RoosterDragon
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867ad0fb32
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Merge pull request #12572 from GraionDilach/experience-modifiers
Implement experience multipliers.
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2017-01-19 20:42:48 +00:00 |
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Zimmermann Gyula
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4bce601db2
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Implement reveal-on-fire.
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2017-01-17 18:59:07 +01:00 |
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Zimmermann Gyula
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1544f24663
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Implement experience multipliers.
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2017-01-15 20:33:26 +01:00 |
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Oliver Brakmann
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bd3639e81d
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Merge pull request #12358 from reaperrr/cashtrickler-upgrade
Add upgrade support to CashTrickler and split off GivesCashOnCapture
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2017-01-08 14:12:01 +01:00 |
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Zimmermann Gyula
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bc1e2a7058
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Revamp CashTrickler.
Added upgrade support.
Decoupled the capture bonus to a separate trait.
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2017-01-08 13:53:16 +01:00 |
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reaperrr
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adfe78fca5
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Add simple, invisible instant-hit projectile
For melee attacks, machine guns and so on.
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2017-01-07 15:12:16 +01:00 |
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reaperrr
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ab914b610b
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Merge pull request #11686 from Mailaender/zbstudio-lua-api
Added API and auto-complete description generator for ZeroBrane Studio
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2016-12-31 12:00:04 +01:00 |
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reaperrr
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79add6113c
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Add RevealShroudEffect
This allows support powers etc. to reveal shroud for customizable amount
of ticks and after customizable delay, instead of spawning camera actors.
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2016-12-28 18:45:44 +01:00 |
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Paul Chote
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2322d40395
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Renamed Upgrades directory to Conditions.
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2016-12-23 23:29:40 +00:00 |
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Paul Chote
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268ed016ab
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Rename UpgradableTrait to ConditionalTrait.
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2016-12-23 23:28:34 +00:00 |
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Paul Chote
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dcad5c3f7c
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Rename UpgradeManager to ConditionManager.
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2016-12-23 14:57:56 +00:00 |
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Paul Chote
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f787f275db
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Add actor conditions lint rule.
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2016-12-23 11:31:06 +00:00 |
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Taryn Hill
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213e5532f5
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Completely rewrite miniyaml tree outputting utility commands
Rename --actor-yaml to --resolved-rules <actor name>
Implement --resolved-sequences <image name>
Implement --resolved-weapons <weapon name>
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2016-12-17 06:33:49 -06:00 |
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Paul Chote
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39c2b76c51
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Convert DisableOnUpgrade to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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f4e0b91e04
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Convert DeployToUpgrade to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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29d7d42638
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Convert UpgradeOnTerrain to conditions.
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2016-12-13 19:30:40 +00:00 |
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Paul Chote
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f9791bbc1d
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Convert UpgradeOnMovement to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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b9bc6eba16
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Convert UpgradeOnDamageState to conditions.
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2016-12-13 19:30:39 +00:00 |
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Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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reaperrr
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b7f746d711
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Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
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2016-12-10 13:47:51 +01:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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da6fd74881
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Add support for stacked condition bonuses.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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6e29dfecfe
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Port GrantUpgradeCrateAction to GrantExternalConditionCrateAction.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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764401be10
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Port GrantUpgradeWarhead to GrantExternalConditionWarhead.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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f274522083
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Port GrantUpgradePower to GrantExternalConditionPower.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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6f5c4cf969
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Rename TimedUpgradeBar to TimedConditionBar.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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f934a4e2b7
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Add an external condition whitelist.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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dc7fa14992
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Add GrantCondition trait.
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2016-11-30 19:24:43 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Paul Chote
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7e428d2c91
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Add CliffBackImpassabilityLayer to TS.
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2016-11-26 20:56:18 +00:00 |
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Paul Chote
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0ba0470390
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Remove upgrades lint check.
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2016-11-20 13:55:47 +00:00 |
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Paul Chote
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05187f5828
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Remove legacy UpgradeTypes consumer code.
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2016-11-20 13:38:41 +00:00 |
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Matthias Mailänder
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ef25d4cd56
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API and auto-complete description generator for ZeroBrane Studio
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2016-11-20 06:37:16 +01:00 |
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Paul Chote
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c62870cc30
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Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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Oliver Brakmann
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443d35f240
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Merge pull request #11984 from reaperrr/upgradable-tooltip
Make Tooltip upgradable
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2016-10-26 20:48:19 +02:00 |
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reaperrr
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00c0161513
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Show internal name instead of crashing when buildable actor has no tooltip
But throw a lint error instead.
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2016-10-23 14:59:22 +02:00 |
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reaperrr
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0fcc07cb7b
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Add UpgradeOnMovement trait
This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
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2016-10-23 13:23:04 +02:00 |
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reaperrr
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efd54f1c65
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Add lint check for invalid projectile angles
Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
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2016-10-22 18:00:36 +02:00 |
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Paul Chote
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f66883c925
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Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
Fix AfterBuild tasks in csprojs
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2016-10-11 02:51:47 +01:00 |
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reaperrr
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8f2657ec75
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Merge pull request #11982 from obrakmann/fix11979-helicopter-reservations
Fix helicopter reservations
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2016-09-24 20:24:35 +02:00 |
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Paul Chote
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df98260e1a
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Merge pull request #12021 from abcdefg30/radarSpec
Fix spectators not being able to issue commands in TD
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2016-09-22 17:51:15 +01:00 |
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abcdefg30
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05899b5b0e
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Split a UnitCommandWidget from WorldCommandWidget
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2016-09-18 14:55:59 +02:00 |
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Oliver Brakmann
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ab8c1403a8
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Fix locking an airfield that is rearming aircraft while being sold
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2016-09-18 13:48:17 +02:00 |
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Oliver Brakmann
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852d947764
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Fix setting MayYieldReservation when there is no reservation
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2016-09-15 21:10:47 +02:00 |
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Taryn Hill
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1cfe9ed512
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Common csproj: Use MSBuild tasks instead of shelling out
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2016-09-05 16:35:43 -05:00 |
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