Forcecore
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0573f52a37
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Add Railgun projectile
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2017-07-21 23:18:38 +01:00 |
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Paul Chote
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6ca0208694
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Rename VoxelPreview to ModelPreview.
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2017-06-14 18:56:06 +02:00 |
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Paul Chote
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736e70df78
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Rename VoxelRenderable to ModelRenderable.
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2017-06-14 18:56:06 +02:00 |
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Paul Chote
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dc4c3fd546
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Rename VoxelRenderer to ModelRenderer.
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2017-06-14 18:56:06 +02:00 |
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Paul Chote
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4f42778d26
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Rename VoxelAnimation to ModelAnimation.
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2017-06-14 18:56:06 +02:00 |
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Paul Chote
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cdf2df58a0
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Define RectangularIsometric world coordinate scale along the cell axis.
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2017-05-07 13:45:30 +01:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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RoosterDragon
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9f1c872340
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Improve some exception types.
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2016-09-11 15:14:44 +01:00 |
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Oliver Brakmann
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38c16e4f7a
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Add a shadow to text drawn in player colors
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2016-09-02 20:58:46 +02:00 |
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Paul Chote
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3082c61e75
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Add depth buffer support to tactical overlays.
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2016-08-27 15:43:20 +01:00 |
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Paul Chote
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f3bac143e9
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Add depth buffer support to beams and contrails.
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2016-08-27 15:43:20 +01:00 |
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Paul Chote
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c092c93401
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Add depth buffer support to debug overlays.
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2016-08-27 15:43:20 +01:00 |
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Paul Chote
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f0306e7cc2
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Render voxels with an approximately-correct z-offset.
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2016-08-21 12:43:16 +01:00 |
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Paul Chote
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b94b703157
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Add a check for bogus Frames / Length combinations.
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2016-08-06 21:19:32 +01:00 |
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Paul Chote
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0371727596
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Allow sequences to define depth offsets via sprites.
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2016-07-13 22:22:13 +01:00 |
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Paul Chote
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5fbe747de2
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Improve logging on sequence error.
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2016-07-13 22:22:13 +01:00 |
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teees
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4fa3ecfafb
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Add DynamicFacingInit.
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2016-06-15 20:36:23 +01:00 |
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teees
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8724ed29bc
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Support dynamic offsets in ActorPreviews.
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2016-06-15 20:36:08 +01:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Matthias Mailänder
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f6c669d6d4
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Merge pull request #10611 from reaperrr/flip-offsets1
Make FlipX/FlipY flip respective embedded offsets as well
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2016-01-31 18:27:50 +01:00 |
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Paul Chote
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ab921682c4
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Rewrite yaml merger.
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2016-01-30 15:03:56 +00:00 |
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Paul Chote
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608b5d1674
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Add UseClassicFacingFudge flag for TD/RA.
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2016-01-27 21:32:21 +00:00 |
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reaperrr
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fd632baa5b
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Flip embedded offsets along when flipping sequences
Instead of only flipping the sprite, but not the baked-in offsets.
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2016-01-26 22:01:27 +01:00 |
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Paul Chote
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b0bd252343
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Move Util to Mods.Common.
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2016-01-19 23:35:18 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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RoosterDragon
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6156575cd5
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Fix parameters sent to DetectionCircleRenderable.
The parameters had been accidentally reversed in the builder methods.
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2015-12-30 04:26:52 +00:00 |
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Paul Chote
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b0806fca92
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Use RgbaColorRenderer in SelectionBoxRenderable.
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2015-12-19 12:28:10 +00:00 |
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Paul Chote
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310222eb0e
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Use RgbaColorRenderer for rendering contrails.
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2015-12-19 12:28:10 +00:00 |
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Paul Chote
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8719b4ed3c
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Use RgbaColorRenderer in SpriteRenderable / TextRenderable.
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2015-12-19 12:28:10 +00:00 |
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Paul Chote
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27f615261a
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Use RgbaColorRenderer in VoxelRenderable.
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2015-12-19 12:28:09 +00:00 |
|
Paul Chote
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55433bd27c
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Fix voxel shadow geometry position.
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2015-12-19 12:28:08 +00:00 |
|
Paul Chote
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92d0261005
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Overhaul LazerZap and AreaBeam rendering.
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2015-12-10 23:25:59 +00:00 |
|
Paul Chote
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170ef577d7
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Reimplement RenderDetectionCircle trails.
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2015-12-10 23:22:47 +00:00 |
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Paul Chote
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e2d43da1d8
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Use RgbaColorRenderer for range circle rendering.
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2015-12-10 23:22:47 +00:00 |
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Paul Chote
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a074bb1d4b
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Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
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2015-11-28 17:20:21 +01:00 |
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Oliver Brakmann
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d2d4767e94
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Merge pull request #9951 from Phrohdoh/explain-node-merge
Add a comment explaining some of the sequence parsing code.
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2015-11-16 20:02:22 +01:00 |
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evgeniysergeev
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ea1115fe46
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flip sprites in sequences and frames in combined sequences
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2015-11-13 06:31:12 +03:00 |
|
Taryn Hill
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2fc391c5b8
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Add a comment explaining some of the sequence parsing code
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2015-11-10 07:17:18 -06:00 |
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Oliver Brakmann
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88c20a6654
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Merge pull request #9414 from atlimit8/TurretFacingsInit
Support loading multiple turret facings
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2015-11-01 13:18:17 +01:00 |
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RoosterDragon
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983032205f
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Merge pull request #9593 from huwpascoe/HealthTrait
Moved Health to OpenRA.Mods.Common
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2015-10-20 20:59:04 +01:00 |
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Paul Chote
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9ce8544e34
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Add support for aggregate sequences.
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2015-10-17 22:50:22 +01:00 |
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Huw Pascoe
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c95fc793e4
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Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
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2015-10-12 01:56:00 +01:00 |
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atlimit8
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54b03c92d8
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Support loading multiple turret facings
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2015-10-02 21:58:02 -05:00 |
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Pavel Penev
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642468ce0c
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Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
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2015-09-27 04:14:43 +03:00 |
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Taryn Hill
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6fa1f757b0
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Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method
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2015-08-01 11:48:47 -05:00 |
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RoosterDragon
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ccad451060
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Add WorldRenderer.ScreenVectorComponents.
This allows the components to be returned via out parameters, avoiding the need to allocate an array for most callers.
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2015-07-15 21:24:01 +01:00 |
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Matthias Mailänder
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413baf9d8b
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rename WDist.Range to WDist.Length
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2015-07-09 10:55:38 +02:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
|
2015-07-09 10:55:38 +02:00 |
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