Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
554486fb0b
Replace projectile, WithShadow, WithParachute shadows with tint effects.
2021-02-20 02:08:40 +01:00
Mustafa Alperen Seki
df94f0ec8b
Add InitialActor to Carryall.
2021-02-14 12:47:08 +00:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
fec1c813a5
Support burst-specific infantry attack animations.
2021-01-29 15:04:42 +01:00
reaperrr
0d8ef1a1dd
Make Contrail conditional and public
...
Also moved it to 'Render' subfolder while at it.
2021-01-28 23:30:45 +01:00
Matthias Mailänder
8f06b0a836
Add a "structure sold" notification.
2021-01-27 22:51:58 +01:00
abcdefg30
a1dd1fc5d1
Fix an compiler error on bleed
2021-01-23 23:15:58 +00:00
Paul Chote
889153ce81
Add shadow rendering for resource sprites.
2021-01-23 20:59:53 +01:00
Paul Chote
db2fded24d
Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors.
2021-01-21 19:25:07 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce
Allow sequences to define a Scale factor.
2021-01-21 18:22:11 +01:00
Paul Chote
632af7c7e6
Support mixed indexed/BGRA terrain tiles.
2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a
Support multiple sheets in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b
Support multiple palettes in TerrainSpriteLayer.
2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab
Move default tileset parsing to Mods.Common.
2021-01-11 21:57:55 +01:00
Paul Chote
b86b638700
Move editor template rendering to TerrainRenderer.
2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8
Move tileset image validation to TerrainRendererInfo.
2021-01-11 21:57:55 +01:00
Paul Chote
2782620081
Add ITemplatedTerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9
Add ITerrainInfo interface.
2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264
Move ownership of tile sprites to the terrain renderer.
2021-01-11 21:57:55 +01:00
tovl
560c3230cd
Let harvesters only search for refineries when needing to unload.
2021-01-10 23:43:48 +01:00
Paul Chote
e990a83b7a
Cancel support power targeting if power cannot be activated.
2021-01-10 22:42:32 +01:00
Paul Chote
02a2624bcc
Add a per-player handicap option to the lobby.
...
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Paul Chote
3e7665146a
Avoid BuildUnit crash if the item is invalidated before the task runs.
2021-01-10 01:34:51 +01:00
Paul Chote
aeab9a8116
Group bot AttackMove orders.
2021-01-09 23:55:50 +01:00
Paul Chote
8c9b9df125
Change WithColoredOverlay to use a color instead of a palette.
2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae
Replace highlight palette with tint effects.
2021-01-06 00:06:51 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
2fee62af4d
Fix exit priority ordering.
2021-01-02 15:43:03 +01:00
Paul Chote
60195e2842
Prevent Health: 100 from being added to actors.
2021-01-02 15:12:20 +01:00
abcdefg30
1d4891b017
Rename several MP traits
2020-12-31 12:09:56 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Taryn Hill
2671e40c1d
feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
...
Providing 2 values creates a range from which a value is randomly selected.
2020-12-24 22:15:15 +00:00
Paul Chote
e0b3e631fe
Remove obsolete null checks.
2020-12-19 13:07:01 +01:00
abcdefg30
ef9f26a60d
Fix MissionObjectives not properly ending the game
2020-12-12 14:59:49 +01:00
Paul Chote
4c01c772f8
Fix incorrect animation playing when moving infantry stop to attack.
2020-12-12 14:40:13 +01:00
Paul Chote
ed94f7680a
Revert "Fix WithInfantryBody wrongly overwriting attack animations"
...
This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
2020-12-12 14:40:13 +01:00
Paul Chote
8ded6dafd4
Add AvoidTerrainTypes to ScaredyCat.
2020-12-12 12:54:46 +01:00
Paul Chote
57a94ad667
Add AvoidTerrainTypes to Wanders.
2020-12-12 12:54:46 +01:00
Paul Chote
6606d7dd93
Add DisplayFaction details to the replay metadata.
2020-12-11 18:05:44 +01:00
Paul Chote
7a256dcafa
Fix rally point target line exit display.
2020-12-11 17:25:30 +01:00
abcdefg30
aac3174efc
Rename Stances to Relationships in the yaml api
2020-12-11 17:13:02 +01:00
Paul Chote
a8d3d5c79a
Fix Neutral crushing checks.
2020-12-08 20:17:11 +01:00
Paul Chote
7c852d90fb
Ignore aircraft when searching for enemy targets.
2020-12-07 23:39:22 +01:00
Paul Chote
53d98ec255
Abort squad states that are not able to move.
2020-12-07 23:39:22 +01:00
abcdefg30
2b363e4e1c
Fix WithInfantryBody wrongly overwriting attack animations
2020-12-07 00:29:16 +01:00
Paul Chote
f3ebe07540
Fix WithDeliveryAnimation overriding sell animation.
2020-12-06 09:49:40 +01:00