Paul Chote
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d09476c603
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Remove custom palettes from building placement previews.
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2021-02-12 02:08:30 +01:00 |
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Paul Chote
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fb0031d34a
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Rename remaining Stance references to PlayerRelationship.
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2021-02-04 23:14:09 +01:00 |
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Paul Chote
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fec1c813a5
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Support burst-specific infantry attack animations.
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2021-01-29 15:04:42 +01:00 |
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reaperrr
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0d8ef1a1dd
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Make Contrail conditional and public
Also moved it to 'Render' subfolder while at it.
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2021-01-28 23:30:45 +01:00 |
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Matthias Mailänder
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8f06b0a836
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Add a "structure sold" notification.
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2021-01-27 22:51:58 +01:00 |
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abcdefg30
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a1dd1fc5d1
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Fix an compiler error on bleed
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2021-01-23 23:15:58 +00:00 |
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Paul Chote
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889153ce81
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Add shadow rendering for resource sprites.
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2021-01-23 20:59:53 +01:00 |
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Paul Chote
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db2fded24d
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Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors.
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2021-01-21 19:25:07 +01:00 |
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Paul Chote
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82a9809192
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Remove RenderSprites.Scale.
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2021-01-21 18:22:11 +01:00 |
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Paul Chote
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f6b40b2bce
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Allow sequences to define a Scale factor.
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2021-01-21 18:22:11 +01:00 |
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Paul Chote
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632af7c7e6
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Support mixed indexed/BGRA terrain tiles.
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2021-01-16 22:09:08 +01:00 |
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Paul Chote
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142870d78a
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Support multiple sheets in TerrainSpriteLayer.
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2021-01-16 22:09:08 +01:00 |
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Paul Chote
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b0aa32cd1b
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Support multiple palettes in TerrainSpriteLayer.
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2021-01-16 22:09:08 +01:00 |
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Paul Chote
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53db1230ab
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Move default tileset parsing to Mods.Common.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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b86b638700
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Move editor template rendering to TerrainRenderer.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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6d6efd5fe8
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Move tileset image validation to TerrainRendererInfo.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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2782620081
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Add ITemplatedTerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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87790069e9
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Add ITerrainInfo interface.
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2021-01-11 21:57:55 +01:00 |
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Paul Chote
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0a374e2264
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Move ownership of tile sprites to the terrain renderer.
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2021-01-11 21:57:55 +01:00 |
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tovl
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560c3230cd
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Let harvesters only search for refineries when needing to unload.
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2021-01-10 23:43:48 +01:00 |
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Paul Chote
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e990a83b7a
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Cancel support power targeting if power cannot be activated.
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2021-01-10 22:42:32 +01:00 |
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Paul Chote
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02a2624bcc
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Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
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2021-01-10 22:23:52 +01:00 |
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Paul Chote
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3e7665146a
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Avoid BuildUnit crash if the item is invalidated before the task runs.
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2021-01-10 01:34:51 +01:00 |
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Paul Chote
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aeab9a8116
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Group bot AttackMove orders.
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2021-01-09 23:55:50 +01:00 |
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Paul Chote
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8c9b9df125
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Change WithColoredOverlay to use a color instead of a palette.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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96641873ae
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Replace highlight palette with tint effects.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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8edd9de278
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Replace ITintableRenderable with IModifyableRenderable.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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b88495c689
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Remove palettes from base IRenderable.
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2021-01-06 00:06:51 +01:00 |
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Paul Chote
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2fee62af4d
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Fix exit priority ordering.
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2021-01-02 15:43:03 +01:00 |
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Paul Chote
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60195e2842
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Prevent Health: 100 from being added to actors.
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2021-01-02 15:12:20 +01:00 |
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abcdefg30
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1d4891b017
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Rename several MP traits
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2020-12-31 12:09:56 +01:00 |
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Paul Chote
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6e7ad9df25
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Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
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2020-12-25 16:18:28 +01:00 |
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Taryn Hill
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2671e40c1d
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feat: ActorSpawnManager.SpawnInterval supports 1 or 2 values
Providing 2 values creates a range from which a value is randomly selected.
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2020-12-24 22:15:15 +00:00 |
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Paul Chote
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e0b3e631fe
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Remove obsolete null checks.
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2020-12-19 13:07:01 +01:00 |
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abcdefg30
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ef9f26a60d
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Fix MissionObjectives not properly ending the game
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2020-12-12 14:59:49 +01:00 |
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Paul Chote
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4c01c772f8
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Fix incorrect animation playing when moving infantry stop to attack.
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2020-12-12 14:40:13 +01:00 |
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Paul Chote
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ed94f7680a
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Revert "Fix WithInfantryBody wrongly overwriting attack animations"
This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
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2020-12-12 14:40:13 +01:00 |
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Paul Chote
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8ded6dafd4
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Add AvoidTerrainTypes to ScaredyCat.
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2020-12-12 12:54:46 +01:00 |
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Paul Chote
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57a94ad667
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Add AvoidTerrainTypes to Wanders.
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2020-12-12 12:54:46 +01:00 |
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Paul Chote
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6606d7dd93
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Add DisplayFaction details to the replay metadata.
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2020-12-11 18:05:44 +01:00 |
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Paul Chote
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7a256dcafa
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Fix rally point target line exit display.
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2020-12-11 17:25:30 +01:00 |
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abcdefg30
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aac3174efc
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Rename Stances to Relationships in the yaml api
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2020-12-11 17:13:02 +01:00 |
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Paul Chote
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a8d3d5c79a
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Fix Neutral crushing checks.
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2020-12-08 20:17:11 +01:00 |
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Paul Chote
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7c852d90fb
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Ignore aircraft when searching for enemy targets.
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2020-12-07 23:39:22 +01:00 |
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Paul Chote
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53d98ec255
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Abort squad states that are not able to move.
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2020-12-07 23:39:22 +01:00 |
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abcdefg30
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2b363e4e1c
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Fix WithInfantryBody wrongly overwriting attack animations
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2020-12-07 00:29:16 +01:00 |
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Paul Chote
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f3ebe07540
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Fix WithDeliveryAnimation overriding sell animation.
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2020-12-06 09:49:40 +01:00 |
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Paul Chote
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5a2f91be1c
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Fix building bibs not blocking placement.
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2020-12-05 17:06:04 +00:00 |
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Paul Chote
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d61bd675c4
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Revert "Remove BuildingInfluence from ResourceLayer."
This reverts commit 1634f3b70e97c015b97a047facd877155af2a402.
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2020-12-05 17:06:04 +00:00 |
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Paul Chote
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582e2774ac
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Revert "Remove BuildingInfluence from building adjacency check."
This reverts commit 33a1ca5965d10079f89bd9aa1e33f1b07db72a48.
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2020-12-05 17:06:04 +00:00 |
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