Paul Chote
8271e5ed63
Merge pull request #3634 from Mailaender/style
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StyleCop Cleanup
2013-08-09 19:19:03 -07:00
Matthias Mailänder
03a0640f65
merged RA/CncPerfDebugLogic
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separate text and graph, fixes #3491
small repositions to fit with other widgets
2013-08-08 23:09:48 +02:00
Matthias Mailänder
79355bbb32
remove unused AssemblyInfos
2013-08-07 15:42:29 +02:00
Matthias Mailänder
f02bfbf0c2
disable StyleCop rules SA1115 and SA1116
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closes #3562
2013-08-07 13:50:23 +02:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
Paul Chote
87b32fd0b9
Tweak starting unit defaults.
2013-08-04 13:07:47 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
Paul Chote
136ddf1697
Allow map-placed frozen actors to start revealed.
2013-08-04 11:41:24 +12:00
Matthias Mailänder
2cd3829ad4
Merge pull request #3628 from pchote/domain-crash
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Fix out-of-bounds crash in DomainIndex.
2013-08-03 03:48:35 -07:00
Paul Chote
431adcf3a7
Add bounds checking to DomainIndex. Fixes #3599 .
2013-08-03 22:09:22 +12:00
Matthias Mailänder
74c136b7e3
Merge pull request #3627 from pchote/muzzleflash
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Improved Muzzleflash support
2013-08-03 02:20:46 -07:00
Paul Chote
8f24f93330
Add per-armament muzzle flashes. Fixes #3609 .
2013-08-03 16:47:50 +12:00
Paul Chote
755fa6eaf4
Include Armament and Barrel in INotifyAttack.
2013-08-03 16:21:57 +12:00
Paul Chote
03e09e25bb
Fix turret facings for GTWR etc. Fixes #3610 .
2013-08-03 12:45:21 +12:00
Matthias Mailänder
deb03e7a02
Merge pull request #3624 from pchote/renderable-fixup
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Renderable fixup
2013-08-02 16:56:30 -07:00
Matthias Mailänder
079fc7cc04
Merge pull request #3623 from ScottNZ/desc
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Fix DescAttribute fail in CashTrickler.cs
2013-08-02 16:45:04 -07:00
Paul Chote
a545259454
Don't render contrail shadows.
2013-08-03 11:20:26 +12:00
Paul Chote
805b4b6258
Change IRenderable.WithPos -> OffsetBy.
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This is more appropriate for the actual use cases.
Fixes #3621 .
2013-08-03 11:16:52 +12:00
ScottNZ
d2a310e879
Fix DescAttribute fail in CashTrickler.cs
2013-08-03 10:55:46 +12:00
Matthias Mailänder
ad95f48711
merge C&C and RA music player logic
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mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
Matthias Mailänder
fa84f1906f
actually care for the map music switch
2013-08-02 20:13:57 +02:00
Matthias Mailänder
927180fb00
Merge pull request #3617 from pchote/audio-device-selector
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Audio device selector
2013-08-02 11:02:21 -07:00
Matthias Mailänder
b62d9b7517
Merge pull request #3616 from pchote/wobbly-turrets
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Fix wobbly turrets
2013-08-02 10:58:50 -07:00
Paul Chote
4009edfa96
Add audio device selection. Fixes #3553 .
2013-08-02 19:38:49 +12:00
Paul Chote
cdef41adb4
Specify sprite positions as center pos + offset. Fixes #3611 .
2013-08-01 22:23:21 +12:00
Paul Chote
e08445f762
Remove obsolete functions from Traits.Util.
2013-08-01 20:18:44 +12:00
Paul Chote
4a425e0fa0
Remove PSubVec from AttackWander.
2013-08-01 20:18:43 +12:00
Paul Chote
bf9c737a11
Remove obsolete Gauss1D/Gauss2D functions.
2013-08-01 20:18:42 +12:00
Paul Chote
b374816fa1
Convert Missile to world coordinates. Fixes #3347 . Closes #3434 .
2013-08-01 20:18:42 +12:00
Paul Chote
285ecb8c03
Rewrite bullets using world coords and improved trails.
2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac
Rewrite GravityBomb with world coords and gravity.
2013-08-01 20:18:42 +12:00
Paul Chote
547fcdfa4d
Split TeslaRenderable out from TeslaZap.
2013-08-01 20:18:41 +12:00
Paul Chote
df46ffeb84
Convert ProjectileArgs to world coords.
2013-08-01 20:18:41 +12:00
Paul Chote
206fc0ea1d
Eat mouse-up events in RA production palette. Fixes #2192 .
2013-07-28 20:00:08 +12:00
Paul Chote
0e37c99521
Use C&C world tooltips in RA and D2K. Fixes #2382 .
2013-07-28 19:53:12 +12:00
Paul Chote
7c91d6976d
Split keyboard and mouse focus.
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Fixes #3304 .
Fixes #2075 .
Fixes C&C chat focus bug.
2013-07-27 21:02:52 +12:00
Paul Chote
bdded2f14c
Hide crate effects / rank animation under fog.
2013-07-25 18:16:10 +12:00
Paul Chote
126fc79eed
Fix FrozenUnderFog.
2013-07-25 18:11:55 +12:00
Paul Chote
67388d2ba9
Tidy HiddenUnderFog.
2013-07-25 18:11:55 +12:00
Paul Chote
7405921621
Hide Repair, Powerdown icons when cloaked. Fixes #3588 . Fixes #3502 .
2013-07-25 18:11:55 +12:00
Paul Chote
b24427a9c1
Hide smoke under fog.
2013-07-25 18:11:55 +12:00
Paul Chote
7cb70d3aab
Hide corpses under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
bc4061aabd
Hide explosions under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
a09bcbd47a
Use the rendered resource state for the harvest order targeter.
2013-07-25 18:11:54 +12:00
Paul Chote
bfaf5446cb
Freeze smudges under fog.
2013-07-25 18:11:54 +12:00
Paul Chote
ac7b93d39d
Fix SmudgeLayer style nits.
2013-07-25 18:11:53 +12:00
Paul Chote
b54ffdbabd
Add FrozenUnderFog property to BibLayer.
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Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
2013-07-25 18:11:53 +12:00
Paul Chote
f95c19e5b2
Fix BibLayer style nits.
2013-07-24 21:01:17 +12:00
ScottNZ
dc84acc300
Add an Unload voice for when a unit is unloading.
2013-07-22 22:19:37 +12:00
Paul Chote
0594822078
Fix cargo loading.
2013-07-21 18:35:12 +12:00