b691 Make HIJACKER unbuildable in the Evacuation mission
We don't allow building Mechanics as well
2016-10-08 21:07:26 +02:00
abcdefg30
47968aabdc Fix yaks trying to attack invalid targets 2016-10-04 10:04:59 +02:00
Curtis Shmyr
c7af6069b9 Gives ^Mine HiddenUnderFog and 0 initial cloak delay 2016-10-03 19:47:44 -06:00
Paul Chote
de856f8c1a Fix non-selectable support actor health bars. 2016-10-04 01:43:15 +01:00
abc013
78305ca7d6 Fix the secondary weapon of e3 being named "primary" 2016-09-30 22:18:17 +02:00
Paul Chote
c781061300 Allow spys to infiltrate fake structures in RA. 2016-09-29 23:17:11 +01:00
reaperrr
678f9563f6 Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
reaperrr
11728df14e Merge pull request #12106 from SoScared/MSubAA
[RA] AA Missile Sub + Tweak
2016-09-28 13:29:23 +02:00
Jonas A. Lind
83d4cc15f3 Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
2016-09-28 04:26:30 +02:00
abcdefg30
26b5d28920 Drop the -0 suffix of all standup sequences 2016-09-26 15:36:18 +02:00
abcdefg30
27d5af5497 Rename stand3 to liedown 2016-09-26 15:32:18 +02:00
Taryn Hill
b5a08fd123 Display an error label instead of crashing in the Asset Browser 2016-09-25 15:53:40 -05:00
SoScared
cba38816ee AA Missile Sub + Tweak 2016-09-25 21:48:01 +02:00
Paul Chote
365bd5b9bd Rename ResourceType trait fields for consistency. 2016-09-25 17:04:18 +01:00
SoScared
f73d8481a7 Camo Pillbox HP 450 2016-09-25 00:44:34 +02:00