Commit Graph

21527 Commits

Author SHA1 Message Date
abcdefg30
1695627ffc Let upgrade rules also account for negated traits
(this commit affects only "-SpawnViceroid:", "-LeavesHusk:", "-Plane:" and "-Helicopter:")
2015-11-29 19:39:41 +01:00
Oliver Brakmann
e53a167046 Set enemies of 'Creeps' player when adding a new player in the editor 2015-11-29 15:21:20 +01:00
reaperrr
e9ed50a831 Fix actors not going back to idle animation after custom animation 2015-11-28 22:45:05 +01:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
reaperrr
72ec431766 Add RenderUtils
With ZOffsetFromCenter as first feature so render traits don't have to use it from WithTurret(Overlay)
2015-11-28 20:47:17 +01:00
RoosterDragon
9e43daeec7 Add tests for trait inheritance and removals in yaml. 2015-11-28 17:20:32 +01:00
RoosterDragon
0caffa8196 Remove some global state dependence in ActorInfo.
Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6 Move yaml removals to the end of the merge. 2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge. 2015-11-28 17:20:21 +01:00
abcdefg30
b8715b0377 Let the utility fix cosmetics in the chrome yamls 2015-11-28 16:12:17 +01:00
abcdefg30
18b9022915 Fix potential crashes in the upgrade rules 2015-11-28 16:12:16 +01:00
abcdefg30
abed25d293 Merge pull request #9501 from atlimit8/DeployedInit
Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
Oliver Brakmann
f89d40ee10 Merge pull request #10131 from pchote/add-join-logging
Add a server log line for player joins.
2015-11-28 15:44:59 +01:00
Matthias Mailänder
19e000a8ec Merge pull request #10021 from teees/weed
added nawast
2015-11-28 11:54:01 +01:00
Paul Chote
cfb2933a6b Merge pull request #10125 from Mailaender/eluant-20151127
Updated to current version from Eluant fork
2015-11-28 10:44:13 +00:00
Paul Chote
4c0ffe98f1 Merge pull request #10121 from RoosterDragon/spelling
Fix some spellings
2015-11-28 10:42:58 +00:00
Paul Chote
92e6efd45c Add a server log line for player joins. 2015-11-28 10:38:47 +00:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
RoosterDragon
91ea3532b4 Change a dictionary to an array for faster player lookup in FrozenUnderFog.
Deferencing an array element to get the state is cheaper than a dictionary lookup. We can do this since the players collection does not change during gameplay.
2015-11-27 15:46:32 +00:00
RoosterDragon
ab6ef9be40 Cache traits directly in FrozenUnderFog.
Avoid the performance impact of accessing Lazy.Value by caching the traits on the first tick and accessing the references directly when needed.
2015-11-27 15:45:50 +00:00
RoosterDragon
23a38a08f7 Refactor player setup.
Tweak how players in a world are created. Change the collection to be an array to more strongly imply it will not change during a game.
2015-11-27 15:15:43 +00:00
Matthias Mailänder
5dcd48a54e update Eluant 2015-11-27 14:01:22 +01:00
Matthias Mailänder
5c083fa6de Merge pull request #10092 from pchote/saboteur-suicide
Implement suicide bomb for D2K Saboteur
2015-11-27 13:41:23 +01:00
Paul Chote
373bfefc6c Only support move orders against terrain targets. 2015-11-26 18:38:10 +00:00
Paul Chote
756bec69b3 Fall back to target cell if there are no valid orders against the target actor. 2015-11-26 18:37:40 +00:00
Paul Chote
fb99a1f3c2 Remove ActorMap query for each actor. 2015-11-26 18:30:43 +00:00
Paul Chote
7b31f18046 Reduce duplication in UnitOrderGenerator. 2015-11-26 18:25:39 +00:00
atlimit8
e417ecb93f Add map editor only tooltips 2015-11-25 17:28:29 -06:00
Paul Chote
1a5de4707f Implement suicide saboteur. 2015-11-25 21:16:16 +00:00
Paul Chote
7c69461ff2 Fix C4Demolition trait doc punctuation. 2015-11-25 21:16:15 +00:00
Paul Chote
6304d72f44 Add enter behaviour customisation to C4Demolition. 2015-11-25 21:16:15 +00:00
Pavel Penev
3e8df55bcb Merge pull request #10082 from OmegaBolt/d2k-deviator
D2k Deviator balance
2015-11-25 22:51:55 +02:00
Pavel Penev
da1485dab7 Merge pull request #10106 from Mailaender/nsis-section-polish
Polished the Windows installer
2015-11-25 22:33:39 +02:00
Pavel Penev
44457c854a Merge pull request #10085 from reaperrr/d2k-missile-fixes
Give Missile Tank weapon a range limit
2015-11-25 22:28:43 +02:00
Pavel Penev
4cb2fc8387 Merge pull request #10095 from r34ch/kennel-exit
Add second exit to kennel
2015-11-25 22:16:27 +02:00
Pavel Penev
c374bff9fb Merge pull request #10103 from pchote/fix-png-command
Fix the ConvertSpriteToPngCommand.
2015-11-25 22:07:52 +02:00
Pavel Penev
df71b42d13 Merge pull request #10104 from pchote/fix-d2k-tags
Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Pavel Penev
893d3afc4d Merge pull request #10105 from pchote/fix-outpost-position
Fix D2K outpost artwork offsets and selection box.
2015-11-25 21:57:04 +02:00
abcdefg30
944d8f8b11 Add more building explosions to cnc 2015-11-25 17:06:48 +01:00
Matthias Mailänder
c4bf5b85d4 remove unnecessary dependency on StyleCop 2015-11-25 14:32:12 +01:00
Matthias Mailänder
ba5aec2d66 simplify the hierarchy section hierarchy 2015-11-25 10:03:06 +01:00
Matthias Mailänder
d40cb941d3 make the "Game" component read-only 2015-11-25 10:02:14 +01:00
Paul Chote
555c02cd92 Fix D2K outpost artwork offsets and selection box. 2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd Add upgraded tag to D2K production structures. 2015-11-24 23:21:19 +00:00
Paul Chote
ee1fb0f1e0 Add SelectionDecoration flag to WithDecoration. 2015-11-24 23:03:06 +00:00
Paul Chote
d626c7c568 Add new primary building tag artwork. 2015-11-24 23:03:06 +00:00
Paul Chote
0c2d9c5ed4 Fix the ConvertSpriteToPngCommand. 2015-11-24 23:02:45 +00:00
abcdefg30
7dad0517e4 Small reordering and cleanup in mods/cnc/sequences/misc.yaml 2015-11-24 21:49:43 +01:00
abcdefg30
b7ddf1b8f5 Add more building explosions to d2k 2015-11-24 21:26:05 +01:00
DArcy Rush
e098743b09 Add second exit to kennel 2015-11-24 08:21:32 +00:00