Commit Graph

110 Commits

Author SHA1 Message Date
abcdefg30
9852e29835 Fix subs targeting naval structures by default 2020-08-03 17:50:36 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
abcdefg30
ab701449e2 Change Subs to use the Defend stance by default 2020-06-19 16:46:34 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
b1f7c5c4e3 Remove overlapping vision ranges from RA actors.
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Punsho
70dc053c5f RA balance changes 2019-07-20 12:09:54 +01:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Paul Chote
2d9822638f Enable ForceFireIgnoresActors on artillery-style units. 2019-01-28 00:14:27 +01:00
Smittytron
05b866a87a Change LST turn speed to default max 2019-01-07 12:37:00 +01:00
Clément Bœsch
3aedeefced RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
Paul Chote
c34dd4b824 Allow Attack activities to target FrozenActors directly.
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.

This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Mustafa Alperen Seki
d9ecbb0351 Update RA mod for Cloak>RequiresCondition to PauseOnCondition 2018-11-03 22:40:28 +00:00
SoScared
fa29a4b991 simplify ra buildtime yaml and game rules for t3 units 2018-06-28 08:22:39 +02:00
Smittytron
b585f46f91 RA Balance changes April 2018 2018-05-05 21:24:45 +01:00
reaperrr
0501ced440 Make RA use Locomotor 2018-05-03 10:49:21 +02:00
FrameLimiter
39aa1a9f9c Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
reaperrr
40d7b41e84 Tweak Cruiser and Destroyer turret offsets
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
Mustafa Alperen Seki
7bf3d5d7f6 Fix Cruiser's Turret 2017-12-23 13:16:41 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf RA Balance changes (December 2017) 2017-12-05 12:38:13 +01:00
Arular101
586dd6541b More Changes 2017-11-19 23:23:24 +01:00
Arular101
9c61f524f0 Tooltip fixes 2017-11-19 23:23:24 +01:00
Andrii Yukhymchak
6e1c1eaa94 Submarine fix 2017-10-26 01:48:36 +02:00
Smittytron
5471a3e729 Assign Gunboat and Sub to Techlevel Low 2017-10-15 23:15:43 +02:00
Paul Chote
249e813444 Fix submarine autotarget behaviour. 2017-10-08 20:11:30 +02:00
reaperrr
eea14ec922 Fix DepthCharge dealing no damage to surfaced subs 2017-09-23 20:06:23 +01:00
reaperrr
1d402d4f8b Fix submerged sub vulnerability to most weapons 2017-09-23 20:06:23 +01:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
reaperrr
13983765d6 Tweak RA naval vessel target types
The extremely coarse, shared with terrain Ground and Water types make it hard to distinguish between different actor categories, so we add Ship to all non-submerged vessels.
Additionally, we add 'Water' to submerged subs to prevent players from finding them by moving the cursor of a ship with DepthCharge over the suspected sub position.
The latter also allows force-firing DepthCharge at empty water cells.
2017-07-13 20:58:47 +02:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
reaperrr
26e6d86821 Make RA artillery actors attack the target center
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
SoScared
ce7c1679d9 GAP effect entry values 2017-02-04 13:26:59 +01:00
Paul Chote
04637a305a Convert Cloak to conditions. 2016-12-13 19:30:37 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
SoScared
d2147adb0d move AA towards traditional 2016-10-09 18:19:06 +02:00
Jonas A. Lind
83d4cc15f3 Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
2016-09-28 04:26:30 +02:00
SoScared
cba38816ee AA Missile Sub + Tweak 2016-09-25 21:48:01 +02:00
D'Arcy Rush
3ae87c9db4 Allow RA LST to travel on beach tiles 2016-07-07 22:13:19 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00