Commit Graph

12157 Commits

Author SHA1 Message Date
Matthias Mailänder
9c483a912e added a new hotkey to trigger pixel doubling
closes #5122
2014-04-18 17:49:55 +02:00
Matthias Mailänder
657141bce0 Merge pull request #5135 from pchote/production-bar
Improve ProductionBar performance.
2014-04-18 14:13:14 +02:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
abe06b24b4 Merge pull request #5129 from Mailaender/csproj-reference-xml-error
Fixed Reference is expected Line 89 position 6
2014-04-18 20:25:23 +12:00
Matthias Mailänder
a7b401e981 Mods.RA also requires MaxMind.GeoIP2 2014-04-18 09:44:00 +02:00
Matthias Mailänder
5d6b26b971 fixed Reference is expected Line 89 position 6 2014-04-18 09:36:22 +02:00
Matthias Mailänder
c825cb6aca Merge pull request #5066 from pchote/weapon-cameras
Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
4f070cd0fc Update changelog. 2014-04-18 18:55:35 +12:00
Paul Chote
7c166449c3 Fix GDI03 airstrike power. 2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8 Change D2K airstrike shroud reveal to match TD. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724 Make nuke flight time independent from map size. 2014-04-18 18:55:34 +12:00
Paul Chote
84a346d4b6 Merge pull request #4666 from Mailaender/geoip2
Updated to GeoIP2
2014-04-18 18:52:28 +12:00
Matthias Mailänder
9099e987d3 update to GeoIP2 and parse the database only once
closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. 2014-04-18 14:17:15 +12:00
Paul Chote
c5ccb0ef4a Merge pull request #5125 from reaperrr/explosion-palette
Added ExplosionPalette and WaterExplosionPalette traits to Warheads
2014-04-18 14:04:32 +12:00
Paul Chote
45507d4b3b Merge pull request #5123 from Mailaender/clean-openra-game-dll
Additions to Makefile for cleaning up OpenRA.Game/*.dll left-overs
2014-04-18 13:38:22 +12:00
reaperrr
c9b162ec3c Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Matthias Mailänder
6a31e2cc14 clean up OpenRA.Game/*.dll left-overs 2014-04-17 17:12:10 +02:00
Matthias Mailänder
18381f178b Merge pull request #5114 from reaperrr/ts-fixes01
Lots of TS mod fixes & additions
2014-04-17 06:58:49 +02:00
reaperrr
9fa3a1cc1f Fix uppercase prerequisites. 2014-04-16 21:50:34 +02:00
Matthias Mailänder
dcfd0c0b5d Merge pull request #5112 from pchote/fileformats
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-16 20:52:04 +02:00
reaperrr
04220f50a1 Tweaked build palette positions of some GDI units. 2014-04-16 19:02:58 +02:00
reaperrr
1f26fa0389 Made InfDeath less arbitrary.
Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
2014-04-16 19:02:14 +02:00
reaperrr
c204fd0b26 Tons of sequence fixes for infantry.
Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
2014-04-16 19:00:27 +02:00
reaperrr
e5a4eadb37 Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
2014-04-16 18:56:58 +02:00
reaperrr
0f79022ed0 Changed Cyborg armor type to Light, to make it less OP against other infantry. 2014-04-16 18:38:19 +02:00
reaperrr
f7e627f653 Added build/deploy, damage and destruction sounds to buildings and MCV.
Moved ^Wall default right below ^Building inside defaults.yaml.
2014-04-16 18:37:05 +02:00
reaperrr
ff0efd89ac Added some notifications, fixed Cyborg/Cyborg Commando death sounds. 2014-04-16 18:33:32 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
MicroGraphics
5a698d612f Fixed dialog.png for RedAlert 2014-04-15 08:00:39 +02:00
Matthias Mailänder
5e1e45631a Merge pull request #5102 from pchote/volume-slider-fix
Fix volume slider order in the settings panel.
2014-04-14 08:07:12 +02:00
Paul Chote
1178910aa1 Fix volume slider order in the settings panel. Fixes #5088. 2014-04-14 17:00:02 +12:00
Paul Chote
0651f02827 Merge pull request #5089 from Mailaender/clean-msbuild
Enhanced Makefile to clean up after IDE mess
2014-04-14 12:15:59 +12:00
Paul Chote
415a5bbddd Merge pull request #5093 from Mailaender/beacon-buttons
Added the Beacon button artwork for Red Alert, Dune 2000 and Tiberian Sun
2014-04-14 12:06:15 +12:00
Matthias Mailänder
2f14dca378 Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
Upgrade to SDL 2.0.3
2014-04-13 08:05:43 +02:00
Paul Chote
ad9d4c0c85 Add changelog entry. 2014-04-13 12:05:38 +12:00
Paul Chote
a92cf920c6 Fix a visual glitch in OSX. 2014-04-13 12:05:38 +12:00
Paul Chote
f62721bdd6 Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef). 2014-04-13 12:05:37 +12:00
Matthias Mailänder
27d78574f8 Merge pull request #5091 from reaperrr/ra-vehicle-explosions
Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d Fix typos in vehicles.yaml 2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65 Fix stupid typo, use UnitExplodeSubmarine for MSUB. 2014-04-12 12:10:43 +02:00
Matthias Mailänder
5b016997e9 add the beacon button artwork to RA, D2k and TS
thanks to @xanax
2014-04-12 09:20:49 +02:00
Matthias Mailänder
7366c0b7b0 don't play crumble sound when placing concrete 2014-04-12 09:14:02 +02:00
Matthias Mailänder
6f22ba4811 fixed Dune 2000 powerdown cursor palette 2014-04-12 09:13:43 +02:00
reaperrr
87fa857a60 Adds Explosions to all vehicles that didn't have one. 2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf Adds visible explosions to ships and submarines 2014-04-12 01:49:33 +02:00
reaperrr
4245766b8d Adds Explode weapons for ships and submarines 2014-04-12 01:48:43 +02:00