Matthias Mailänder
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9c483a912e
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added a new hotkey to trigger pixel doubling
closes #5122
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2014-04-18 17:49:55 +02:00 |
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Matthias Mailänder
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657141bce0
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Merge pull request #5135 from pchote/production-bar
Improve ProductionBar performance.
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2014-04-18 14:13:14 +02:00 |
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Paul Chote
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59da851d71
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Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
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2014-04-19 00:01:59 +12:00 |
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Paul Chote
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abe06b24b4
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Merge pull request #5129 from Mailaender/csproj-reference-xml-error
Fixed Reference is expected Line 89 position 6
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2014-04-18 20:25:23 +12:00 |
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Matthias Mailänder
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a7b401e981
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Mods.RA also requires MaxMind.GeoIP2
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2014-04-18 09:44:00 +02:00 |
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Matthias Mailänder
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5d6b26b971
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fixed Reference is expected Line 89 position 6
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2014-04-18 09:36:22 +02:00 |
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Matthias Mailänder
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c825cb6aca
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Merge pull request #5066 from pchote/weapon-cameras
Superweapon tweaks
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2014-04-18 09:00:49 +02:00 |
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Paul Chote
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4f070cd0fc
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Update changelog.
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2014-04-18 18:55:35 +12:00 |
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Paul Chote
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7c166449c3
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Fix GDI03 airstrike power.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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86f5a39d86
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Persist the nuke beacon until detonation.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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3ad35cb803
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Support indefinite beacon duration for support powers that remove the beacon on completion.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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b74a0734c8
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Change D2K airstrike shroud reveal to match TD.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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56586cb4b5
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Add a camera to the nuke.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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51363fd724
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Make nuke flight time independent from map size.
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2014-04-18 18:55:34 +12:00 |
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Paul Chote
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84a346d4b6
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Merge pull request #4666 from Mailaender/geoip2
Updated to GeoIP2
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2014-04-18 18:52:28 +12:00 |
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Matthias Mailänder
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9099e987d3
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update to GeoIP2 and parse the database only once
closes #4227
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2014-04-18 07:48:13 +02:00 |
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Paul Chote
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14eab38f0b
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Add a camera to the Ion Cannon. Fixes #5058.
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2014-04-18 14:17:15 +12:00 |
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Paul Chote
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c5ccb0ef4a
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Merge pull request #5125 from reaperrr/explosion-palette
Added ExplosionPalette and WaterExplosionPalette traits to Warheads
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2014-04-18 14:04:32 +12:00 |
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Paul Chote
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45507d4b3b
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Merge pull request #5123 from Mailaender/clean-openra-game-dll
Additions to Makefile for cleaning up OpenRA.Game/*.dll left-overs
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2014-04-18 13:38:22 +12:00 |
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reaperrr
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c9b162ec3c
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
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2014-04-18 01:23:09 +02:00 |
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Matthias Mailänder
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6a31e2cc14
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clean up OpenRA.Game/*.dll left-overs
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2014-04-17 17:12:10 +02:00 |
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Matthias Mailänder
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18381f178b
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Merge pull request #5114 from reaperrr/ts-fixes01
Lots of TS mod fixes & additions
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2014-04-17 06:58:49 +02:00 |
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reaperrr
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9fa3a1cc1f
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Fix uppercase prerequisites.
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2014-04-16 21:50:34 +02:00 |
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Matthias Mailänder
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dcfd0c0b5d
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Merge pull request #5112 from pchote/fileformats
Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-16 20:52:04 +02:00 |
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reaperrr
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04220f50a1
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Tweaked build palette positions of some GDI units.
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2014-04-16 19:02:58 +02:00 |
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reaperrr
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1f26fa0389
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Made InfDeath less arbitrary.
Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
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2014-04-16 19:02:14 +02:00 |
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reaperrr
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c204fd0b26
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Tons of sequence fixes for infantry.
Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
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2014-04-16 19:00:27 +02:00 |
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reaperrr
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e5a4eadb37
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Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
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2014-04-16 18:56:58 +02:00 |
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reaperrr
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0f79022ed0
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Changed Cyborg armor type to Light, to make it less OP against other infantry.
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2014-04-16 18:38:19 +02:00 |
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reaperrr
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f7e627f653
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Added build/deploy, damage and destruction sounds to buildings and MCV.
Moved ^Wall default right below ^Building inside defaults.yaml.
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2014-04-16 18:37:05 +02:00 |
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reaperrr
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ff0efd89ac
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Added some notifications, fixed Cyborg/Cyborg Commando death sounds.
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2014-04-16 18:33:32 +02:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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MicroGraphics
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5a698d612f
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Fixed dialog.png for RedAlert
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2014-04-15 08:00:39 +02:00 |
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Matthias Mailänder
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5e1e45631a
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Merge pull request #5102 from pchote/volume-slider-fix
Fix volume slider order in the settings panel.
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2014-04-14 08:07:12 +02:00 |
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Paul Chote
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1178910aa1
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Fix volume slider order in the settings panel. Fixes #5088.
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2014-04-14 17:00:02 +12:00 |
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Paul Chote
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0651f02827
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Merge pull request #5089 from Mailaender/clean-msbuild
Enhanced Makefile to clean up after IDE mess
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2014-04-14 12:15:59 +12:00 |
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Paul Chote
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415a5bbddd
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Merge pull request #5093 from Mailaender/beacon-buttons
Added the Beacon button artwork for Red Alert, Dune 2000 and Tiberian Sun
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2014-04-14 12:06:15 +12:00 |
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Matthias Mailänder
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2f14dca378
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Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
Upgrade to SDL 2.0.3
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2014-04-13 08:05:43 +02:00 |
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Paul Chote
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ad9d4c0c85
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Add changelog entry.
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2014-04-13 12:05:38 +12:00 |
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Paul Chote
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a92cf920c6
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Fix a visual glitch in OSX.
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2014-04-13 12:05:38 +12:00 |
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Paul Chote
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f62721bdd6
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Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef).
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2014-04-13 12:05:37 +12:00 |
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Matthias Mailänder
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27d78574f8
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Merge pull request #5091 from reaperrr/ra-vehicle-explosions
Add RA vehicle explosions
Fixes #5077
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2014-04-12 15:05:58 +02:00 |
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reaperrr
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fd0d97e55d
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Fix typos in vehicles.yaml
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2014-04-12 12:50:43 +02:00 |
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reaperrr
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5576e72b65
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Fix stupid typo, use UnitExplodeSubmarine for MSUB.
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2014-04-12 12:10:43 +02:00 |
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Matthias Mailänder
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5b016997e9
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add the beacon button artwork to RA, D2k and TS
thanks to @xanax
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2014-04-12 09:20:49 +02:00 |
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Matthias Mailänder
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7366c0b7b0
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don't play crumble sound when placing concrete
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2014-04-12 09:14:02 +02:00 |
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Matthias Mailänder
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6f22ba4811
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fixed Dune 2000 powerdown cursor palette
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2014-04-12 09:13:43 +02:00 |
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reaperrr
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87fa857a60
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Adds Explosions to all vehicles that didn't have one.
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2014-04-12 01:52:46 +02:00 |
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reaperrr
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ae700bf6bf
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Adds visible explosions to ships and submarines
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2014-04-12 01:49:33 +02:00 |
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reaperrr
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4245766b8d
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Adds Explode weapons for ships and submarines
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2014-04-12 01:48:43 +02:00 |
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