Unknown
cc4b3cb361
Add APC ground attack sprite turret
2020-06-07 10:31:44 -05:00
reaperrr
250f5bec18
Misc yaml style fixes
2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
abcdefg30
9ccdeb3d36
Set the wcrate and scrate sequences up
2020-04-17 10:52:59 +02:00
Paul Chote
6702395357
Fix flare animation definition in RA and TD.
2019-08-25 15:24:32 +02:00
teinarss
ffd3834849
Lock mouse position
2019-06-27 23:34:16 +02:00
Paul Chote
760a2b483e
Fix RA/TD map editor copy/paste tile definitions.
2019-06-02 16:09:12 +02:00
Paul Chote
3b2b093e0e
Use original RA and TD footprint artwork.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
teinarss
71596ae959
Added drag direction mouse interaction for set the approach direction for airstrike and parabombs
2019-04-04 20:10:34 +02:00
abcdefg30
d0c2dbcbb0
Let civilians use the normal stand animation when panicking
2019-03-09 11:57:45 +01:00
Paul Chote
6359d32946
Fix overlapping veterancy/hospital/hazmat indicators in TD.
...
This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
2018-06-02 18:12:08 +02:00
reaperrr
d90ff99e74
Replace WithReloadingSpriteTurret with conditions
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WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
FrameLimiter
a5d7218dee
Removed TilesetOverride for desert tree husk t08
2017-11-19 01:29:30 +01:00
Matthias Mailänder
6774c9ce01
Setup the Temple of Nod smoke in Tiberian Dawn.
2017-09-02 15:10:35 +02:00
abcdefg30
0209c1c848
Add TRUCK.Husk to Tiberian Dawn
2017-08-10 18:24:19 +02:00
reaperrr
6945ae1747
Rename tdtruk to truck
2017-08-07 11:01:21 +02:00
andrew
ce671a2737
TD Supply Truck
2017-07-16 11:07:35 +01:00
reaperrr
ff268eee44
Remove comments on explosion sequences in TD
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We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
2017-07-01 11:11:51 +01:00
reaperrr
086fc88e3e
Increased ZOffset of TD explosions
...
To make sure they always play on top of actors.
2017-06-14 18:28:20 +02:00
Paul Chote
9ceb3813e6
Manually port TD veterancy to conditions.
2016-11-19 17:19:28 +00:00
Paul Chote
5e974b4959
Fix control group decoration position.
2016-09-21 14:39:44 +01:00
reaperrr
b5f36013c2
TD yaml style fixes
2016-08-21 19:36:48 +02:00
Matthias Mailänder
4a09870df3
Remove the unused and redundant C&C hovercraft unload sequence.
2016-07-21 09:12:40 +02:00
reaperrr
9a8f0d9aba
Removed empty top rows from TD base structure footprints
...
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
Paul Chote
b16a5110f4
Use ActorPreviews for WithCargo.
2016-06-15 20:36:25 +01:00
reaperrr
adc76638e5
Add Delphi, Chan and Moebius to TD
2016-06-04 21:39:14 +02:00
reaperrr
37c0feb2e8
Clean up TD civilian sequences
2016-06-04 20:58:32 +02:00
Matthias Mailänder
d1022671c0
Define the reverse playback at sequence level.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
reaperrr
9b16ac6bf1
Skip TD guard tower make frames 18 and 19
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Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
19149e4c69
Add decoration when hospital healing is enabled in TD.
2016-02-03 22:14:03 +01:00
Oliver Brakmann
bbe8b199ed
Add decoration when HazMat suits are enabled in TD
2016-01-31 17:10:46 +01:00
Paul Chote
3e3c11ea5c
Remove duplication between vice and pvice sequences.
2016-01-30 15:03:56 +00:00
Paul Chote
2d9bbd9405
Enable ClassicFacingFudge in TD.
2016-01-27 21:39:50 +00:00
reaperrr
eafae0dee5
Fix ZOffset for move flash sequence
2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302
Fix beacon and rallypoint sequence ZOffsets
2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404
Fix powerdown/poweroff sequence ZOffsets
2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8
Fix repair indicator sequence ZOffset
2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e
Fix crate effect sequence ZOffsets
2015-12-28 21:28:22 +00:00
RoosterDragon
8cb7211bb1
Fix YAML style.
2015-12-28 21:28:19 +00:00
reaperrr
32c6860445
Adapt explosion ZOffsets for effect Z sorting
2015-12-28 21:28:18 +00:00
reaperrr
7cb5615c0b
Adjust TD projectile sequences for Z sorting
...
Remove unused atomicup / atomicdown entries.
2015-12-28 21:28:14 +00:00
abcdefg30
944d8f8b11
Add more building explosions to cnc
2015-11-25 17:06:48 +01:00
abcdefg30
7dad0517e4
Small reordering and cleanup in mods/cnc/sequences/misc.yaml
2015-11-24 21:49:43 +01:00
reaperrr
88430f3a33
Fix mpspawn, waypoint and camera art
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All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
reaperrr
48babec519
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
Paul Chote
940bc310c3
Use aggregate sequences for TD flame muzzle.
2015-10-17 22:50:22 +01:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
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Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00