Commit Graph

21088 Commits

Author SHA1 Message Date
Oliver Brakmann
8e3415e70e Merge pull request #11436 from Mailaender/nsis-251
Updated NSIS to version 2.51
2016-06-15 22:24:10 +02:00
Curtis Shmyr
f05c537491 Merge pull request #11447 from obrakmann/fix11446_fix-disabled-aa-tracking-targets
Fix disabled AA gun continuing to track targets
2016-06-13 18:08:51 -06:00
Oliver Brakmann
79fa3f731e Merge pull request #11435 from reaperrr/remove-rotoroverlay
Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
Matthias Mailänder
34c6aa79ab Merge pull request #11450 from cjshmyr/serverlaunch
Make launch-dedicated scripts consistent between platforms
2016-06-13 20:31:29 +02:00
Curtis Shmyr
348d49cd5b Merge pull request #11404 from obrakmann/fix11246_getexternalip-nres
Fix NREs in LobbyUtils.GetExternalIP
2016-06-12 13:52:18 -06:00
Curtis Shmyr
b85f1e9555 Make launch-dedicated scripts consistent between platforms 2016-06-12 13:10:14 -06:00
Oliver Brakmann
3edc4da15c Fix disabled AA gun continuing to track targets 2016-06-12 18:01:04 +02:00
abcdefg30
d97d02b97f Merge pull request #11407 from reaperrr/ts-infantry-tweaks
Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
46229a50b4 Add explosion sound to TS explosion inf death 2016-06-12 14:25:34 +02:00
reaperrr
4c69fecad5 Make TS inf death sequences descriptive 2016-06-12 14:25:33 +02:00
reaperrr
ce73faaa1f Change WithDeathAnimation to look up string rather than integers
For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
873e2bfce4 Fix Tiberium and Vein DamageTypes 2016-06-12 14:25:30 +02:00
reaperrr
b84e27ef98 Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
0947e7bdd6 Introduce ExplosionOnDamageTransition
And use it for TS cyborgs.
2016-06-12 14:25:26 +02:00
reaperrr
ff8af828a3 Fix Cyborgs to stay slow after losing their legs
Even if regaining health.
2016-06-12 14:25:25 +02:00
reaperrr
e59a491c1b Allow UpgradeOnDamage to grant permanent upgrades
Needed to properly implement things like permanently crippled weapons or limbs.
2016-06-12 14:25:23 +02:00
reaperrr
9def6b0f70 Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
87b829e767 Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be Merge pull request #9334 from Mailaender/editor-categories
Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
c403345fed Update NSIS to version 2.51
Use Chocolatey to install since we don't require custom plugins.
2016-06-11 19:44:16 +02:00
Matthias Mailänder
f771ead7a9 Remove unused NsProcess.zip 2016-06-11 19:35:52 +02:00
Matthias Mailänder
cce10fed6b Merge pull request #11368 from Biofreak1987/nod07c
Add nod07c
2016-06-11 19:17:15 +02:00
Matthias Mailänder
e9f3d26047 Add a tileset metadata header auto-generation. 2016-06-11 19:05:03 +02:00
Matthias Mailänder
ccd4c99f8f Merge pull request #11367 from reaperrr/ts-misc-polish
Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
Zimmermann Gyula
a08f325321 Deprecate WithVoxelWaterBody. 2016-06-11 18:01:39 +02:00
Zimmermann Gyula
f069326143 Use UpgradeOnTerrain in the TS APC setup. 2016-06-11 18:01:38 +02:00
Matthias Mailänder
f772ff5034 Merge pull request #11397 from reaperrr/add-moebius
Add Moebius, Chan and Delphi to TD
2016-06-11 17:59:19 +02:00
Matthias Mailänder
9332e16003 Merge pull request #11424 from GraionDilach/center-primarybuilding
Polish the TS PrimaryBuilding decoration.
2016-06-11 17:54:22 +02:00
Matthias Mailänder
4253b2d866 Merge pull request #11410 from abcdefg30/voxelNull
Fix possible NREs in RenderAsync in VoxelRenderer.cs
2016-06-11 17:52:20 +02:00
Paul Chote
d112590a82 Merge pull request #11421 from Mailaender/appveyor-pandoc-fix
Fixed the AppVeyor build
2016-06-11 16:47:18 +01:00
reaperrr
1adf887c75 Remove WithSpriteRotorOverlay
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
reaperrr
a6f6080df2 Replace WithSpriteRotorOverlay with WithIdleOverlay in OpenRA mods
In preparation of removing the now-redundant WithSpriteRotorOverlay trait.
2016-06-11 17:43:08 +02:00
Matthias Mailänder
5002cbc858 Pandoc is now installed into a system path. 2016-06-11 17:39:33 +02:00
reaperrr
b1e331e7ec Merge pull request #11364 from pchote/lobby-trait-options
Unhardcode the lobby options backend.
2016-06-11 13:40:09 +02:00
reaperrr
c516aec7a3 Merge pull request #11422 from GraionDilach/expose-teslazap-duration
Expose TeslaZap duration to yaml.
2016-06-11 13:10:12 +02:00
reaperrr
b90fc43c0d Merge pull request #11423 from GraionDilach/infiltrateforcash-maximum
Add a maximum limit to InfiltrateForCash.
2016-06-11 13:04:07 +02:00
reaperrr
239f51e8b2 Merge pull request #11406 from Mailaender/upgrademanager-exception
Added an error message when setting up upgrades without UpgradeManager
2016-06-11 12:59:59 +02:00
Zimmermann Gyula
736d58bd9a Add a maximum limit to InfiltrateForCash. 2016-06-10 18:32:49 +02:00
Zimmermann Gyula
6ef45d8f5c Change the TS Primary notif's palette to the AllowModifiers: false variant. 2016-06-10 16:24:55 +02:00
Zimmermann Gyula
1269d573ab Shift TS Primary Building tag from top to center. 2016-06-10 16:17:20 +02:00
Oliver Brakmann
0c5799cd1b Merge pull request #11411 from r34ch/flak-ground
Change RA flak truck to use flak explosion animation vs ground targets
2016-06-10 15:28:43 +02:00
Zimmermann Gyula
dfdeb81c14 Expose TeslaZap duration to yaml. 2016-06-10 13:22:58 +02:00
Biofreak1987
fc9b9ae19a Add nod07c 2016-06-08 20:32:58 +02:00
abcdefg30
aa53ff2b29 Fix possible NREs in RenderAsync in VoxelRenderer.cs 2016-06-08 18:36:22 +02:00
D'Arcy Rush
b681f64ec4 Change RA flak truck to use flak explosion animation vs ground targets 2016-06-06 21:25:55 +01:00
Matthias Mailänder
9b6e15ea78 Add a CustomTerrain debug overlay. 2016-06-06 19:25:37 +02:00
abcdefg30
ad9fac57a3 Merge pull request #11408 from r34ch/incendiary-weapons
V2s and barrels can now ignite trees
2016-06-05 21:36:08 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289 Refactored TS infantry sequences
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).

To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
D'Arcy Rush
60441765aa V2s and barrels can now ignite trees 2016-06-05 20:05:43 +01:00