Matthias Mailänder
6d6664d930
make classic production queue speedup less error prone
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- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Scott_NZ
712b29d233
Make FACT buildable when "Build Everything" is turned on
2013-03-12 21:13:21 +13:00
Matthias Mailänder
65455ee1ca
Merge pull request #2556 from ihptru/maptitle
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return mapTitle in ra and d2k lobby
2013-03-12 00:46:58 -07:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
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Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
8bb1d83fb7
add new lobby buttons to d2k chrome as well
2013-03-11 03:18:02 +01:00
Matthias Mailänder
947c9d73ce
add new developer cheats to cnc chrome
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fixes a crash
2013-03-11 03:13:25 +01:00
psydev
09bef2d4c2
Gave blue tiberium blossom a sequence; changed #2
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Blossom tree has a sequence.
There are two blossom trees in C&C, so I will use the first one (split2) for green tiberium and the 2nd one (split3) for blue tiberium. The old split3 still exists for backwards-compatibility, but will now show the split2 image. Only the blue tiberium blossom tree will show the split3 image.
2013-03-10 18:00:21 -07:00
psydev
53fec13183
added a blue tiberium blossom tree.
2013-03-10 17:55:54 -07:00
Chris Forbes
6427ad1cf9
Merge pull request #2683 from Mailaender/survival01
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Survival01 by @NukemBro
2013-03-10 16:20:59 -07:00
Chris Forbes
c5d97fea69
Merge pull request #2738 from Mailaender/a-star
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A-star debug overlay
2013-03-10 16:20:34 -07:00
Chris Forbes
7a41b10618
Merge pull request #2744 from ScottNZ/lobby
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Add "Assign Teams" lobby drop down button
2013-03-10 16:20:19 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
9d6c8453fd
add hidden MaxFPS settings to ra/d2k GUI
2013-03-10 09:42:05 +01:00
Matthias Mailänder
6bbe5f633c
expose hidden Debug settings to ra/d2k GUI
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- performance text switch
- performace text update rate
- AI debug messages
- trait report threshold ticks
2013-03-10 09:40:08 +01:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
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- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Scott_NZ
8c46b421de
Add "Assign Teams" lobby drop down button
2013-03-10 20:46:29 +13:00
Matthias Mailänder
493eb10b96
Now coloring A* cells by owning player color. Added checkbox to cheats menu.
2013-03-10 07:33:25 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Matthias Mailänder
290310fbe8
Added Mission Survival01 mission
2013-03-10 07:28:21 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
25971bf98f
Merge pull request #2725 from psydev/patch-5
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defaults.yaml: unit speeds fix; husk burn; tanks explode small
2013-03-09 21:09:51 -08:00
Chris Forbes
70e823f526
Merge pull request #2739 from Mailaender/shroud-dev-cheats
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Additional Developer Shroud Cheats
2013-03-09 21:07:41 -08:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
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- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
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- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Matthias Mailänder
455c66e2eb
fix HPAD renaming in GDI01
2013-03-08 09:40:12 +01:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
b16b171b1e
cnc classic helis rearm at hpad and repair at fix
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don't crash due to missing sequences for GDI/NOD hpads
2013-03-08 09:40:12 +01:00
Matthias Mailänder
804729deac
remove line build feature for walls in classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
f3e0ff8758
fix #2709 CustomBuildTimeValue should not desync
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remove redundant code by outsourcing raw build time calculation
2013-03-08 09:40:11 +01:00
Matthias Mailänder
e3fbd40278
added classic engineer capture rules
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f2703dd65d
apply recent palette refactoring changes to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
2f917982fd
add a quick RA classic loadscreen replacement to avoid confusion
2013-03-08 09:40:11 +01:00
Matthias Mailänder
f29238df6e
add production queue speedup to classic mods
2013-03-08 09:40:11 +01:00
Matthias Mailänder
71b1cf9cb2
move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash
2013-03-08 09:40:11 +01:00
Dan9550
20737415fa
started work on NOD_01
2013-03-08 09:40:11 +01:00
Matthias Mailänder
6e9ac71168
fix GDI01 FMV problems and gunboat crash
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- show video not only the sound
- start the game after video playback
- don't crash after the win/loose movies are played
- don't crash when moving the gunboat
2013-03-08 09:40:11 +01:00
Cody Brittain
15032e3a40
Update mods/cnc-classic/rules/defaults.yaml
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Fix a building explosion sound
2013-03-08 09:40:10 +01:00
Cody Brittain
eed8cf2cf0
Update mods/cnc-classic/mod.yaml
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Update mod Name and Description
2013-03-08 09:40:10 +01:00
Cody Brittain
27235df950
Update mods/cnc-classic/rules/structures.yaml
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Turret no longer buildable by GDI, Guard Tower no longer buildable by Nod
2013-03-08 09:40:10 +01:00
Cody Brittain
0902dcb7f3
Update mods/cnc-classic/rules/vehicles.yaml
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Just a compromise
2013-03-08 09:40:10 +01:00
Cody Brittain
8bdcbe727f
Update mods/cnc-classic/rules/system.yaml
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Fix sound
2013-03-08 09:40:10 +01:00
Matthias Mailänder
7052b72f48
remove roof from classic hover craft to fix rendering of cargo
2013-03-08 09:40:10 +01:00
Matthias Mailänder
3e5ee4dc1b
add movement flash sequence to cnc-classic
2013-03-08 09:40:10 +01:00
Matthias Mailänder
190342a2c8
remove traits we don't need in cnc-classic
2013-03-08 09:40:10 +01:00
Matthias Mailänder
82568376a0
move GDI01 to classic mod and fix crash on startup
2013-03-08 09:40:10 +01:00
Matthias Mailänder
e47cc68ee2
fix RALint cnc-classic errors
2013-03-08 09:40:09 +01:00
Matthias Mailänder
d56bf2ee34
added a few explosion animations
2013-03-08 09:40:09 +01:00
psydev
07f0fcde33
created weapons.yaml
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I'm can't remember what differences, if any, there are between cnc and cnc-classic for this file. I edited it ~6 months ago.
2013-03-08 09:40:09 +01:00
psydev
de3814dcd2
Create explosions.yaml
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CNC Classic uses many different explosion types (imitating C&C Gold). Decided they should get their own file.
Explosions are not perfect renditions of C&C Gold's (in particular, I have not estimated precisely how much damage they do to surrounding units). Graphics are mostly identical, though.
2013-03-08 09:40:09 +01:00
psydev
cc2440d0a2
added explosions.yaml to mod
2013-03-08 09:40:09 +01:00