Commit Graph

69 Commits

Author SHA1 Message Date
Chris Forbes
5f58379f5b reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged) 2010-06-16 20:18:01 +12:00
Paul Chote
3b4753d9a8 Fix aircraft targeting; add veterancy 2010-06-13 17:00:18 +12:00
Paul Chote
8397bc12b5 Tweak special powers 2010-06-13 17:00:18 +12:00
Paul Chote
7c34252cff cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000 2010-06-12 23:34:49 +12:00
Chris Forbes
5a5fa37397 fix up cnc nuke enough that it should WORK 2010-05-30 13:45:03 +12:00
Chris Forbes
f89e9f6d06 unbitrot cnc 2010-05-30 13:45:02 +12:00
Chris Forbes
56ec24a84e unbitrot cnc (due to bob's techtree changes) 2010-05-18 21:18:34 +12:00
Chris Forbes
b871caa287 add receiving end of CreateGroup order 2010-05-16 11:41:56 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
173c374de0 renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map 2010-05-06 18:16:36 +12:00
Chris Forbes
b47317f9db add proper victory conditions support to cnc 2010-05-02 16:00:08 +12:00
Chris Forbes
510cfc4afb unbitrot cnc; fix double-surrender oddity 2010-05-02 15:58:44 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
8819d798e5 set prereqs and proper charge time for airstrike 2010-04-10 12:52:49 +12:00
Chris Forbes
ea892ed832 select target sound for airstrike 2010-04-10 11:38:45 +12:00
Chris Forbes
6c56ebc7b4 actually make it work (except for napalm) 2010-04-09 22:35:06 +12:00
Chris Forbes
f849eb824c fix desc/longdesc on airstrike 2010-04-09 22:12:27 +12:00
Chris Forbes
b01ce10a8e added skeleton for cnc airstrike 2010-04-09 22:07:49 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
Chris Forbes
16e78b7cbe shroud support for cnc too 2010-03-30 07:55:19 +13:00
Chris Forbes
988f274e19 fix bugs in ion cannon 2010-03-23 20:30:13 +13:00
Chris Forbes
f3d9c1b3a3 initial wiring for ion cannon 2010-03-23 20:17:07 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00
alzeih
061f43bdf6 slightly saner values for cnc ore growth 2010-03-21 21:05:07 +13:00
alzeih
8b8fed57d9 cnc ore growth values match ra 2010-03-21 21:05:07 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
cbd12f90ae fix cnc cursors 2010-03-07 23:26:50 +13:00
Paul Chote
5b359cc5b3 Some yaml cleanups 2010-03-04 23:50:51 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
1914a8adbe cnc map tib support 2010-03-04 10:17:59 +13:00
Paul Chote
c97871484f WINTER works; DESERT causes crash 2010-03-04 09:36:04 +13:00
Paul Chote
3fd7af5532 Test: Load c&c terrain tiles 2010-03-04 09:35:28 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00