Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
Pavel Penev
8c32f7ff9f
Merge pull request #9697 from RoosterDragon/irc-no-force-copy
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Don't force SmarIrc4net to be copied to output
2015-10-21 07:58:57 +03:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
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Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
RoosterDragon
557731bc6b
Don't force SmarIrc4net to be copied to output.
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Instead, it will be implicitly included since it is a reference. This avoids pulling in the documentary .xml file.
2015-10-20 20:06:44 +01:00
Oliver Brakmann
c1dda97836
Merge pull request #9586 from pchote/irc-common
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Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
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Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027
Load music after mounting map
2015-10-18 09:53:39 -05:00
Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
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Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
51aca8de9a
Fix hardcoded player color ramp Lerp
2015-10-18 01:21:59 +02:00
reaperrr
d2f656737b
Merge pull request #9654 from evgeniysergeev/color_remap
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fix player color remap to handle RemapIndex: with any number of entri…
2015-10-18 01:05:11 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
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For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
b08adbeb61
Add support for boolean uniforms.
2015-10-17 22:35:47 +01:00
Paul Chote
3665d8f19b
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
Paul Chote
9a5483fea7
Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
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* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
386f252736
Implement ObservableList collection.
2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9
Add Dispose support to widget logic objects.
2015-10-17 22:13:22 +01:00
evgeniysergeev
0830e4a2c0
fix player color remap to handle RemapIndex: with any number of entries, not only 16 colors
2015-10-17 22:47:03 +03:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
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Added spice blooms
2015-10-16 19:38:21 +02:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
James
5000369463
Fixed TFD Not Creating Install Directory
2015-10-12 19:52:49 +01:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
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In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Huw Pascoe
5a81d5dfa7
Created IHealth interface and cleanup.
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To decouple the Health trait from OpenRA.Traits.
DisplayHp renamed to DisplayHP and HealthExts moved
moved next to Actor.Kill() for consistency.
2015-10-12 01:55:59 +01:00
Christopher Grant
a378abe7c1
Moved RandomWalk to OpenRA.Traits.Util
2015-10-11 18:59:11 +02:00
Oliver Brakmann
244093834c
Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
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Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Pavel Penev
6e1f461e9b
Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
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This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
Matthias Mailänder
d199ba5048
Merge pull request #9520 from obrakmann/make-scroll-keys-remappable
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Add hotkey configuration for scroll keys
2015-10-08 20:15:55 +02:00
Oliver Brakmann
783928f20e
Merge pull request #9545 from abcdefg30/selectcrash
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Fix a possible crash in WorldInteractionControllerWidget
2015-10-07 19:32:14 +02:00
Oliver Brakmann
d4863badb6
Merge pull request #9397 from Herve-M/feat-utility-polish
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Add basic arguments validation
2015-10-06 19:23:23 +02:00
abcdefg30
d7c0d4197c
Fix a possible crash in WorldInteractionControllerWidget
2015-10-05 17:23:42 +02:00
gitTerebi
86c57a270b
Add hotkey configuration for scroll keys
2015-10-04 22:04:44 +02:00
Joppy Furr
07273fa666
Add support for Tiberian Sun style right-click-and-drag scrolling
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This patch introduces support for the right-click-and-drag scrolling that
is available in Tiberian Sun and Red Alert 2. It can be enabled by
selecting "Joystick" scrolling in the Input settings.
The speed of the scroll is proportional to the product of the distance of
the drag, and the Scroll Speed selected in the Input settings menu.
A side-effect of this is that events previously tied to right clicks on
the world are now based on the release of the click rather than the press.
The "Middle-Mouse Scrolling:" option is renamed
to "Mouse Scrolling Method:"
2015-10-04 16:22:55 +13:00
Herve-M
1485dd1675
Add basic arguments validation
2015-10-03 17:21:21 +02:00
Oliver Brakmann
9940efd3cb
Merge pull request #9483 from reaperrr/cleanup-assets
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Clean up assets
2015-10-03 12:37:55 +02:00
atlimit8
079cff0a7a
IRulesetLoaded Warhead support and better error messages.
2015-10-02 13:40:21 -05:00
reaperrr
7e1f29d4c5
Made BlocksProjectiles upgradable
2015-09-30 21:54:35 +02:00
atlimit8
f6180d7fa4
Include add/replace playlist entries support using map.yaml
2015-09-30 10:31:49 -05:00
reaperrr
95709f1157
Remove obsolete mount hack
2015-09-30 01:56:10 +02:00
Pavel Penev
7fa7ebe657
Merge pull request #9384 from Mailaender/lint-player-palettes
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Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece
lint check player palette reference
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and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
Pavel Penev
642468ce0c
Add MapGrid class
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MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
2015-09-27 04:14:43 +03:00
atlimit8
5e4e085a85
Merge pull request #9445 from RoosterDragon/activity-early-bail
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Provide an early exit in RunActivity when there is no activity
2015-09-26 14:02:14 -05:00
Oliver Brakmann
d667271ab7
Merge pull request #9262 from RoosterDragon/frozen-unify-dict
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Speed up FrozenUnderFog.Tick
2015-09-26 20:45:58 +02:00
RoosterDragon
285a3eab2e
Merge pull request #8760 from atlimit8/RangeMultiplier
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Added [I]RangeMultiplier & made UpgradeMultiplierTraitInfo implement ITraitInfo
2015-09-26 16:24:17 +01:00
RoosterDragon
faaf1ea1e1
Provide an early exit in RunActivity when there is no activity.
2015-09-26 15:32:26 +01:00
Matthias Mailänder
76b53ce9d7
Merge pull request #9288 from RoosterDragon/action-queue-order
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Fix ActionQueue ordering
2015-09-26 13:42:56 +02:00
Matthias Mailänder
3884a31550
Merge pull request #9313 from RoosterDragon/actor-eager
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Eagerly cache traits in Actor
2015-09-26 13:18:05 +02:00