reaperrr
|
d85f96bc98
|
Give all RA structures fixed select/deco bounds
|
2018-07-01 19:57:37 +01:00 |
|
reaperrr
|
f0166207a7
|
Fix fake RA service depot bounds and footprint
|
2018-07-01 19:57:37 +01:00 |
|
reaperrr
|
1c78073808
|
Lint check for distinct sprite body names
|
2018-07-01 13:16:07 +02:00 |
|
Smittytron
|
8fa3ab74c7
|
Remove redundant overrides from RA
|
2018-06-30 23:48:31 +02:00 |
|
Zimmermann Gyula
|
b892336285
|
Update default mods.
|
2018-06-30 16:31:39 +01:00 |
|
SoScared
|
fa29a4b991
|
simplify ra buildtime yaml and game rules for t3 units
|
2018-06-28 08:22:39 +02:00 |
|
reaperrr
|
15e78332a3
|
Fix Ant sharing cell
|
2018-06-15 23:37:13 +02:00 |
|
Paul Chote
|
cce9b06a40
|
Move SupportPowerDecisions to a single parent node.
This is required before we can force all trait
properties to match a TraitInfo-defined field.
|
2018-06-15 17:24:00 +02:00 |
|
Paul Chote
|
75f78f8d27
|
Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
|
2018-06-14 13:40:18 +02:00 |
|
Paul Chote
|
ddc47da11c
|
Restore the missing "full" harvester husk.
|
2018-06-14 13:40:18 +02:00 |
|
Paul Chote
|
9c978ddc32
|
Fix DamageTypes definitions for forest fires.
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
|
2018-06-14 13:40:18 +02:00 |
|
Paul Chote
|
e1717487f6
|
Fix editor category for RA boxes01.
|
2018-06-14 13:40:18 +02:00 |
|
Voidwalker
|
398ae75525
|
Added fully random spawn position option.
|
2018-06-03 12:27:20 +01:00 |
|
reaperrr
|
1408fb74b2
|
Use Armament.ReloadingCondition on RA V2
The new property makes the AmmoPool work-around obsolete.
|
2018-06-03 12:23:54 +01:00 |
|
Paul Chote
|
74971cfbb1
|
Add hospital heal indicators to RA.
|
2018-06-02 18:12:08 +02:00 |
|
Paul Chote
|
82d3829c87
|
Fix overlapping repair / powerdown indicators.
|
2018-06-02 18:12:08 +02:00 |
|
Paul Chote
|
2ef6f7c0cc
|
Replace repair indicator effect with a Decoration subclass.
|
2018-06-02 18:12:08 +02:00 |
|
lawando
|
7dd64445fc
|
Rename EmitInfantryOnSell and remove default actor type.
|
2018-06-02 15:37:35 +02:00 |
|
Paul Chote
|
3082df7dfd
|
Disable kill bounties by default in campaigns, skirmish, and MP.
|
2018-05-28 19:05:34 +02:00 |
|
Mustafa Alperen Seki
|
4bf606b3ca
|
Leave walls as neutral owned after their owner defeated
|
2018-05-28 10:42:45 +01:00 |
|
Mustafa Alperen Seki
|
497211c328
|
Make tech buildings turn to neutral when owner is defeated.
|
2018-05-28 10:42:45 +01:00 |
|
Mustafa Alperen Seki
|
1b451a34ca
|
Spawn Aircraft Husks owned by owner of the aircraft
Rather than neutral with EffectiveOwner of aircraft's owner
|
2018-05-28 10:42:45 +01:00 |
|
Mustafa Alperen Seki
|
cdbc2d2613
|
Update default mods for OwnerLostAction
|
2018-05-28 10:42:45 +01:00 |
|
lawando
|
32c7869718
|
Add stance filter to TooltipDescription; Add YAML descriptions.
