Chris Forbes
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5f58379f5b
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reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
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2010-06-16 20:18:01 +12:00 |
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Paul Chote
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3b4753d9a8
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Fix aircraft targeting; add veterancy
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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8397bc12b5
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Tweak special powers
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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7c34252cff
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cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
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2010-06-12 23:34:49 +12:00 |
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Chris Forbes
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5a5fa37397
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fix up cnc nuke enough that it should WORK
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2010-05-30 13:45:03 +12:00 |
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Chris Forbes
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f89e9f6d06
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unbitrot cnc
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2010-05-30 13:45:02 +12:00 |
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Chris Forbes
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56ec24a84e
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unbitrot cnc (due to bob's techtree changes)
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2010-05-18 21:18:34 +12:00 |
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Chris Forbes
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b871caa287
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add receiving end of CreateGroup order
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2010-05-16 11:41:56 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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173c374de0
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renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
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2010-05-06 18:16:36 +12:00 |
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Chris Forbes
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b47317f9db
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add proper victory conditions support to cnc
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2010-05-02 16:00:08 +12:00 |
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Chris Forbes
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510cfc4afb
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unbitrot cnc; fix double-surrender oddity
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2010-05-02 15:58:44 +12:00 |
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Paul Chote
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4a6c32bd9c
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Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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8819d798e5
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set prereqs and proper charge time for airstrike
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2010-04-10 12:52:49 +12:00 |
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Chris Forbes
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ea892ed832
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select target sound for airstrike
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2010-04-10 11:38:45 +12:00 |
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Chris Forbes
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6c56ebc7b4
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actually make it work (except for napalm)
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2010-04-09 22:35:06 +12:00 |
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Chris Forbes
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f849eb824c
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fix desc/longdesc on airstrike
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2010-04-09 22:12:27 +12:00 |
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Chris Forbes
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b01ce10a8e
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added skeleton for cnc airstrike
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2010-04-09 22:07:49 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Chris Forbes
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71340811ef
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#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
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2010-04-05 08:53:25 +12:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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Chris Forbes
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16e78b7cbe
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shroud support for cnc too
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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988f274e19
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fix bugs in ion cannon
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2010-03-23 20:30:13 +13:00 |
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Chris Forbes
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f3d9c1b3a3
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initial wiring for ion cannon
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2010-03-23 20:17:07 +13:00 |
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Chris Forbes
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82eea5ad2c
|
zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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0d54d00375
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use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
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alzeih
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061f43bdf6
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slightly saner values for cnc ore growth
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2010-03-21 21:05:07 +13:00 |
|
alzeih
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8b8fed57d9
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cnc ore growth values match ra
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2010-03-21 21:05:07 +13:00 |
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alzeih
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b7087136cb
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Nuke (cnc and ra). Still needs smoke anim in cnc.
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2010-03-18 21:41:23 +13:00 |
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Chris Forbes
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c1827e5d25
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actually WORKS now
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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f351285246
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moved EvaAlerts from player to world
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2010-03-17 23:29:53 +13:00 |
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Chris Forbes
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79bcb3c739
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SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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cbd12f90ae
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fix cnc cursors
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2010-03-07 23:26:50 +13:00 |
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Paul Chote
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5b359cc5b3
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Some yaml cleanups
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2010-03-04 23:50:51 +13:00 |
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Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
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Paul Chote
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724928cf56
|
Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
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Paul Chote
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1914a8adbe
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cnc map tib support
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2010-03-04 10:17:59 +13:00 |
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Paul Chote
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c97871484f
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WINTER works; DESERT causes crash
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2010-03-04 09:36:04 +13:00 |
|
Paul Chote
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3fd7af5532
|
Test: Load c&c terrain tiles
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2010-03-04 09:35:28 +13:00 |
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Chris Forbes
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9b0d8b8f3b
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moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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pchote
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49edeb9549
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Custom build sounds for walls
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2010-02-27 18:04:38 +13:00 |
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