Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Chris Forbes
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8cb6e0b229
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make walls sortof worth using
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2010-07-21 18:42:28 +12:00 |
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Chris Forbes
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1918c125ec
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^Ship was a better place to put those.
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2010-07-20 18:17:49 +12:00 |
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Chris Forbes
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8e68449af1
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voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
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2010-07-04 14:25:34 +12:00 |
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Paul Chote
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797b1b4a84
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Non-selectable fields in ra
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2010-06-28 12:41:45 +12:00 |
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Paul Chote
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703d536e46
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Map object polish (tooltips + pruning)
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2010-06-27 23:13:30 +12:00 |
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Paul Chote
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b12b774deb
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Kill some obsoleted data
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2010-06-27 22:39:02 +12:00 |
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Paul Chote
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cdbe2d3a34
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Friendly tree tooltips
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2010-06-27 11:02:54 +12:00 |
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Paul Chote
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c5718456fd
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First half of bridge overhaul
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2010-06-27 10:59:01 +12:00 |
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Paul Chote
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cf265c8b58
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Fix ra
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2010-06-25 23:07:11 +12:00 |
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Chris Forbes
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c3490fcb66
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buildings under fog
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2010-06-19 15:17:48 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Chris Forbes
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6f3667971a
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remove targeting of husks. has map design impact, since chokepoints can be filled now
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2010-06-14 20:48:49 +12:00 |
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Paul Chote
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c15d721884
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Units gain exp for kills and level up
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2010-05-27 16:53:21 +12:00 |
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Chris Forbes
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342ef2a498
|
removed SquishByTank
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2010-05-20 17:47:12 +12:00 |
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Chris Forbes
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69fbc68cfd
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add tank husks to ltnk/mtnk/htnk in cnc
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2010-05-16 21:37:42 +12:00 |
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Chris Forbes
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7e754a5590
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husks should not be mobile
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2010-05-16 16:30:49 +12:00 |
|
Bob
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8aad7f8350
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make infantry die instantly to tesla
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2010-05-13 17:55:04 +12:00 |
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Chris Forbes
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25d135f6bc
|
walls further from base
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2010-05-13 12:35:14 +12:00 |
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Chris Forbes
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3f25163b39
|
better sound match for wall destruction
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2010-05-06 19:41:21 +12:00 |
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Chris Forbes
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7a25bea751
|
crushable walls
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2010-05-06 19:05:31 +12:00 |
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Chris Forbes
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b20a8d193e
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use a tag trait to determine what actors must be destroyed in order to win/lose
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2010-04-23 20:42:17 +12:00 |
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Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
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2010-04-19 20:49:32 +12:00 |
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Chris Forbes
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0cd17d15fa
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emit civilians and engineers when selling too
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2010-04-16 21:12:29 +12:00 |
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Chris Forbes
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ab6961733a
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emit civilians and engineers when selling too
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2010-04-16 21:11:58 +12:00 |
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Chris Forbes
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982c9518ac
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#117 emit infantry on sell
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2010-04-09 21:34:23 +12:00 |
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Paul Chote
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fd5539d110
|
Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Chris Forbes
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37fd8f7c28
|
fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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3c104bfe39
|
palette tweaks for trees etc
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2010-03-17 23:30:03 +13:00 |
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Chris Forbes
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a5518cc381
|
fixed wall selection priority
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2010-03-07 23:51:45 +13:00 |
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Paul Chote
|
f84464d5ab
|
Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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pchote
|
49edeb9549
|
Custom build sounds for walls
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2010-02-27 18:04:38 +13:00 |
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pchote
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b77eb43ff6
|
Support for buildings without make animations
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2010-02-27 03:18:19 +13:00 |
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pchote
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605ae8d4d5
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Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
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2010-02-27 02:53:13 +13:00 |
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pchote
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bb9002aa61
|
Fix "blue sandbag" bug
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2010-02-27 02:04:03 +13:00 |
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pchote
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6ab0fa8c14
|
Add rules for the other walls
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2010-02-27 01:55:11 +13:00 |
|
Bob
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3cfcc97b7d
|
changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
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2010-01-29 19:04:47 +13:00 |
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Chris Forbes
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19ff382b7f
|
mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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