Commit Graph

48 Commits

Author SHA1 Message Date
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1 add unused Red Alert actors for legacy map import
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Scott_NZ
9b5b054297 Add delphi. Have einstein/delphi panic 2013-02-09 12:19:39 +13:00
Scott_NZ
5ed383e3e2 Change mech hotkey to c 2013-01-12 18:35:01 +13:00
Carko
e313bbfb31 Added a build limit of 1 to Tanya and Volkov
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Scott_NZ
411aedafa0 Setup c3-c10 placeholder civilians. 2013-01-08 22:44:05 +13:00
Scott_NZ
c52cd77c4c Add mechanic 2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82 make Volkov a true Cyborg
- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
hunnybunny95
15e09fa83b Fixed hotkeys for infantry 2012-11-16 04:44:34 +01:00
Curtis Shmyr
c2ec8cd372 Fix Volkov's description 2012-10-13 16:50:06 -06:00
Curtis Shmyr
36990601db Remove extra newline on Volkov's description 2012-10-13 11:38:00 +13:00
Chris Forbes
03229eca0c remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper. 2012-09-23 17:17:07 +12:00
Chris Forbes
d970195394 fix bogus armor definition for Volkov 2012-09-03 09:26:27 +12:00
Chris Forbes
db4d6aaf22 sniper requires dome 2012-08-15 21:55:18 +12:00
Chris Forbes
3a1c4d1e6f sniper is soviet-only; use initial stance correctly 2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0 sniper can go into pillbox and garrision church 2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7 add sniper to ra 2012-08-15 08:49:12 +12:00
Matthias Mailänder
f2c630731e added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
380875ad3e added Einstein 2012-06-24 19:24:26 +03:00
Chris Forbes
b39eeddb45 adjust priority of Spy actions to prefer disguise/infiltrate when they match 2012-04-06 16:37:12 +12:00
Chris Forbes
4d5f89909e tanya is only available to allies 2012-04-03 09:54:29 +12:00
Chris Forbes
703d6648d7 fix C2 ProximityCaptor sillyness 2012-03-04 12:31:02 +13:00
Curtis Shmyr
a523510922 Changed E4 (flamethrower) build prerequisite to FTUR 2012-03-03 16:12:13 -07:00
Curtis S
03b3649e54 changed MEDI cost to 300; changed SHOK cost to 500 2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90 Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv 2011-10-10 20:02:04 -06:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Curtis S
b64f883658 Moved Medic cost down to 500 from 800 2011-05-31 20:44:01 +12:00
Chris Forbes
0eff17240c fix #743 (from djohe) 2011-05-22 20:38:54 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
8c18949861 Change C4Demolition from minutes to ticks; actually use this value. 2011-03-23 21:07:11 +13:00
Paul Chote
0d2a692d8d Fix bogus prereqs in ra. 2011-03-18 11:27:16 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Chris Forbes
73d27c822e add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo 2011-03-16 09:51:26 +13:00
alzeih
cf8cfdc42d SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player. 2011-03-13 14:14:32 +13:00
Chris Forbes
a676bdae71 grenadiers have a 50% chance of exploding on death 2011-03-05 11:27:24 +13:00
Paul Chote
89b7f3d725 Fix ra rules. 2011-02-17 22:17:00 +13:00
geckosoft
0f17fa34a8 Added ProximityCaptor and filtering of possible captors for KOTH 2011-02-05 19:22:06 +13:00
Chris Forbes
92b0f77867 #381 fixed (thanks, [Arcturus]) 2010-12-20 20:00:41 +13:00
Chris Forbes
05718f9e8e #400 bogus pip color for e7 fixed 2010-12-04 10:36:01 +13:00
Paul Chote
eb8682fd0e Fix AutoHeal 2010-11-30 13:37:10 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
Bob
f5fe1013ee remove AttackDefault; use AttackFrontal instead 2010-10-25 09:51:14 +13:00
Bob
e091781104 use new AttackDefault trait instead of AttackBase; make AttackBase abstract 2010-10-25 08:03:09 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Chris Forbes
7dc3aee4a2 #68 dog attacking ground fixed 2010-09-16 17:56:19 +12:00
Matthew Bowra-Dean
b0e5bb3718 Infantry idle sequences for RA. 2010-09-10 18:52:11 +12:00
Paul Chote
9ea3a404a3 Tidy ra dir 2010-09-09 20:31:54 +12:00