Commit Graph

1252 Commits

Author SHA1 Message Date
abcdefg30
55c3f313b1 Remove 'yes' and 'no' in favor of 'true' and 'false' 2019-10-12 00:07:05 +02:00
teinarss
76034c198e Added Undo Redo to editor 2019-09-27 17:40:32 +02:00
abcdefg30
912a424596 Replaced "Earned this min" by an Oil Derrick count in the economy statistics 2019-09-08 12:47:33 +02:00
Paul Chote
c1be8d277e Disable player color for TD walls. 2019-08-25 15:33:46 +02:00
abcdefg30
84fbcd7c47 Apply the update rule to the default mods 2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda Decrease SearchFromProcRadius and SearchFromOrderRadius 2019-08-11 16:40:55 +02:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
teinarss
931d5acc33 Balancing changes TD 2019-07-19 12:08:45 +02:00
reaperrr
4bf659ca38 CanSlide update rule 2019-07-18 10:26:43 +02:00
reaperrr
747e60d8b1 Revert FlightDynamics yaml changes
- TD and RA were straight up reverted.

- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.

- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434 FlightDynamics yaml changes
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
abcdefg30
b35dfb50a8 Remove Selectable from planes in TD 2019-07-01 20:19:10 +01:00
tovl
5920de1384 Airborne transports only land to (un)load. 2019-06-30 18:04:43 +02:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
tovl
adecd4ca87 Overhaul Land activity:
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d Add "Flat" and "Low Priority" selection modes to default mods 2019-06-29 20:46:12 +02:00
teinarss
ffd3834849 Lock mouse position 2019-06-27 23:34:16 +02:00
Ivaylo Draganov
9f59b007ab Add palette order to support powers in TD, RA and d2k 2019-06-15 09:55:22 +02:00
reaperrr
c8a42cbce2 Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
Paul Chote
ebe37a44ad Require force move for all undeploy-triggering orders. 2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575 Add TransformsInto* traits to trigger construction yard undeploy. 2019-06-08 02:09:30 +02:00
abcdefg30
1a078d13aa Remove the Ore landable terrain type from TRAN in TD 2019-06-05 00:54:55 +02:00
abcdefg30
c10f4e53e0 Work around C17s not being able to deliver units 2019-06-05 00:54:55 +02:00
Paul Chote
229bac6777 Disable capturing while the make animation is playing. 2019-06-02 15:26:26 +02:00
Evgeniy S
3a30b013a5 Move Selection into a Trait 2019-05-31 15:50:53 +02:00
Paul Chote
087887250f Add line-build palette to RA, TD, D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311 Split IPlaceBuildingPreviewGeneratorInfo from PBOG. 2019-05-31 15:44:09 +02:00
teinarss
12484caf04 Added field to ProductionQueue to customize ordering in ObserverProductionIconsWidget 2019-05-26 19:04:54 +01:00
Oliver Brakmann
a63cc2d317 Add a time limit lobby option 2019-05-16 14:56:56 +02:00
Paul Chote
6248326b29 Rename AttackMove *ScanConditions. 2019-05-12 10:59:36 +02:00
tovl
9abf715fd7 Allow opportunity fire for aircraft. 2019-05-04 23:40:16 +02:00
Paul Chote
f26992443d Remove periods from lobby option tooltips. 2019-04-28 00:24:28 +02:00
teinarss
5e58364fad Made SelectDirectionalTarget a opted in feature and added fields for palettes 2019-04-22 21:51:49 +02:00
tovl
560f8c26bc Add crushing logic to aircraft. 2019-04-22 02:56:57 +02:00
Paul Chote
492b5aec82 Save and restore viewport position / selection / control groups. 2019-04-20 14:54:48 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
Mustafa Alperen Seki
9ec8d25dff Add AppearsOnMapPreview to default mods.
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
abcdefg30
59a438b80e Add the ScriptTriggers trait to the world actors 2019-03-13 23:14:35 +01:00
reaperrr
5ec47b47af Rename fields on Repairable traits
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Paul Chote
06e63e7dbc Remove bogus green-shadow remap from TD cursors. 2019-03-09 21:57:37 +00:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Paul Chote
61acb905cd Enable "campaign" bot for all scripted players in TD missions. 2019-02-01 20:59:19 +01:00
Paul Chote
2d9822638f Enable ForceFireIgnoresActors on artillery-style units. 2019-01-28 00:14:27 +01:00
Smittytron
98e54edf04 Change tree husks from FrozenUnderFog to HiddenUnderShroud 2019-01-19 11:16:12 +00:00
Mustafa Alperen Seki
df1d928242 Hide husks under fog regardless of their owner. 2019-01-06 22:12:04 +01:00
reaperrr
b2649749d9 Enable harvester replacement in official mods 2019-01-06 08:39:45 +01:00
Mustafa Alperen Seki
baac3f3ee9 Remove C17 from map editor. 2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
0c540cd41e Remove actors with AttackBomber trait from map editor. 2019-01-02 19:57:24 +01:00
Mustafa Alperen Seki
6b4ba96e34 Remove aircraft husks from map editor actor list. 2019-01-02 19:57:24 +01:00