Alexander Fast
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070d00c678
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Fixes year numbers in license text in file headers.
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2014-08-21 11:27:52 +02:00 |
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ScottNZ
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04cd99cd75
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Add target flashing for C4. Closes #4659
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2014-07-15 16:06:38 +12:00 |
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Matthias Mailänder
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5cdf0e6a67
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generalize MoveFlash as parametrized SpriteEffect
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2014-07-07 15:23:14 +02:00 |
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Pavlos Touboulidis
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b560268495
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Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
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2014-05-17 14:33:16 +03:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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ScottNZ
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3e0dd12db6
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Make buildings being captured flash the colour of the captor's owner
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2013-08-22 14:35:02 +12:00 |
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Paul Chote
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0b1ce8097f
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Don't flash bibs when targeting buildings.
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2013-08-11 16:39:18 +12:00 |
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Paul Chote
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ca5f2c3785
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Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Paul Chote
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5a78df0318
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Fix flashtarget crash
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2010-09-03 16:37:02 +12:00 |
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alzeih
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853ef12c8f
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Don't flash if already dead
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2010-08-30 13:57:37 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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Chris Forbes
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fb1d37ae53
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use explosion *names*, not *numbers* like RA.
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2010-07-07 19:44:14 +12:00 |
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Chris Forbes
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b8093b7f6c
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removing a bunch of excessively low-level pixel -> cell conversions
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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e7b7f69caf
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housekeeping
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2010-05-26 18:10:43 +12:00 |
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Chris Forbes
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878039fc4a
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fix tesla hax with a different style of tesla hax
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2010-05-25 21:15:25 +12:00 |
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Chris Forbes
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fcea5bd2f0
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multipath lightning - shows up some flaws in the lightning code, though
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2010-05-25 20:23:50 +12:00 |
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Chris Forbes
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431bbe2764
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remove spurious IProducer interface; add IBlocksBullets and move Wall
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2010-05-24 21:10:11 +12:00 |
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Chris Forbes
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f75a2d2fe6
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moved infantry traits to ra
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2010-05-20 18:41:24 +12:00 |
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Chris Forbes
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5deea6df93
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move crate support to ra
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2010-05-20 18:06:01 +12:00 |
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Chris Forbes
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5d3397ba83
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non-high weapons impact walls - not perfect yet, but it will do
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2010-05-13 13:00:58 +12:00 |
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Chris Forbes
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854dfcf470
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fix stupid bug in prev [and in release]
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2010-05-05 23:37:41 +12:00 |
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Chris Forbes
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008287406a
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e3/dragon gets impact sound; bullet animation fixed
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2010-05-05 21:13:15 +12:00 |
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Chris Forbes
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2d0f30a341
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remove VisualDest crap from bullets & combat code
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2010-04-30 12:20:22 +12:00 |
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Bob
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c3f1ec9ed2
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move CosmeticRandom to game
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2010-04-14 20:07:16 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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5e7c6b3a1c
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added GravityBomb projectile type
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2010-04-10 11:00:39 +12:00 |
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Matthew
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55ee313f6c
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LaserZap rendering and damage wired up.
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2010-04-09 20:31:34 +12:00 |
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Chris Forbes
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5055b465c9
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linear inaccuracy model
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2010-04-09 14:50:31 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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7dc765d120
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#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
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Bob
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9cbfd3914a
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moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
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Chris Forbes
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45f9ec2f7e
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upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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e3ec2f2925
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laser zap gets an IProjectileInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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