abcdefg30
29a79b6175
Drop "U2" out of the spy planes tooltip
2016-04-16 19:40:49 +02:00
abcdefg30
66568104ec
Fix the spyplane not having a tooltip ingame
2016-04-16 19:39:30 +02:00
Oliver Brakmann
a8ead3669d
Enable the insufficient funds warning in ra, d2k and ts
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Matthias Mailänder
231c8ed786
Update GPS satellite player information.
2016-04-05 19:25:19 +02:00
abcdefg30
ff8c1af80f
Merge pull request #11019 from Mailaender/lint-spawn-actors
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Added lint testing to SpawnActorPower effect sprite and palette
2016-04-02 16:01:05 +02:00
Matthias Mailänder
9458a74e9c
Lint test and SpawnActorPower effect sprite and palette.
2016-04-02 15:12:08 +02:00
HenrytheSlav
f6e507f152
Pillbox/CamPillbox blind spot fix
2016-04-02 12:52:18 +02:00
Matthias Mailänder
77d4154f95
Merge pull request #10972 from reaperrr/fp-to-int1
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Migrated some remaining floats in simulation to integers (and decimals)
2016-03-28 18:45:25 +02:00
Matthias Mailänder
8c502e7958
Merge pull request #10968 from MustaphaTR/fake-pp
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RA - Added Fake Power Plants for France
2016-03-28 18:37:06 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
Mustafa Alperen Seki
f7be6d4d51
Added Fake Power Plants
2016-03-23 21:10:15 +02:00
colonelpopcorn
95350a7e81
Upgraded rules for Red Alert mod.
2016-03-22 16:58:38 -04:00
Oliver Brakmann
8c58dbacc1
Fix some actors not being available for the neutral player in the map editor
2016-03-13 15:32:29 +01:00
abcdefg30
81749cf56d
Merge pull request #10857 from pchote/map-format-more
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Remove hardcoded map options and videos from the Map format.
2016-03-08 21:52:52 +01:00
abcdefg30
9bb58b7e39
Make mammoth tanks capable of crushing concrete walls
2016-03-07 22:50:27 +01:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Oliver Brakmann
584bf9e7f7
Merge pull request #10570 from abcdefg30/InsufficientFunds
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Add support for playing an InsufficientFunds warning
2016-02-27 18:09:13 +01:00
abcdefg30
726f446185
Fix the flare being invisible
2016-02-26 23:58:32 +01:00
abcdefg30
376c788ba0
Adjust the (visual) selection bounds of the Windmill and the Lighthouse
2016-02-24 17:44:00 +01:00
abcdefg30
fad0ed7124
Make use of the new InsufficientFunds warning in ra, d2k and ts
2016-02-23 22:16:54 +01:00
abcdefg30
3496eed1e1
Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
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Fix broken dev commands
2016-02-22 13:31:58 +01:00
Oliver Brakmann
742cc613c5
Undo lowering selection priority of medics and mechanics (RA)
2016-02-15 21:27:36 +01:00
Oliver Brakmann
25bdad4ee5
Ensure widget creation happens after traits are loaded
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This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
Oliver Brakmann
8291cffb1c
Merge pull request #10608 from reaperrr/ra-no-sw-tech2
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Enable Chrono Tank at "No Superweapons"
2016-01-31 16:39:34 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
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Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
reaperrr
f38f159dad
Remove Chronosphere from Chrono Tank prerequisite
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And lower tech-level requirement to 'high', making it available at "No
Superweapons".
2016-01-29 15:55:07 +01:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
reaperrr
f4c4997d60
Merge pull request #10580 from pchote/ra-no-sw-tech
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Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Matthias Mailänder
2b38a0b279
add crate actors for legacy map compatibility
2016-01-24 15:40:31 +01:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
abcdefg30
50e4cc84d0
Fix the TargetTypes of the Mad Tank
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"Vehicle" was missing, which lead to tanya shooting at it.
Tanya's weapon (Colt45) has InvalidTargets: Vehicle defined,
so adding just "Vehicle" to the TargetTypes fixed the bug.
2016-01-18 11:00:37 +01:00
Oliver Brakmann
2e157b82f4
Limit InfiltrateForCash's guaranteed amount to spy's value in RA
2016-01-17 22:09:04 +01:00
RoosterDragon
3c930c3ef9
Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
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This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.
When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
Matthias Mailänder
6900e4bad3
rename DemoTruck to AttackSuicides
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generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Kyrylo Silin
91690bdc44
ra: buff minelayer's HP
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Currently 1 rocket soldier can kill a minelayer with 2 shots. With this
change a rocket soldier needs 3 shots. I think this buff is needed
because minelayer costs $800 and it has even less HP than a paper light
tank.
2016-01-04 07:41:51 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Emiel Suilen
3e63869bd1
Eliminated superfluous linendings
2016-01-01 16:22:19 +01:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
DArcy Rush
efefb0e842
Buff light tank in the RA mod
2015-12-29 20:06:49 +00:00