Matthias Mailänder
813faee4aa
avoid unneccessary float calculations and conversions
2013-03-25 12:38:57 +01:00
Chris Forbes
aa6f12f0a1
Merge pull request #2816 from ScottNZ/radoc
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radoc tidy
2013-03-21 23:28:51 -07:00
Scott_NZ
a25aa23805
radoc tidy
2013-03-22 18:12:47 +13:00
Sascha Biedermann
594e3c14e6
fixes #2799 : double click on server to join
2013-03-21 18:14:57 +01:00
Chris Forbes
942cbb2fe2
Merge pull request #2808 from Mailaender/trait-documentation
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Auto-Generated Trait Documentation
2013-03-20 17:31:18 -07:00
Sascha Biedermann
d53dcc859f
fixes #2795 : cancel chat with esc
2013-03-20 23:55:12 +01:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
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from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Sascha Biedermann
35f4230984
added contrast to range circle
2013-03-20 18:53:28 +01:00
Chris Forbes
7c31a8f28e
Merge pull request #2789 from bidifx/lobby
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update player list in lobby gracefully for better user experience
2013-03-19 12:26:51 -07:00
Sascha Biedermann
e562f8d2cc
refactored Average method in PPos
2013-03-19 19:58:30 +01:00
Sascha Biedermann
021e1116b8
added moving average to contrails to smooth them when aircraft are circling
2013-03-19 18:41:36 +01:00
Sascha Biedermann
b6d09b8829
fixed child removal
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fixed relayout on draw
refactored child remove/replace into ScrollPanelWidget
fixed scrolling on child remove
2013-03-19 17:39:07 +01:00
Chris Forbes
78f961f653
Merge pull request #2782 from ihptru/clear-master-list
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fix #2780 ; Send state=3 to master server when it's not dedicated and ad...
2013-03-18 15:15:46 -07:00
Sascha Biedermann
770d79da0b
update player list in lobby gracefully for better user experience
2013-03-18 22:25:31 +01:00
Igor Popov
751b6594a8
fix #2780 ; Send state=3 to master server when it's not dedicated and admin presses disconnect
2013-03-17 13:48:40 +04:00
Scott_NZ
2722fc5434
Pause the game when users navigate to the options menu in SP mode
2013-03-17 21:14:49 +13:00
Bugra Cuhadaroglu
7cbc4a29bf
Fix #2720 - Diagonal scrolling area in viewport corners are too small
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I added two options, one is for EdgeScrollThreshold and the other one is
EdgeCornerScrollThreshold. You can modify these threshold as much as you
want.
[Squashed down into one commit -- chrisf]
2013-03-11 16:32:42 +13:00
Chris Forbes
c5d97fea69
Merge pull request #2738 from Mailaender/a-star
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A-star debug overlay
2013-03-10 16:20:34 -07:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
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- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Matthias Mailänder
1a6a7da9c1
apply recent refactoring to quad renderer
2013-03-10 07:47:00 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
e45fc0079c
Merge pull request #2729 from Mailaender/sync
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Dump some more values into the debug log to investigate desyncs
2013-03-09 21:10:42 -08:00
Chris Forbes
3f273674f7
Merge pull request #2737 from Mailaender/shroud-sync
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add Shroud, CreatesShroud and RevealsShroud to syncreport.log
2013-03-09 21:09:31 -08:00
Chris Forbes
da566f3648
Merge pull request #2731 from pchote/renderer-cleanup2
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Renderer refactoring - Duplication
2013-03-09 21:08:34 -08:00
Chris Forbes
70e823f526
Merge pull request #2739 from Mailaender/shroud-dev-cheats
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Additional Developer Shroud Cheats
2013-03-09 21:07:41 -08:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
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- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Paul Chote
8a53819f50
Redirect IShader calls via respective *Renderers.
2013-03-08 18:21:35 +13:00
Matthias Mailänder
58c3b52a1a
add reset exploration developer cheat
2013-03-07 20:32:00 +01:00
Matthias Mailänder
72841a51e6
add shroud, creates shroud and reveals shroud to syncreport
2013-03-06 16:05:31 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Paul Chote
786c3b1f1a
Rename uniform setters to avoid future ambiguity.
2013-03-04 19:06:42 +13:00
Matthias Mailänder
76644537e2
give the users some hints when crashing due to desync
2013-03-03 19:34:10 +01:00
Chris Forbes
38b2b6cb4e
Merge pull request #2557 from ihptru/fix2480
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fix #2480 ; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Matthias Mailänder
0978d21439
fix problems in MultiTapDetection
2013-03-02 16:52:59 +01:00
Matthias Mailänder
775b0409c4
don't hard-code the pause-key
2013-03-02 15:56:13 +01:00
Matthias Mailänder
1083f8cf55
double-tap 0-9: select and center the control group
2013-03-02 15:55:42 +01:00
Matthias Mailänder
c0a702a386
new hotkey to center your view on the current selection
2013-03-02 11:53:45 +01:00
Chris Forbes
336076c248
Merge pull request #2665 from Mailaender/pvecfloat-combat
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Fix floating point inconsistencies to reduce desyncs
2013-03-02 00:01:53 -08:00
Chris Forbes
c21b60f555
Merge pull request #2675 from Mailaender/simple-hotkey-config
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user-configurable hotkey via in-game settings
2013-03-02 00:01:01 -08:00
Scott_NZ
63467cd000
Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
2013-03-02 16:18:09 +13:00
Matthias Mailänder
47075e1cd0
generate random numbers as floats
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as they get converted from double before use anyway
2013-03-01 10:53:41 +01:00
Matthias Mailänder
dd476bbf5c
add the total number of values extracted from RNG to sync report
2013-03-01 10:48:28 +01:00
Matthias Mailänder
3d8d116106
fix NullReferenceException in UnHideActor
2013-03-01 10:07:33 +01:00
Matthias Mailänder
2bc7570674
remove conditional compile left-over junk
2013-02-28 21:59:18 +01:00
Chris Forbes
7e1ee0e2e5
fix #2661 : desyncs with shroud/exploration cheats
2013-03-01 09:29:03 +13:00
Chris Forbes
6bd3de8ec8
Fixed #2696 : Sequences: Allow stride to be specified.
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This allows you to use just some of the frames of an animation
which has multiple facings.
For example, if you have an animation which has 8 facings, and 6 frames
of animation per facing, but you only want to show 3 of them, you can now do:
Facings: 8
Length: 3 # the number of frames in each facing to actually use
Stride: 6 # the number of frames per facing present in the SHP
If Stride is not specified, it defaults to Length, which is the old behavior.
It is an error to specify a stride less than the length -- this would produce
overlapping facings, or weirder.
2013-02-28 09:08:41 +13:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Paul Chote
3a11aeb434
Cache PaletteReference in RenderSimple.
2013-02-26 09:35:41 +13:00