Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
...
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Scott_NZ
9b5b054297
Add delphi. Have einstein/delphi panic
2013-02-09 12:19:39 +13:00
Scott_NZ
5ed383e3e2
Change mech hotkey to c
2013-01-12 18:35:01 +13:00
Carko
e313bbfb31
Added a build limit of 1 to Tanya and Volkov
...
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Scott_NZ
411aedafa0
Setup c3-c10 placeholder civilians.
2013-01-08 22:44:05 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
...
- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
hunnybunny95
15e09fa83b
Fixed hotkeys for infantry
2012-11-16 04:44:34 +01:00
Curtis Shmyr
c2ec8cd372
Fix Volkov's description
2012-10-13 16:50:06 -06:00
Curtis Shmyr
36990601db
Remove extra newline on Volkov's description
2012-10-13 11:38:00 +13:00
Chris Forbes
03229eca0c
remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper.
2012-09-23 17:17:07 +12:00
Chris Forbes
d970195394
fix bogus armor definition for Volkov
2012-09-03 09:26:27 +12:00
Chris Forbes
db4d6aaf22
sniper requires dome
2012-08-15 21:55:18 +12:00
Chris Forbes
3a1c4d1e6f
sniper is soviet-only; use initial stance correctly
2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
...
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
380875ad3e
added Einstein
2012-06-24 19:24:26 +03:00
Chris Forbes
b39eeddb45
adjust priority of Spy actions to prefer disguise/infiltrate when they match
2012-04-06 16:37:12 +12:00
Chris Forbes
4d5f89909e
tanya is only available to allies
2012-04-03 09:54:29 +12:00
Chris Forbes
703d6648d7
fix C2 ProximityCaptor sillyness
2012-03-04 12:31:02 +13:00
Curtis Shmyr
a523510922
Changed E4 (flamethrower) build prerequisite to FTUR
2012-03-03 16:12:13 -07:00
Curtis S
03b3649e54
changed MEDI cost to 300; changed SHOK cost to 500
2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
2011-10-10 20:02:04 -06:00
Chris Forbes
7902c9847e
rename Technician -> Civilian
2011-08-13 15:01:42 +12:00
Curtis S
b64f883658
Moved Medic cost down to 500 from 800
2011-05-31 20:44:01 +12:00
Chris Forbes
0eff17240c
fix #743 (from djohe)
2011-05-22 20:38:54 +12:00
Paul Chote
362170ee67
Tweak capturing traits
2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
8c18949861
Change C4Demolition from minutes to ticks; actually use this value.
2011-03-23 21:07:11 +13:00
Paul Chote
0d2a692d8d
Fix bogus prereqs in ra.
2011-03-18 11:27:16 +13:00
Paul Chote
86e8c3974f
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
Chris Forbes
73d27c822e
add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo
2011-03-16 09:51:26 +13:00
alzeih
cf8cfdc42d
SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
2011-03-13 14:14:32 +13:00
Chris Forbes
a676bdae71
grenadiers have a 50% chance of exploding on death
2011-03-05 11:27:24 +13:00
Paul Chote
89b7f3d725
Fix ra rules.
2011-02-17 22:17:00 +13:00
geckosoft
0f17fa34a8
Added ProximityCaptor and filtering of possible captors for KOTH
2011-02-05 19:22:06 +13:00
Chris Forbes
92b0f77867
#381 fixed (thanks, [Arcturus])
2010-12-20 20:00:41 +13:00
Chris Forbes
05718f9e8e
#400 bogus pip color for e7 fixed
2010-12-04 10:36:01 +13:00
Paul Chote
eb8682fd0e
Fix AutoHeal
2010-11-30 13:37:10 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Bob
e091781104
use new AttackDefault trait instead of AttackBase; make AttackBase abstract
2010-10-25 08:03:09 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Chris Forbes
7dc3aee4a2
#68 dog attacking ground fixed
2010-09-16 17:56:19 +12:00
Matthew Bowra-Dean
b0e5bb3718
Infantry idle sequences for RA.
2010-09-10 18:52:11 +12:00
Paul Chote
9ea3a404a3
Tidy ra dir
2010-09-09 20:31:54 +12:00