Commit Graph

8974 Commits

Author SHA1 Message Date
psydev
8b79910749 added Stealth Raider Trike unit 2013-04-15 18:17:44 -07:00
psydev
e46498d77f increased raider trike cost & hp
Increased raider trike cost to differentiate it... (Been increasing its strength a bit). Raised HP a bit to compensate.
2013-04-15 18:04:20 -07:00
psydev
bc93081b98 ordos raider rike trike damage inreased vs heavy 2013-04-15 17:59:39 -07:00
psydev
20fb4353f5 quad refurbish; turretgun range increase
quad damage divided into two bursted missiles
quad designed to attack heavy armor now
quad range increased to 7 (but sight range only 6)
turretgun range increased to 7 to compensate
quad burst delay added.
2013-04-15 17:52:18 -07:00
psydev
25b731cb50 increased damage of trikes vs. heavy 10% to 20% 2013-04-15 17:37:27 -07:00
psydev
3bb1a27d6f mcv and harv hp increased 600 -> 700 2013-04-15 17:30:44 -07:00
psydev
5804e3908a Increased ROF of turrets 2013-04-15 17:28:38 -07:00
psydev
2bd9e23650 silo capacity inc. 1500 -> 2000 2013-04-15 17:22:26 -07:00
psydev
49d4c2e66f outpost cost reduced 1000 -> 700 2013-04-15 17:18:45 -07:00
psydev
9ec49d8a2b refinery capacity reduced from 3000 -> 2000 2013-04-15 17:11:09 -07:00
psydev
6a2ce922b0 removed bib from silo 2013-04-15 17:10:24 -07:00
psydev
6baf7dbf24 missile tank HP lowered to 90 2013-04-15 17:09:03 -07:00
psydev
2c561b220c added FireDelay to artillery units 2013-04-15 17:05:26 -07:00
psydev
c776f8a1e2 rocket tank ROF inc. 2013-04-15 17:03:22 -07:00
psydev
79278c59a8 artillery-minrange=2, vs. wood=50% 2013-04-15 16:55:25 -07:00
psydev
f8771d8300 mcv.starport requires heavy -- harkonnen 2013-04-15 16:41:02 -07:00
psydev
57d812c78d mcv.starport requires heavy -- ordos 2013-04-15 16:40:33 -07:00
psydev
03861d3fbe mcv.starport requires heavy -- atreides 2013-04-15 16:39:59 -07:00
psydev
494481c7e5 changed missile artillery 2013-04-15 16:33:33 -07:00
psydev
de683ea9a2 changed artillery 2013-04-15 16:30:17 -07:00
psydev
655038fa2c e1 vs. light inc. 30% -> 40%
so they have snowball's chance in hell vs. trikes
2013-04-15 16:25:20 -07:00
psydev
91e5a8ba04 shroud removed! :) 2013-04-15 16:12:31 -07:00
psydev
bffdec2252 e1 vs. heavy 15% -> 20% 2013-04-15 16:08:16 -07:00
psydev
6e0ab1f955 increased mcv and harvester speed from 6 -> 7 2013-04-15 16:03:22 -07:00
psydev
8488a7980f lower power use of repair pad 2013-04-15 16:00:59 -07:00
psydev
a6238b2da0 change prereq of mcv 2013-04-15 15:59:50 -07:00
psydev
8b498d93b6 rocket turret visual range increased 2013-04-15 15:54:55 -07:00
psydev
4a26ad7c30 gun turret visual range increased 2013-04-15 15:52:34 -07:00
psydev
a2097b7640 fixed typo in queue build speed 2013-04-15 15:51:01 -07:00
psydev
1819be392d remove mcv prereq 2013-04-15 15:49:42 -07:00
psydev
cec2033274 remove prereqs for combat tank, mcv 2013-04-15 15:48:48 -07:00
psydev
5b199ce7ea removed prerequisites for combat tank, trike 2013-04-15 15:47:21 -07:00
psydev
72553ae388 reduced tank & quad dmg. vs wood & concrete
buildings die too easily.
And turrets need to last longer against tanks, etc.
2013-04-15 05:55:15 -07:00
psydev
ce26750051 remove high-tech as pre-requisite for Missile Tank 2013-04-15 05:47:22 -07:00
psydev
d47d541bba increase spread of turrets; gun dmg vs infantry 2013-04-15 05:44:49 -07:00
psydev
d08af21df2 increase turret sight/detection range 2013-04-15 05:41:15 -07:00
psydev
4e7807d6d4 make starport faster in exchange for costing more 2013-04-15 05:37:19 -07:00
psydev
96da2fbf9e fix combat tank to have no pre-reqs 2013-04-15 05:34:24 -07:00
psydev
8579f83e63 updated two maps, dune_boogie & dead_in_motion rdx 2013-04-15 05:30:19 -07:00
Matthias Mailänder
7470189be1 Merge pull request #3066 from psydev/bleed
d2k: cleaning up weapons & pre-requisites
2013-04-15 03:29:45 -07:00
psydev
89fc587731 fix siege tank, combat, trike again 2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1 fixed trikes, unit stats. 2013-04-15 03:07:25 -07:00
psydev
b4db72702c updated weapons with better values. 2013-04-15 02:57:55 -07:00
psydev
357b6a8e77 changed unit costs at starport; fix starport 2013-04-15 02:54:59 -07:00
psydev
2e31f9318c modified custom pre-requisites for buildings 2013-04-15 02:40:56 -07:00
Matthias Mailänder
234f32860e Merge pull request #3068 from twhitney11/twhitneyKeyboardScrollFix
Fixes #3049 Deselecting Edge Scroll Loses Ability to Use Arrow Scroll Too
2013-04-15 02:27:12 -07:00
Matthias Mailänder
b8e96b1957 Merge pull request #3069 from psydev/patch-1
fix artillery explode
2013-04-15 02:22:53 -07:00
Matthias Mailänder
ee43227fcf Merge pull request #3067 from ScottNZ/dog
Fixed attack dog voice
2013-04-15 02:20:25 -07:00
psydev
ad9aef635b fix artillery explode
For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again.
It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
2013-04-15 00:31:59 -07:00
psydev
953bda65de changed cost of various structures.
money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
2013-04-14 23:34:28 -07:00