Commit Graph

25691 Commits

Author SHA1 Message Date
Paul Chote
95dc9cb1d2 Defer UpdateFrozenActor until the end of the tick.
Updating the frozen actor calls Actor.GetTargetablePositions,
and so we must guarantee that Created has been called for
the ITargetablePositions traits first.
2019-02-07 19:50:50 +00:00
Oliver Brakmann
0ee9219df3 Fix unresponsive aircraft when executing orders queued during resupply 2019-02-06 18:01:51 +00:00
reaperrr
297be6d6cc Normalize RA tracks 2019-02-03 20:46:39 +01:00
reaperrr
6ff41fe894 Normalize TD track volumes and fix order
Some tracks from the original were falsely listed under CovOps.
2019-02-03 20:46:39 +01:00
abcdefg30
25a4d156ce Let the extraction helicopter of Monster Tank Madness leave 2019-02-03 19:32:51 +00:00
Paul Chote
2b6ebcd09c Fix inconsistent FrozenActor state on capture/destruction. 2019-02-03 20:21:51 +01:00
Paul Chote
08e3e429db Remove obsolete LegacyEnter and ResolveFrozenActorOrder. 2019-02-03 20:21:51 +01:00
Paul Chote
42068f380e Remove ResolveFrozenActorOrder from MadTank. 2019-02-03 20:21:51 +01:00
Paul Chote
6ed2654038 Remove ResolveFrozenActorOrder from EntersTunnels. 2019-02-03 20:21:51 +01:00
Paul Chote
240c2243f2 Remove ResolveFrozenActorOrder from Carryall. 2019-02-03 20:21:51 +01:00
Paul Chote
71dd3202c3 Port EnterTransport to the new Enter activity.
This dramatically simplifies the reservation logic,
which seemed to be needlessly complicated. This may
regress unexpected edge-cases.
2019-02-03 20:21:51 +01:00
Paul Chote
d6b7d5c4c7 Port DonateExperience to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
cc288f5afc Port DonateCash to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
4551625bb4 Port RepairBridge to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
49e3c46d00 Port RepairBuilding to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
167371d540 Port Demolish to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
a17608a24e Port Infiltrate to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
e9c3216048 Port CaptureActor to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
c1e8bbfc58 Rewrite Enter activity, accounting for frozen and hidden actors. 2019-02-03 20:21:51 +01:00
Paul Chote
d2274f4285 Rewrite Mobile.MoveIntoTarget to support moving targets. 2019-02-03 20:21:51 +01:00
Paul Chote
1f7b558b29 Rename Enter to LegacyEnter. 2019-02-03 20:21:51 +01:00
Paul Chote
83212b100e Pause actor movement between cells when Mobile is disabled. 2019-02-03 20:21:51 +01:00
Paul Chote
c8f05e90dc Fix turn disabling mobile.IsMoving when setIsMoving is false. 2019-02-03 20:21:51 +01:00
Paul Chote
5995915281 Fix Positions returned by FrozenActor targets.
Also removes redundant Targetables check from actors.
2019-02-03 20:21:51 +01:00
reaperrr
31f4b0a5c4 Fix D2k bots wasting cash on building repairs
D2k bots not repairing buildings when damaged due to placement
without concrete was intentional, and this was bleed's default behavior
before BuildingRepairBotModule got introduced, too.
2019-02-03 18:24:15 +01:00
Paul Chote
f8991470da Disable OpportunityFire on Disruptors.
The original game defined NoMovingFire=true.
2019-02-03 18:07:02 +01:00
Paul Chote
c26e77552e Allow turreted actors to acquire targets while doing other activities. 2019-02-03 18:07:02 +01:00
Paul Chote
012b17b974 Implement a secondary target-of-opportunity for AttackFollow. 2019-02-03 18:07:02 +01:00
Smittytron
1830b3ee80 Add e6 and thf to Monster Tank Madness 2019-02-03 17:05:54 +01:00
Paul Chote
2194f17dc2 Fix double-revoke crash in Demolishable. 2019-02-03 16:38:04 +01:00
Paul Chote
0a57fbda3c Prefer target to lastVisible target if it is visible. 2019-02-03 16:32:25 +01:00
matjaeck
b466b5d660 Reset unit stance on owner change. 2019-02-03 16:20:24 +01:00
Paul Chote
fd013ad9d0 Remove unnecessary trait queries from HarvesterBotModule 2019-02-03 15:54:07 +01:00
reaperrr
4da2d32bc5 Fix that bots don't re-use capturers
They were never removed from activeCapturers when their target becomes invalid,
preventing the bot from reusing them.
2019-02-03 12:12:34 +00:00
reaperrr
32a3caf423 Fix CaptureManagerBotModule crashing on multiple Capturable
By removing the now-redundant CaptureTarget class.
2019-02-03 12:12:34 +00:00
Oliver Brakmann
3093f67427 Consider dead aircraft to no longer be in range 2019-02-03 11:31:44 +00:00
tovl
ee19cb61b4 add check for NextActivity to FlyCircle
prevent infinite loop

fix for ReturnToBase

cleanup
2019-02-03 11:24:19 +00:00
Paul Chote
b71c080285 Add VolumeModifier support to music. 2019-02-02 22:32:29 +01:00
Paul Chote
810aa744bf Remove AttackSuicides trait. 2019-02-01 23:18:18 +00:00
Paul Chote
24a491a7d7 Implement Hunter-Seeker kill behaviour. 2019-02-01 23:18:18 +00:00
Paul Chote
d750db26b7 Replace AttackSuicides with AttackFrontal and conditions in RA. 2019-02-01 23:18:18 +00:00
Paul Chote
0464a0db58 Remove unused negativeDamage variable from AttackBase. 2019-02-01 23:18:18 +00:00
Smittytron
f1f040a361 Reduce thief speed and engineer CaptureDelay 2019-02-01 22:42:36 +01:00
Paul Chote
cbb9b75144 Enable "campaign" bot for all scripted players in D2k missions. 2019-02-01 20:59:19 +01:00
Paul Chote
61acb905cd Enable "campaign" bot for all scripted players in TD missions. 2019-02-01 20:59:19 +01:00
Paul Chote
73b42e452d Enable "campaign" bot for all scripted players in RA missions. 2019-02-01 20:59:19 +01:00
Paul Chote
9c9cad1a15 Amend Force Attack command bar tooltip. 2019-01-28 00:14:27 +01:00
Paul Chote
2d9822638f Enable ForceFireIgnoresActors on artillery-style units. 2019-01-28 00:14:27 +01:00
Paul Chote
ab6dd3dcf2 Add ForceFireIgnoresActors to AttackBase. 2019-01-28 00:14:27 +01:00
Paul Chote
a2e35144a7 Fix gate animations. 2019-01-27 21:37:55 +01:00