Paul Chote
8fcbe7bb9e
Fix world visibility checks when shroud is disabled.
2013-08-10 20:15:05 +12:00
Paul Chote
8271e5ed63
Merge pull request #3634 from Mailaender/style
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StyleCop Cleanup
2013-08-09 19:19:03 -07:00
Paul Chote
53d098d96f
Merge pull request #3652 from Mailaender/perf-info
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Performance Graph Cleanup
2013-08-09 19:14:00 -07:00
Matthias Mailänder
9ea2f50634
Merge pull request #3656 from reaperrr/d2k-sequences
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D2k sequences.yaml split
2013-08-09 13:09:19 -07:00
reaperrr
a57b43fb45
Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
2013-08-09 20:05:58 +02:00
reaperrr
69275d9e2a
Renaming RA animations.yaml sequences file to misc.yaml for consistency.
2013-08-09 19:53:23 +02:00
reaperrr
cf725d3442
Splits cnc aircraft sequences into separate aircraft.yaml.
2013-08-09 19:49:41 +02:00
Paul Chote
6803414b22
Merge pull request #3651 from reaperrr/ra-explosions
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RA mod Explosion & ImpactSound revamp
2013-08-08 23:08:38 -07:00
Matthias Mailänder
03a0640f65
merged RA/CncPerfDebugLogic
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separate text and graph, fixes #3491
small repositions to fit with other widgets
2013-08-08 23:09:48 +02:00
reaperrr
f55ed62ebf
ImpactSound overhaul.
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Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df
WaterImpactSound overhaul.
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Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7
Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion.
2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f
Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety.
2013-08-08 22:28:53 +02:00
reaperrr
b56b0075e4
Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively.
2013-08-08 22:24:29 +02:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
Matthias Mailänder
3e5fcface2
remove useless StyleCop file added here by accident
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closes #3615
2013-08-08 14:35:16 +02:00
Matthias Mailänder
2dbc4f4786
Stylecop clean Editor
2013-08-08 14:31:36 +02:00
Paul Chote
3ae173394b
Merge pull request #3643 from reaperrr/cncmuzzles
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CnC mod muzzles and offsets
2013-08-08 04:04:03 -07:00
Matthias Mailänder
57f7f71c8d
StyleCop clean MiniYaml
2013-08-07 15:52:30 +02:00
Matthias Mailänder
05f165357d
StyleCop clean Map
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move non-map specific functions to FileFormats
2013-08-07 15:52:29 +02:00
Matthias Mailänder
452342f289
StyleCop clean ModData
2013-08-07 15:52:29 +02:00
Matthias Mailänder
2653f95853
StyleCop clean OjbectCreator
2013-08-07 15:52:29 +02:00
Matthias Mailänder
32cbe4620f
StyleCop clean IniFile
2013-08-07 15:52:29 +02:00
Matthias Mailänder
47044fc696
StyleCop clean Blast
2013-08-07 15:52:29 +02:00
Matthias Mailänder
6436ccd431
StyleCop clean AudLoader
2013-08-07 15:52:29 +02:00
Matthias Mailänder
0cfe7e2a06
StyleCop clean Exts
2013-08-07 15:52:29 +02:00
Matthias Mailänder
e6368b2b44
StyleCop clean Evaluator
2013-08-07 15:52:29 +02:00
Matthias Mailänder
5957627fb6
StyleCop clean FieldLoader
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remove SA1510 for FileFormats
2013-08-07 15:52:29 +02:00
Matthias Mailänder
4603f0bbf6
StyleCop clean TilesetBuilder
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adapt Makefile after TilesetBuilder file renamings
remove dead TilesetBuilder code
2013-08-07 15:52:22 +02:00
Matthias Mailänder
59b700fcde
StyleCop clean renderer DLLs
2013-08-07 15:42:34 +02:00
Matthias Mailänder
d278bc84d1
StyleCop clean Cnc DLL
2013-08-07 15:42:34 +02:00
Matthias Mailänder
bcce9ea7f0
StyleCop clean RALint
2013-08-07 15:42:34 +02:00
Matthias Mailänder
c49ddefbe0
don't clobber the shadow index twice
2013-08-07 15:42:34 +02:00
Matthias Mailänder
c2d80d21f3
StyleCop clean Utility
2013-08-07 15:42:34 +02:00
Matthias Mailänder
040e8eccd9
StyleCop clean D2k Mod DLL
2013-08-07 15:42:34 +02:00
Matthias Mailänder
1cd3a97772
Tiberian Sun Loadscreen
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we need at least one file to get the DLL built
2013-08-07 15:42:34 +02:00
Matthias Mailänder
79355bbb32
remove unused AssemblyInfos
2013-08-07 15:42:29 +02:00
Matthias Mailänder
7415b0ce23
StyleCop rules for Tiberian Sun
2013-08-07 13:50:23 +02:00
Matthias Mailänder
f02bfbf0c2
disable StyleCop rules SA1115 and SA1116
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closes #3562
2013-08-07 13:50:23 +02:00
reaperrr
fb2e85e6d3
disable AGT muzzle.
2013-08-06 13:25:02 +02:00
reaperrr
2d45346c27
counter-clock flame.
2013-08-06 13:24:25 +02:00
Chris Forbes
56ae309b3b
Merge pull request #3644 from reaperrr/orca-fix
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Orca missile fix.
2013-08-05 14:03:47 -07:00
Chris Forbes
9848668fe7
Merge pull request #3645 from reaperrr/hind-larger-rotor
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Larger rotor for Hind.
2013-08-05 14:03:29 -07:00
reaperrr
d815348230
Larger rotor for Hind.
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The default lrotor looks too small for the mighty Hind, so I made a larger one.
2013-08-05 20:01:19 +02:00
reaperrr
791a77ab5d
Orca missile fix.
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Orca now alternates between missile pods instead of firing all missiles from right pod.
2013-08-05 19:50:48 +02:00
reaperrr
7cf94e4f1e
Fix CnC mod LocalOffsets.
2013-08-05 19:34:06 +02:00
reaperrr
a1ac1973a7
Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too).
2013-08-05 19:33:28 +02:00
reaperrr
ebfb9fed9b
Fix Flame Tank flames (muzzle).
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This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
2013-08-05 19:30:16 +02:00
Chris Forbes
a582efcca0
Merge pull request #3639 from reaperrr/muzzles
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Offsets and muzzle flashes
2013-08-04 13:55:14 -07:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00