Commit Graph

2384 Commits

Author SHA1 Message Date
Bob
8a3c1e137e moved other chrono-related stuff into the mod dll. 2010-04-04 13:07:54 +12:00
Bob
9cbfd3914a moved Nuke, Chronoshift into the mod dll. 2010-04-04 13:06:53 +12:00
Chris Forbes
4bfed9be43 projectile info lookup the same way 2010-04-04 13:06:04 +12:00
Chris Forbes
3d0b0dc82b clean that up... 2010-04-04 13:04:39 +12:00
Chris Forbes
7ff04ee333 add ALL namespaces found in mod dlls - no more stupid assumption 2010-04-04 12:57:54 +12:00
Bob
93bdba6ca4 I don't care if that "breaks linebuild", that's not how to fix it; a couple of missing [Sync]s 2010-04-02 22:16:05 +12:00
Bob
b4298a445e fixed units forgetting their orders while near enemies. 2010-04-02 21:57:16 +12:00
Bob
fa4c5c3fea cleaning up pip colors on APC/LST/TRAN 2010-04-02 21:27:48 +12:00
Chris Forbes
5abffd3c2c civilian sequences for cnc 2010-04-02 18:13:59 +13:00
Chris Forbes
a8b65ba62a added civilian sequences for RA 2010-04-02 18:00:28 +13:00
Chris Forbes
ec37a07539 aftermath config 2010-04-02 17:50:29 +13:00
Chris Forbes
edb6a5e812 aftermath upgraded to new weaponmodel 2010-04-02 17:48:31 +13:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
ca0d993c1a add radius to Selectable, used to adjust distance for damage calculation 2010-04-02 16:47:07 +13:00
Chris Forbes
b2cb4dcc29 ... the change that this was all FOR 2010-04-02 16:46:53 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00
Chris Forbes
ef73720f79 put buildspeed, nuke, etc back to normal... oops 2010-04-02 16:45:39 +13:00
Chris Forbes
08dda12328 naming fixes 2010-04-02 16:45:38 +13:00
Chris Forbes
ca3c6ee5fe damage stuff in any part of the cell; don't put smudge in water 2010-04-02 16:45:38 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
c63697e181 explode crates wired up again 2010-04-02 16:45:37 +13:00
Chris Forbes
fb8549aa36 fix up mines 2010-04-02 16:45:37 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
9fa9ec6b5a added list of valid target categories to WeaponInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
e3ec2f2925 laser zap gets an IProjectileInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
37398ab275 remove dead bits of rules.ini 2010-04-02 16:45:09 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
7532d635d6 tesla damage wired up 2010-04-02 16:45:00 +13:00
Chris Forbes
a24c90d6ae wire up missiles 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
cefee4b1d2 guts of Combat is on the new model 2010-04-02 16:44:59 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
d27e7e22e8 fix lowercase fail 2010-04-02 16:44:58 +13:00
Chris Forbes
35b354d54e flip that upside-down 2010-04-02 16:44:58 +13:00
Chris Forbes
e773ecb290 wiring new weapon stuff into AttackBase.CheckFire 2010-04-02 16:44:42 +13:00
Chris Forbes
51ebf618f6 usings 2010-04-02 16:44:40 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
Chris Forbes
0f2d891f4b the rest of the weapons 2010-04-02 16:44:39 +13:00
Chris Forbes
ee8a21ef7d some more 2010-04-02 16:44:39 +13:00
Chris Forbes
24de986d94 a bunch more weapons 2010-04-02 16:44:38 +13:00
Matthew Bowra-Dean
4429d311c2 A good chunk of weapons.yaml done. 2010-04-02 16:44:38 +13:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00