RoosterDragon
dc37574494
Cache sync hash functions per actor for faster sync calculations.
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Caching the result of the function lookup allows the actor to calculate all the sync hashes for its syncable traits faster as it does not need to repeat the lookup each time.
2016-01-31 00:44:43 +00:00
RoosterDragon
eb3be990a6
Remove dead code and encapsulate more in Sync.cs.
2016-01-31 00:42:00 +00:00
Oliver Brakmann
c22281876c
Merge pull request #10651 from Phrohdoh/widget-xmldoc
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Add xmldoc to Widget.HandleMouseInput
2016-01-30 22:06:25 +01:00
Matthias Mailänder
10ebd7e48d
Merge pull request #10649 from obrakmann/radar-team-colors
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Added option to show team colors on radar map
2016-01-30 21:53:14 +01:00
Taryn Hill
d12fd9de86
Add xmldoc to Widget.HandleMouseInput
2016-01-30 14:41:53 -06:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
DArcy Rush
eb795909da
Implement player stance colors
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Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
reaperrr
c19383472f
Merge pull request #10624 from pchote/overhaul-color-validator
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Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
Paul Chote
6085de7263
Remove unused PackagePaths.
2016-01-29 19:59:31 +00:00
Paul Chote
f90b21b1b7
Fix D2K installation on case sensitive filesystems.
2016-01-29 19:56:17 +00:00
Paul Chote
314aba0861
Overhaul InstallShieldPackage.
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- Remove hashing
- Use full file paths
- Replace BinaryReader with stream extensions.
2016-01-29 19:56:17 +00:00
Paul Chote
7ed24ce6de
Remove legacy hashing from BagFile.
2016-01-29 19:56:17 +00:00
Paul Chote
ccdbdebdb1
Remove legacy hashing from D2kSoundResources.
2016-01-29 19:56:16 +00:00
Paul Chote
91c25d7b84
Remove unused Package.(Classic|Crc)Hashes.
2016-01-29 19:56:16 +00:00
Paul Chote
86e4cb763d
Replace FileSystem hash index with a regular string cache.
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This requires that .mix files have valid max database
entries for all files used by the mod.
2016-01-29 19:56:16 +00:00
Paul Chote
dd963b75f5
Per-terrain color validation.
2016-01-27 21:43:55 +00:00
RoosterDragon
68eda63008
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
riiga
38c5ad35fa
Uses player name as default for global chat
2016-01-26 19:20:07 +01:00
Matthias Mailänder
0878f5f371
Merge pull request #9981 from teees/gates-trait
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Added gates to Tiberian Sun
2016-01-25 19:51:01 +01:00
abcdefg30
386acdcfc9
Merge pull request #10536 from Mailaender/warn-nobots
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Added a warning when bots have been disabled
2016-01-25 16:35:42 +01:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Paul Chote
8ade035049
Add support for loading CVec[] from yaml.
2016-01-25 09:14:00 +01:00
abcdefg30
085367ced6
Merge pull request #10461 from RoosterDragon/partition-bounds
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Calculate better upper bounds in SpatiallyPartitioned.
2016-01-24 21:13:55 +01:00
Oliver Brakmann
8fe90999a5
Merge pull request #10462 from RoosterDragon/partition-no-empty
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Prevent items without size from being added to SpatiallyPartitioned.
2016-01-24 20:59:25 +01:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Matthias Mailänder
eb9fb75d3c
warn players if bots have been disabled
2016-01-21 21:25:23 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
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Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
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General Cleanup
2016-01-18 11:37:30 +01:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
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interface implementation violations
2016-01-17 17:31:36 -06:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
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Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
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Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
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Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
Pavel Penev
0c51d73be9
Enable use of "custom" palettes per tile Templates
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Keep the tileset's palette as default, defined on the tileset, but override it for any tile templates that may want to do so with a palette defined on the template.
2016-01-17 19:02:15 +02:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
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The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
RoosterDragon
c98df23b57
Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic.
2016-01-17 00:13:06 +00:00
RoosterDragon
3026bdcea5
Implement equality on TraitPair.
2016-01-17 00:13:06 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
a0979634bb
Use .Yaw.Facing in Map.
2016-01-16 22:38:17 +00:00
Paul Chote
46bf58b520
Introduce WVec.Yaw and WAngle.Facing.
2016-01-16 22:38:17 +00:00
Paul Chote
bdb8fd48ca
Remove legacy package creation code.
2016-01-16 10:37:21 +00:00
Paul Chote
f8d0b97e8d
Split IPackage into IReadOnlyPackage and IReadWritePackage.
2016-01-16 10:37:21 +00:00
reaperrr
77b0bd6067
Merge pull request #10520 from pchote/fix-voxel-z-offsets
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Use height offset when rendering voxels.
2016-01-16 00:10:17 +01:00
Paul Chote
2fb0af60d1
Merge pull request #10482 from Mailaender/ra2-wav
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Fixed crashes with Red Alert 2 wav files
2016-01-15 23:05:13 +00:00
Paul Chote
24570f0bdf
Merge pull request #10490 from penev92/packages
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Some renaming from "folder" to "package"
2016-01-15 22:40:02 +00:00
Oliver Brakmann
8ebee425ab
Merge pull request #10264 from whinis/bleed
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Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
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Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00