Commit Graph

39 Commits

Author SHA1 Message Date
Paul Chote
f7212ef757 Correct bridge / tree / mine color 2010-07-22 19:50:41 +12:00
Chris Forbes
8cb6e0b229 make walls sortof worth using 2010-07-21 18:42:28 +12:00
Chris Forbes
1918c125ec ^Ship was a better place to put those. 2010-07-20 18:17:49 +12:00
Chris Forbes
8e68449af1 voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one. 2010-07-04 14:25:34 +12:00
Paul Chote
797b1b4a84 Non-selectable fields in ra 2010-06-28 12:41:45 +12:00
Paul Chote
703d536e46 Map object polish (tooltips + pruning) 2010-06-27 23:13:30 +12:00
Paul Chote
b12b774deb Kill some obsoleted data 2010-06-27 22:39:02 +12:00
Paul Chote
cdbe2d3a34 Friendly tree tooltips 2010-06-27 11:02:54 +12:00
Paul Chote
c5718456fd First half of bridge overhaul 2010-06-27 10:59:01 +12:00
Paul Chote
cf265c8b58 Fix ra 2010-06-25 23:07:11 +12:00
Chris Forbes
c3490fcb66 buildings under fog 2010-06-19 15:17:48 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
6f3667971a remove targeting of husks. has map design impact, since chokepoints can be filled now 2010-06-14 20:48:49 +12:00
Paul Chote
c15d721884 Units gain exp for kills and level up 2010-05-27 16:53:21 +12:00
Chris Forbes
342ef2a498 removed SquishByTank 2010-05-20 17:47:12 +12:00
Chris Forbes
69fbc68cfd add tank husks to ltnk/mtnk/htnk in cnc 2010-05-16 21:37:42 +12:00
Chris Forbes
7e754a5590 husks should not be mobile 2010-05-16 16:30:49 +12:00
Bob
8aad7f8350 make infantry die instantly to tesla 2010-05-13 17:55:04 +12:00
Chris Forbes
25d135f6bc walls further from base 2010-05-13 12:35:14 +12:00
Chris Forbes
3f25163b39 better sound match for wall destruction 2010-05-06 19:41:21 +12:00
Chris Forbes
7a25bea751 crushable walls 2010-05-06 19:05:31 +12:00
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
0cd17d15fa emit civilians and engineers when selling too 2010-04-16 21:12:29 +12:00
Chris Forbes
ab6961733a emit civilians and engineers when selling too 2010-04-16 21:11:58 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
3c104bfe39 palette tweaks for trees etc 2010-03-17 23:30:03 +13:00
Chris Forbes
a5518cc381 fixed wall selection priority 2010-03-07 23:51:45 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00
pchote
b77eb43ff6 Support for buildings without make animations 2010-02-27 03:18:19 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
bb9002aa61 Fix "blue sandbag" bug 2010-02-27 02:04:03 +13:00
pchote
6ab0fa8c14 Add rules for the other walls 2010-02-27 01:55:11 +13:00
Bob
3cfcc97b7d changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ? 2010-01-29 19:04:47 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00