Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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0dbee935e7
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load the Dune 2000 mouse curser from the native MOUSE.R8 format
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2013-08-17 23:31:21 +02:00 |
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Matthias Mailänder
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040e8eccd9
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StyleCop clean D2k Mod DLL
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2013-08-07 15:42:34 +02:00 |
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Matthias Mailänder
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79355bbb32
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remove unused AssemblyInfos
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2013-08-07 15:42:29 +02:00 |
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Matthias Mailänder
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f02bfbf0c2
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disable StyleCop rules SA1115 and SA1116
closes #3562
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2013-08-07 13:50:23 +02:00 |
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Matthias Mailänder
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a35a046ede
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disable more StyleCop rules based on @pchote's wishlist
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2013-07-11 20:29:00 +02:00 |
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Matthias Mailänder
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8bb5b5700b
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added StyleCop support
with some rules we disagree with disabled
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2013-07-08 19:42:32 +02:00 |
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Paul Chote
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659e56f0fa
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Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153.
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2013-06-16 04:19:06 +12:00 |
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Paul Chote
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0e21107694
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Add "Change Mod" buttons to RA and D2K. Fixes #3401.
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2013-06-15 21:24:49 +12:00 |
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Matthias Mailänder
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801f293948
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also extract GAMESFX from Dune 2000 setup.z
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2013-06-09 17:31:14 +02:00 |
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Matthias Mailänder
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c9466f995b
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extracting d2k setup.z works now, adapting the UI
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2013-06-09 16:54:13 +02:00 |
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Paul Chote
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1177402856
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Merge pull request #3135 from ScottNZ/ui
Start moving towards saner RA widget logic
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2013-04-27 03:09:59 -07:00 |
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Matthias Mailänder
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7bd253d56b
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Don't crash when the fonts are not yet loaded
closes #3157
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2013-04-27 09:52:53 +02:00 |
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Scott_NZ
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ca80ac2d1f
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Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
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2013-04-26 13:50:14 +12:00 |
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Matthias Mailänder
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f80180509c
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added Jes suggestions on d2k R8 to SHP conversion
- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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a7ace54ecb
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BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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2013-04-15 13:11:41 +02:00 |
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Matthias Mailänder
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8fa1fc2345
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mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
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2013-04-15 13:11:35 +02:00 |
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Matthias Mailänder
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1355a9f837
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added extra d2k buildings for creeps/neutral
new SHPs, needs update for d2k-packages.zip
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2012-07-17 14:02:22 +02:00 |
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Matthias Mailänder
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db8f22cdbf
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d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
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2012-07-16 22:23:56 +02:00 |
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Matthias Mailänder
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5f2f25b758
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added d2k superweapons, fixed c4/nuke cursor
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2012-07-16 21:02:55 +02:00 |
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Matthias Mailänder
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c75c72b525
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made palette shadowindex configurable
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2012-07-01 19:37:57 +12:00 |
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Matthias Mailänder
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8041b17032
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fixed turret facing order, added rocket turret
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2012-06-28 13:10:41 +12:00 |
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James Dunne
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aac78773f4
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Upgraded to VS2010
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2012-06-26 20:39:56 -05:00 |
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Matthias Mailänder
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5318380bfa
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auto-restart the game after getting the game-files
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2012-06-27 13:19:52 +12:00 |
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Chris Forbes
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162c386bdd
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Merge remote-tracking branch 'matt/bleed'
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2012-06-25 09:40:22 +12:00 |
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Matthias Mailänder
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79976a4bfe
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transpose infantry/ornithocopter
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2012-06-24 15:48:11 +02:00 |
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Matthias Mailänder
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0b6eda0815
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replaced RA sounds by Dune 2000 ones
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2012-06-23 16:00:20 +02:00 |
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Matthias Mailänder
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ac0389d04f
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race specific notifications/mcv-crate
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2012-06-20 21:35:23 +02:00 |
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Matthias Mailänder
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6929ed024a
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added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
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2012-06-20 16:57:09 +02:00 |
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Matthias Mailänder
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f4cb798c8b
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small code optimisations as suggested
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2012-06-20 09:51:00 +02:00 |
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Matthias Mailänder
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c804be6f01
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fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
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2012-06-16 21:19:46 +02:00 |
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Matthias Mailänder
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959875c709
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added special infantry, fixed UI, added new map
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2012-06-16 14:17:35 +02:00 |
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Matthias Mailänder
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c1fb5dd5f5
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added engineer, bazooka
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2012-06-15 22:43:03 +02:00 |
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Matthias Mailänder
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801ff5cc17
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make cursor always transparent, fix Arrakis tileset
transparency bugs some cnc cursors, slice BLOXBASE better
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2012-06-15 11:06:59 +02:00 |
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Matthias Mailänder
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722c7a5f7d
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+resampled sounds, readded and completed Arrakis tileset
all tilesets combined into one without redundancy
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2012-06-14 21:09:44 +02:00 |
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Matthias Mailänder
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f9cbd1bbbf
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experimenting with auto-downloader, sandworm
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2012-06-10 21:13:40 +02:00 |
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Matthias Mailänder
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d110b45679
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added install rules for d2k mod, fixes carryall landing
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2012-06-09 22:46:13 +02:00 |
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Matthias Mailänder
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22e0828566
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fixing BLOXBASE problems
t264 not found and BASE.tsx gets deleted too early
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2012-06-09 20:57:22 +02:00 |
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Matthias Mailänder
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4ed74c6cc0
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adding in-game GUI gamefile extractor/converter
also fixing EOL for TilesetBuilder with monoDevelop
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2012-06-09 19:53:59 +02:00 |
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Matthias Mailänder
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f140c6ec9c
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added TilesetBuilder command line, added Tileset extractor
removing all copyrighted raw tileset files
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2012-06-08 19:31:10 +02:00 |
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Matthias Mailänder
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749301899e
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added smudge
palette problems and engine does not care for terrain type
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2012-06-05 18:14:17 +02:00 |
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Matthias Mailänder
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83ee6b758e
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fix CD rip logic a little
will still fail on setup.z
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2012-06-02 21:17:42 +02:00 |
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Matthias Mailänder
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accaf027fe
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added (broken) content installer, moved instruction to GUI
still depends on the hacky bash script and CD extractor crashes
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2012-06-02 17:46:31 +02:00 |
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Matthias Mailänder
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9b1e798b35
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added spice as a ressource
still needs work though
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2012-06-02 15:36:31 +02:00 |
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Matthias Mailänder
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66f82c6c2a
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added harvester, trike/quad now working, fixed mod inheritances
RenderCargo: works, moved R8Reader to Utility namespace
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2012-05-22 21:02:25 +02:00 |
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Matthias Mailänder
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5426a5fd3c
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put d2k mod stuff into it's own branch
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2012-05-20 15:50:39 +02:00 |
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