Taryn Hill
c1abc0dfbb
Unhardcode sound and delay in PlaceBuilding.
2015-07-09 13:52:42 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
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Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
abcdefg30
0835504c53
Merge pull request #8686 from Mailaender/ts-debris
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Added debris to Tiberian Sun
2015-07-09 17:09:04 +02:00
abcdefg30
cb7df540c4
Merge pull request #8682 from Mailaender/abomb-activation-crash
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Fixed a crash when activating a nuke during sudden powerdown
2015-07-09 13:24:01 +02:00
Matthias Mailänder
ec9f0a4634
move ThrowsShrapnel to Mods.Commons
2015-07-09 13:07:49 +02:00
Matthias Mailänder
8d8d7ab8ea
rename WRange to WDist in documentation
2015-07-09 12:36:29 +02:00
Matthias Mailänder
413baf9d8b
rename WDist.Range to WDist.Length
2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
Matthias Mailänder
d0bbe7da0d
don't crash when it becomes disabled after activation
2015-07-08 10:00:40 +02:00
reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
reaperrr
bbf9596530
Merge pull request #8635 from penev92/bleed_warheads
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Move Warheads from the engine to Mods.Common
2015-07-07 18:32:45 +02:00
Paul Chote
d2b7d42cca
Use TerrainSpriteLayer for rendering resources.
2015-07-06 20:36:29 +01:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
penev92
41cdc57ea5
Fix traits implementing INotifyKilled
2015-07-06 22:24:41 +03:00
penev92
351cf254e7
Fix DamageModifiers
2015-07-06 22:24:30 +03:00
Paul Chote
7c0d3f4e40
Use a HashSet for ResourceLayer dirty cells.
2015-07-06 19:54:44 +01:00
Paul Chote
ae0d9c0e7d
Move ResourceLayer init into the constructor.
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Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
Matthias Mailänder
3f38d063a9
remove code duplication
2015-07-06 11:06:55 +02:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
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Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Matthias Mailänder
5378b6225c
unhardcode and increase the exit delay
2015-07-05 20:50:31 +02:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
Matthias Mailänder
1eeedf9bb4
radar LightPaletteRotator is actually RA95 exclusive
2015-07-05 18:07:11 +02:00
Matthias Mailänder
24444d4af3
fix a crash in AmbientSound
2015-07-05 18:07:11 +02:00
Pavel Penev
bf7a96d6de
Merge pull request #8650 from pchote/editor-overlay
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Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
86bf9086d9
Rename WorldRenderer.Position -> ProjectedPosition.
2015-07-05 14:57:59 +01:00
Paul Chote
26ce7b5e1c
Fix incorrect uses of Map.Bounds.
2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a
Render the terrain geometry over all visible terrain.
2015-07-05 14:52:38 +01:00
reaperrr
26a202600d
Make WithAttackAnimation work with WithSpriteBody as well
2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b
Make WithMoveAnimation work with WithSpriteBody as well
2015-07-05 00:09:46 +02:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00
reaperrr
2be06e610a
Removed RenderUnit
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Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82
Fixed WithAttackAnimation namespace
2015-07-04 22:08:03 +02:00
Paul Chote
8206c3c453
Enable VisibilityType for shroud revealing.
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VisibilityType.Footprint reveals from each footprint cell.
VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Paul Chote
7053e59acb
Expose a parameter for reveal behaviour.
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VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.
VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Zimmermann Gyula
4933a88c64
Enable the EMP overlay animation in TS.
2015-07-03 18:05:23 +02:00
Matthias Mailänder
f431c14ab7
fix possible NREs
2015-06-30 22:36:52 +02:00
Matthias Mailänder
6582a0e096
Merge pull request #8589 from obrakmann/fix8543_range-circles-in-replays
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Make range circles visible to observers
2015-06-29 23:10:28 +02:00
abcdefg30
699822cd51
Merge pull request #8590 from obrakmann/objectives-polish
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Objectives polish
2015-06-29 18:52:34 +02:00
Oliver Brakmann
82221f780f
Make range circles visible to observers
2015-06-29 18:11:52 +02:00
Matthias Mailänder
f65df39e36
Merge pull request #8586 from atlimit8/UpgradeManagerAfterIUpgradables
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UpgradeManager after IUpgradables
2015-06-28 20:41:28 +02:00
Oliver Brakmann
4e010bd6e6
Change *VictoryConditions to use customizable objective descriptions
2015-06-28 19:08:37 +02:00
Oliver Brakmann
34f382ec57
Prevent unnecessary blinking of the options button in non-mission type games
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The options button starts blinking when a new objective is added, which happens in all game modes, even skirmish and koth. This change prevents the button from blinking in the latter two cases.
This prevents 1) confusion on part of the players, and 2) an unnecessary announcement of the objective since in skirmish and koth it is always the same.
2015-06-28 17:58:32 +02:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
reaperrr
5db7492452
Fixes potential AttackMove crash
2015-06-28 16:06:39 +02:00
Matthias Mailänder
3fd49b87d3
Merge pull request #8556 from suvjunmd/tooltips
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Modified actor tooltips to include friendly name and internal name
2015-06-28 13:35:37 +02:00
Dmitri Suvorov
1fb03ad656
Modified actor tooltips to include friendly name and internal name
2015-06-28 14:16:37 +03:00
Zimmermann Gyula
32eed88de5
Implements an AcknowledgesUpgrade method in UpgradeManager to allow checking for truly applicable upgrades - AcceptsUpgrade returns false if the upgrade has reached max level.
2015-06-28 12:58:50 +02:00