|
2018-05-20 20:04:59 +02:00 |
|
Smittytron
|
847d2fd106
|
Add destructable desert bridges
|
2018-05-20 19:35:39 +02:00 |
|
Paul Chote
|
6fdb25b48f
|
Fix yaml formatting.
|
2018-05-12 16:42:54 +02:00 |
|
abcdefg30
|
917fd2103f
|
Use ShakeOnDeath instead of the hardcoded shaking for bridges
|
2018-05-06 04:51:03 +02:00 |
|
Smittytron
|
b585f46f91
|
RA Balance changes April 2018
|
2018-05-05 21:24:45 +01:00 |
|
KOYK
|
36981e90c4
|
Adds parachute animation to E1,E2,E3,E4,E6,SHOK
Uses conditions without changing the art file.
|
2018-05-05 01:12:58 +02:00 |
|
reaperrr
|
0501ced440
|
Make RA use Locomotor
|
2018-05-03 10:49:21 +02:00 |
|
Paul Chote
|
7508a13f92
|
Enable "Unable to comply, building in progress" notification.
|
2018-04-22 18:01:57 +02:00 |
|
reaperrr
|
ffeea72130
|
Remove RA gates
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
|
2018-04-22 10:55:23 +02:00 |
|
FrameLimiter
|
39aa1a9f9c
|
Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
|
2018-04-12 17:08:57 +02:00 |
|
Paul Chote
|
4f0aa89c01
|
Remove TileSet.Palette and PaletteFromCurrentTileset.
|
2018-04-08 21:14:29 +02:00 |
|
reaperrr
|
4c16e51f92
|
Add EditorPlayer to all mods
To prevent the editor from loading unnecessary or even incompatible
player traits.
|
2018-04-06 20:46:47 +02:00 |
|
reaperrr
|
4f651c2f88
|
Remove HarvesterInfo look-up from HackyAI
|
2018-04-06 20:16:36 +02:00 |
|
abcdefg30
|
63093eb986
|
Fix color picker actors being abstract
|
2018-04-04 18:33:53 +02:00 |
|
reaperrr
|
40d7b41e84
|
Tweak Cruiser and Destroyer turret offsets
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
|
2018-03-21 12:09:18 +01:00 |
|
abcdefg30
|
7f55e85530
|
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
|
2018-03-21 00:52:18 -03:00 |
|
netnazgul
|
b383b9abc9
|
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
|
2018-03-18 22:57:18 +01:00 |
|
C. Helmig
|
aa829427f0
|
Fix silo preventing player elimination.
|
2018-03-18 22:11:36 +01:00 |
|
reaperrr
|
ce396e840d
|
Improve RA service depot hitshape + target offsets
|
2018-03-10 04:44:46 +01:00 |
|
reaperrr
|
b40970ca5d
|
Adapt RA rules
|
2018-03-09 18:58:49 +01:00 |
|
reaperrr
|
de47d570d5
|
Prevent RA AIs from building too many (advanced) power plants
While scaling minimum excess power with base size to make sure they don't build too few, either.
|
2018-02-27 19:47:00 +01:00 |
|
Matthias Mailänder
|
cf944ae9f1
|
Require IntoActor everywhere.
|
2018-02-23 20:02:47 +01:00 |
|
Mustafa Alperen Seki
|
763da40092
|
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
|
2018-02-23 02:23:10 +01:00 |
|
abcdefg30
|
0da8efd9b4
|
Make Aircraft spawn husks with a neutral owner
|
2018-02-17 12:21:55 +01:00 |
|
Mustafa Alperen Seki
|
aac45915cb
|
Fix Flamers sometimes explode with UnitExplode
|
2018-01-20 23:51:37 +01:00 |
|
Mustafa Alperen Seki
|
a021bd4584
|
Remove ^Tank default from RA mod
|
2018-01-06 12:08:25 +01:00 |
|
Paul Chote
|
7f20d1474d
|
Fix RA aircraft prerequisites.
|
2018-01-01 19:40:38 +01:00 |
|