Jordan Glue
ea32390700
closes #3091 Have Helis take off after repair/rearm
2014-05-05 19:31:57 +10:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
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Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
ScottNZ
d545759ca1
Nerf ra 4tnk a bit; it was too unstoppable
2014-04-29 17:08:50 +12:00
Paul Chote
b595001364
Merge pull request #5096 from Cr0s/bleed
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Fixed #3826
2014-04-21 22:48:11 +12:00
Matthias Mailänder
d9626597b3
removed unmaintained AI definitions optimized for legacy AI code
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closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b
bring it in line with the other naming
2014-04-21 11:26:26 +02:00
Matthias Mailänder
2320a7d571
avoid easy/hard classification as they are identical
2014-04-21 11:24:04 +02:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Cr0s
f5f9436c8b
Update structures.yaml
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Removed CanPowerDown trait
2014-04-13 11:11:21 -07:00
Cr0s
b7241924f9
Fixed #3826
2014-04-12 20:38:12 +04:00
Matthias Mailänder
27d78574f8
Merge pull request #5091 from reaperrr/ra-vehicle-explosions
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Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d
Fix typos in vehicles.yaml
2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65
Fix stupid typo, use UnitExplodeSubmarine for MSUB.
2014-04-12 12:10:43 +02:00
reaperrr
87fa857a60
Adds Explosions to all vehicles that didn't have one.
2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf
Adds visible explosions to ships and submarines
2014-04-12 01:49:33 +02:00
ScottNZ
2e3293dba8
Increase ra husk hp from 140 to 280 and increase burn damage
2014-04-11 19:35:04 +12:00
ScottNZ
d66c005253
Reduce hijacker hp from 80 to 50
2014-04-11 18:14:48 +12:00
Paul Chote
81d7c3a038
Merge pull request #5069 from cjshmyr/shok
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Revert removing TakeCover from Shock Trooper and make them Crushable
2014-04-09 20:34:23 +12:00
ScottNZ
c9d81934a5
Make mrj not jam allied missiles
2014-04-07 11:24:11 +12:00
Curtis Shmyr
8a660b5ed6
Revert removing TakeCover from Shock Trooper and make them Crushable
2014-04-06 11:52:06 -06:00
Matthias Mailänder
8de154573b
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
Curtis Shmyr
a15e4f675b
Fix Gem Mine footprint
2014-04-05 11:05:07 -06:00
Matthias Mailänder
6a879cda8c
Merge pull request #5029 from ScottNZ/mechanic
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Fix some AttackMedic/mech bugs/regressions
2014-04-05 09:25:26 +02:00
ScottNZ
4ae72f5f5d
Fix the wrong cursor being used for AttackMedic when out of range
2014-04-05 19:51:02 +13:00
ScottNZ
f6dd2c2c68
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
Matthias Mailänder
1be67ec4d3
Merge pull request #5024 from ScottNZ/balance
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Closes #3272
2014-04-05 08:09:46 +02:00
ScottNZ
5eb91d2811
Add hijacker
2014-04-05 13:58:40 +13:00
Curtis Shmyr
1be6339590
RA - moved husk capturing from engineer to mechanic
2014-04-03 22:46:23 -06:00
Paul Chote
94b2debaa4
Merge pull request #4941 from Mailaender/kill-husks
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Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46
exclusive force fire on husks and bridges
2014-04-03 15:57:41 +02:00
Matthias Mailänder
718ba1f1d1
Merge pull request #5020 from cjshmyr/balancing
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Various balance changes
2014-04-03 09:13:26 +02:00
Curtis Shmyr
dde4923e7b
Buff shock trooper
2014-04-02 21:33:45 -06:00
Curtis Shmyr
af1801cfb2
Decrease MRJ cost
2014-04-02 21:28:31 -06:00
Oliver Brakmann
031461e188
Make husks not appear on radar. Fixes #4991 .
2014-03-30 12:56:02 +02:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Matthias Mailänder
951e441ff9
Merge pull request #4959 from ScottNZ/beacon
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Add atom bomb beacon poster to ra
2014-03-24 20:57:15 +01:00
Matthias Mailänder
096ce9e9a3
Merge pull request #4960 from ScottNZ/balance
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Buff ftrk a bit
2014-03-24 20:40:29 +01:00
ScottNZ
ee05bd20fc
Buff ftrk a bit. Primarily addresses its weakness against aircraft
2014-03-24 20:31:47 +13:00
ScottNZ
b9fdf6b66a
Add atom bomb beacon poster to ra
2014-03-24 20:08:54 +13:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Paul Chote
de9ddc4716
Port RA pillbox to new garrison system.
2014-03-21 10:07:30 +13:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00