Oliver Brakmann
8e3415e70e
Merge pull request #11436 from Mailaender/nsis-251
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Updated NSIS to version 2.51
2016-06-15 22:24:10 +02:00
Curtis Shmyr
f05c537491
Merge pull request #11447 from obrakmann/fix11446_fix-disabled-aa-tracking-targets
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Fix disabled AA gun continuing to track targets
2016-06-13 18:08:51 -06:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
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Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
Matthias Mailänder
34c6aa79ab
Merge pull request #11450 from cjshmyr/serverlaunch
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Make launch-dedicated scripts consistent between platforms
2016-06-13 20:31:29 +02:00
Curtis Shmyr
348d49cd5b
Merge pull request #11404 from obrakmann/fix11246_getexternalip-nres
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Fix NREs in LobbyUtils.GetExternalIP
2016-06-12 13:52:18 -06:00
Curtis Shmyr
b85f1e9555
Make launch-dedicated scripts consistent between platforms
2016-06-12 13:10:14 -06:00
Oliver Brakmann
3edc4da15c
Fix disabled AA gun continuing to track targets
2016-06-12 18:01:04 +02:00
abcdefg30
d97d02b97f
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
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Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
46229a50b4
Add explosion sound to TS explosion inf death
2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5
Make TS inf death sequences descriptive
2016-06-12 14:25:33 +02:00
reaperrr
ce73faaa1f
Change WithDeathAnimation to look up string rather than integers
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For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
873e2bfce4
Fix Tiberium and Vein DamageTypes
2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98
Remove TS Headshot DeathType
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Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6
Introduce ExplosionOnDamageTransition
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And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3
Fix Cyborgs to stay slow after losing their legs
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Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
e59a491c1b
Allow UpgradeOnDamage to grant permanent upgrades
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Needed to properly implement things like permanently crippled weapons or limbs.
2016-06-12 14:25:23 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
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Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
87b829e767
Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
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Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be
Merge pull request #9334 from Mailaender/editor-categories
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Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
c403345fed
Update NSIS to version 2.51
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Use Chocolatey to install since we don't require custom plugins.
2016-06-11 19:44:16 +02:00
Matthias Mailänder
f771ead7a9
Remove unused NsProcess.zip
2016-06-11 19:35:52 +02:00
Matthias Mailänder
cce10fed6b
Merge pull request #11368 from Biofreak1987/nod07c
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Add nod07c
2016-06-11 19:17:15 +02:00
Matthias Mailänder
e9f3d26047
Add a tileset metadata header auto-generation.
2016-06-11 19:05:03 +02:00
Matthias Mailänder
ccd4c99f8f
Merge pull request #11367 from reaperrr/ts-misc-polish
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Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
a08f325321
Deprecate WithVoxelWaterBody.
2016-06-11 18:01:39 +02:00
Zimmermann Gyula
f069326143
Use UpgradeOnTerrain in the TS APC setup.
2016-06-11 18:01:38 +02:00
Matthias Mailänder
f772ff5034
Merge pull request #11397 from reaperrr/add-moebius
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Add Moebius, Chan and Delphi to TD
2016-06-11 17:59:19 +02:00
Matthias Mailänder
9332e16003
Merge pull request #11424 from GraionDilach/center-primarybuilding
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Polish the TS PrimaryBuilding decoration.
2016-06-11 17:54:22 +02:00
Matthias Mailänder
4253b2d866
Merge pull request #11410 from abcdefg30/voxelNull
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Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-11 17:52:20 +02:00
Paul Chote
d112590a82
Merge pull request #11421 from Mailaender/appveyor-pandoc-fix
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Fixed the AppVeyor build
2016-06-11 16:47:18 +01:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
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This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
a6f6080df2
Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
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In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Matthias Mailänder
5002cbc858
Pandoc is now installed into a system path.
2016-06-11 17:39:33 +02:00
reaperrr
b1e331e7ec
Merge pull request #11364 from pchote/lobby-trait-options
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Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
reaperrr
c516aec7a3
Merge pull request #11422 from GraionDilach/expose-teslazap-duration
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Expose TeslaZap duration to yaml.
2016-06-11 13:10:12 +02:00
reaperrr
b90fc43c0d
Merge pull request #11423 from GraionDilach/infiltrateforcash-maximum
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Add a maximum limit to InfiltrateForCash.
2016-06-11 13:04:07 +02:00
reaperrr
239f51e8b2
Merge pull request #11406 from Mailaender/upgrademanager-exception
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Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Zimmermann Gyula
736d58bd9a
Add a maximum limit to InfiltrateForCash.
2016-06-10 18:32:49 +02:00
Zimmermann Gyula
6ef45d8f5c
Change the TS Primary notif's palette to the AllowModifiers: false variant.
2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab
Shift TS Primary Building tag from top to center.
2016-06-10 16:17:20 +02:00
Oliver Brakmann
0c5799cd1b
Merge pull request #11411 from r34ch/flak-ground
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Change RA flak truck to use flak explosion animation vs ground targets
2016-06-10 15:28:43 +02:00
Zimmermann Gyula
dfdeb81c14
Expose TeslaZap duration to yaml.
2016-06-10 13:22:58 +02:00
Biofreak1987
fc9b9ae19a
Add nod07c
2016-06-08 20:32:58 +02:00
abcdefg30
aa53ff2b29
Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-08 18:36:22 +02:00
D'Arcy Rush
b681f64ec4
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-06 21:25:55 +01:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3
Merge pull request #11408 from r34ch/incendiary-weapons
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V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf
Make Cyborgs explode regardless of death type
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Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289
Refactored TS infantry sequences
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They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).
To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa
V2s and barrels can now ignite trees
2016-06-05 20:05:43 +01:00