evgeniysergeev
e83ffbec1c
add RemoveSmudge function and trait
2016-07-05 12:03:04 +03:00
reaperrr
31d822bcd2
Merge pull request #11565 from Mailaender/withtextdecoration
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Added WithTextDecoration
2016-07-04 18:37:28 +02:00
Oliver Brakmann
2c42177ef8
Merge pull request #11549 from reaperrr/fix-ra-gren-dmg
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Fix RA Grenadier damage versus Heavy armor
2016-07-04 17:53:35 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
db146ae479
Remove Red Alert primary sprite font from Tiberian Sun.
2016-07-04 00:34:26 +02:00
Matthias Mailänder
2b67a53f7e
Remove Red Alert primary sprite font from Dune 2000.
2016-07-03 21:32:02 +02:00
abcdefg30
d51960f621
Remove a bogus RevealsShroud definition from DPOD
2016-07-03 16:28:28 +02:00
abcdefg30
47f0b81448
Replace yes/no with true/false in all ts rule yamls
2016-07-03 16:28:27 +02:00
abcdefg30
0589a58ac3
Remove an empty "Building:" definition from NASAM
2016-07-03 16:28:25 +02:00
abcdefg30
0c43c43509
Remove unneeded "LandWhenIdle: no" definitions from ts defaults.yaml
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Both ^Helicopter and ^Plane already inherit that from ^Aircraft
2016-07-03 16:28:25 +02:00
reaperrr
2640b5df80
Merge pull request #11551 from abcdefg30/lowerLevel
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Lower the case of the TechLevel in all rules.yaml files
2016-07-02 15:07:48 +02:00
reaperrr
fc50127390
Merge pull request #11557 from Mailaender/railway-rendering
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Fixed Tiberian Sun railway rendering
2016-07-02 15:00:31 +02:00
Matthias Mailänder
7152cec589
Fix railway rendering outside the map editor.
2016-07-02 12:40:00 +02:00
Matthias Mailänder
2bccdde9d0
Move Inherits on top.
2016-07-02 12:39:43 +02:00
abcdefg30
f945837860
Lower the case of the TechLevel in all rules.yaml files
2016-07-01 00:00:42 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
Oliver Brakmann
b186084c79
Merge pull request #11547 from reaperrr/fix-td-p03
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Fix debris P03 template in TD jungle and snow terrain
2016-06-30 21:32:45 +02:00
reaperrr
7a3888220f
Make RA grenade versus Concrete explicit
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To prevent people from assuming it's unintentional.
2016-06-30 19:31:03 +02:00
reaperrr
f9cf398949
Increase RA Grenadier damage vs. Heavy armor
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5% versus Heavy armor is way too low. Increasing it to 25% results in an effective increase from 3 to 15 damage points for full hits, making grenadiers quite a bit more versatile, while still leaving a big enough gap to Rocket Soldiers in effectiveness versus tanks and defenses.
2016-06-30 19:28:19 +02:00
reaperrr
ea18a89e03
Fix debris P03 template in TD jungle and snow terrain
2016-06-30 19:08:13 +02:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
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Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
Mustafa Alperen Seki
079d58dbef
Some fixes about Giant Ants.
2016-06-28 16:42:58 +03:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
Paul Chote
fe3231ec2c
Add RA Aftermath disk metadata.
2016-06-26 18:23:42 +01:00
Paul Chote
e9e5e9da58
Add support for RA TUC music.
2016-06-26 18:23:18 +01:00
Paul Chote
1005e1146f
Extract C&C videos to disk for perf and TUC compatibility.
2016-06-26 18:22:29 +01:00
Paul Chote
9c79e45356
Add TUC metadata for TS.
2016-06-26 18:22:29 +01:00
Paul Chote
147dccec0b
Add TUC metadata for RA.
2016-06-26 18:22:26 +01:00
Paul Chote
974c0b6eed
Add TUC metadata for C&C.
2016-06-26 18:18:40 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
Paul Chote
6aa0daa500
Remove legacy downloaded scores.mix.
2016-06-25 19:17:51 +01:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
abcdefg30
eccdc47544
Remove trailing spaces and tabs from cnc64gdi01.lua
2016-06-24 15:29:57 +02:00
Oliver Brakmann
f0d6334697
Merge pull request #11511 from OmegaBolt/d2k-cliffmaze
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D2k: Add Cliffmaze 1v1 map by S.D.
2016-06-23 21:14:11 +02:00
OmegaBolt
d017d38363
D2k: Add Cliffmaze 1v1 map by SD
2016-06-23 10:35:26 +01:00
Oliver Brakmann
95dbaa5d1f
Merge pull request #11373 from reaperrr/fix-footprints
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Fixed footprints of several RA and TD base structures
2016-06-22 20:51:36 +02:00
reaperrr
99836bd55b
Fix RA selection box offsets
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Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
4cc6dede5d
Fix TD selection and section deco offsets
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...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
reaperrr
3aa529b2ba
Fix TD mission base rebuild locations
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To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28
Fixed map placement of TD buildings
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...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
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...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
9a8f0d9aba
Removed empty top rows from TD base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
a392780c93
Tweaked RA airfield + soviet barracks offsets
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Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.
This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898
Removed empty top rows from RA base structure footprints
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Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9
Merge pull request #11451 from pchote/map-lua-options
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Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00