Commit Graph

814 Commits

Author SHA1 Message Date
Paul Chote
df425b29b3 Merge pull request #7194 from reaperrr/move-ra-common25
More Mods.RA reorganisation, more files moved to Mods.Common
2015-01-01 16:39:26 +13:00
Matthias Mailänder
714233d72e Merge pull request #7220 from obrakmann/d2k-worm-option-and-maps
Add worms to d2k maps and add lobby option to disable them
2014-12-31 13:03:37 +01:00
Oliver Brakmann
de0a62eb42 Add a lobby option to control spawning creeps (viceroids/worms)
The lobby option is only exposed in d2k currently, not in TD or TS.
2014-12-28 19:26:39 +01:00
Paul Chote
d9752c3bdf Make production type hotkeys configurable. 2014-12-28 17:24:12 +13:00
reaperrr
9dfd369446 Move some Building traits and related elements to Mods.Common 2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
reaperrr
2054e41552 Dissolve Render namespace 2014-12-26 21:38:47 +01:00
reaperrr
51fe951cd6 Move SupportPowers to Traits namespace 2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8 Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
Paul Chote
91807cb53c Remove redundant StyleCop definitions. 2014-12-25 10:10:57 +01:00
Paul Chote
3086cc6154 Disable SA1024 and SA1035.
These rules generate many false positives, and do not help with code readability within OpenRA.
2014-12-25 10:10:57 +01:00
Oliver Brakmann
39d13dc654 Merge pull request #7121 from pchote/switchmods
Add Launch.Connect command and on-connect mod switching.
2014-12-24 16:06:00 +01:00
penev92
681042caec Further RA project cleanup 2014-12-23 15:18:07 +02:00
Paul Chote
ec7a32184e Move the mod-level initialisation code back into the load screen. 2014-12-23 09:20:19 +13:00
Matthias Mailänder
711a1ca5fc Merge pull request #6830 from RoosterDragon/dispose-renderer-resources
Closes #5116
2014-12-22 19:59:41 +01:00
RoosterDragon
9cbac2d5e1 Clean up style of files affected by the last commit. 2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c Dispose of graphics resources deterministically.
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.

As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.

Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
reaperrr
370c3c65b6 Moved AttackLeap to Mods.RA.Traits, moved AttackPopupTurreted to
Mods.Cnc.Traits
2014-12-22 18:13:30 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
reaperrr
b217730caa Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common 2014-12-14 17:11:52 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
4504df1de9 Fix StyleCop nits in Mods.Cnc. 2014-12-14 17:11:20 +13:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
atlimit8
4646e8fb32 Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s) 2014-12-04 04:00:39 -06:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
127969d014 Move Air activities and traits to Activities\Air and Traits\Air, respectively 2014-11-17 12:56:18 +01:00
reaperrr
797ac17e61 Reorganize Mods.Cnc 2014-11-17 12:56:17 +01:00
penev92
623642f9d5 Moved RenderSprites.cs from Mods.RA to Common 2014-11-02 18:33:47 +02:00
Paul Chote
8b66162e99 Fix landing craft reinforcements in GDI01 and GDI02. 2014-10-26 09:21:43 +13:00
reaperrr
9bca5f5131 Fix RenderGunboat wake animation 2014-10-17 19:15:04 +02:00
Matthias Mailänder
b86f4a1347 tidy cnc mod dll 2014-10-12 17:38:14 +02:00
Paul Chote
4f44cc1969 Load assets using absolute paths. Fixes #6717. 2014-10-11 11:02:30 +13:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
reaperrr
8b5bd49095 Move ResourceClaim and ResourceClaimLayer to Mods.Common 2014-10-04 18:52:48 +02:00
reaperrr
b987ab15be Add Mods.Common reference to Mods.Cnc 2014-10-04 18:34:42 +02:00
Paul Chote
c6691e881c Fix Turreted style issues. 2014-10-04 23:17:15 +13:00
atlimit8
3f6e1a608a Added IDisableMove 2014-10-03 08:07:05 -05:00
atlimit8
cead66668f Fixed #4640 - Units teleport into transports. 2014-10-03 08:07:02 -05:00
Ingemar Ådahl
03815a1c8d Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Paul Chote
0db079ea94 Merge pull request #6321 from Mailaender/less-nervous-clicksounds
Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
Matthias Mailänder
093fe1776f missing tab 2014-08-23 21:44:50 +02:00
UberWaffe
76ccb0cf00 Changes Weapon.Impact() to use Target (from WPos). 2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4 Convert weapon plumbing to use integer damage modifiers. 2014-08-23 17:14:10 +12:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
reaperrr
4469b5f5ca Introduces ReloadModifier
and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
obrakmann
42d8a9fe29 Merge pull request #6150 from Mailaender/disable-music-install-during-games
Disabled music installation during matches
2014-08-06 16:47:11 +02:00