Commit Graph

1554 Commits

Author SHA1 Message Date
RoosterDragon
aac1bae899 Prefer ReadUInt8 over ReadByte.
The former will throw when the end of the stream is reached, rather than requiring the caller to check for -1.
2023-08-29 16:17:27 +02:00
RoosterDragon
3275875ae5 Fix CA1851 2023-08-20 20:41:27 +02:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
1899eed839 Add localisation support to transient lines. 2023-08-19 20:46:04 +03:00
Matthias Mailänder
2744b44d93 Move mine layer AI to common and polish. 2023-08-08 18:15:42 +03:00
dnqbob
2b0afd6acb Add MinelayerBotModule 2023-08-08 16:15:43 +02:00
Gustas
3ab421cbe3 Allow queueing up scatter and move Nudge to an activity 2023-08-08 16:10:53 +02:00
RoosterDragon
285443f10f Fix CA1310, CA1311 2023-08-07 21:38:09 +02:00
RoosterDragon
d83e579dfe Fix CA1305 2023-08-07 21:38:09 +02:00
RoosterDragon
949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00
Gustas
ce002ce8c1 Fix gen1 map importer crashing on invalid tiles 2023-08-06 13:53:22 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
RoosterDragon
58e8b123db Avoid some allocations during loading.
- In FieldLoader, cache boxed bools and some boxed ints.
- In FieldLoader, presize collections when parsing a List, HashSet or Dictionary.
- In FieldLoader, don't allocate a list of missing items until required.
- In FieldLoader, when a string value is passed, avoid wrapping this in a MiniYaml object by allowing both strings and yaml to be passed in the GetValue overload that does the real work.
- In Animation, avoid allocating no-op actions.
- In VxlReader, use EnsureCapcity to better size the Dictionary.
- In VxlReader change VxlElement to a struct.
- In Locomotor, presize TerrainSpeeds dictionary.
2023-07-16 23:21:20 +02:00
RoosterDragon
be04d232c0 Avoid some allocations on the large object heap during loading.
- In MixFile, the Distinct call doesn't presize the HashSet it uses internally. As we know we will enumerate all results, create the HashSet ourselves so that is it presized correctly.
- In ObjectCreator, stream the assembly when hashing rather than reading all bytes into memory.

These changes avoid some allocations on the large object heap, in turn this means the GC can avoid performing unnecessary Gen 2 collections just to clear down the LOH.
2023-07-16 23:21:20 +02:00
Gustas
659ec5e335 Make phase transport uncloak on loading cargo 2023-07-14 17:25:30 +02:00
RoosterDragon
1c0885c636 Improve loading performance for loader/compression classes.
- In RLEZerosCompression use dedicated Array.Clear method instead of open-coded loop.
- In VoxelLoader.GenerateSlicePlanes.Get use TryGetValue to avoid repeated array and dictionary lookups.
- In TmpTSLoader.UnpackTileData use ReadBytes to populate array with less overhead compared to repeated one byte reads.
- Resolve TODO in VqaVideo.
2023-07-07 22:36:54 +03:00
michaeldgg2
5ab3276a2d Moved Minelaying related traits and activity to Common 2023-07-04 23:52:25 +02:00
IceReaper
56b5ace109 WSA use a Framerate of 15, source: FFMPEG. 2023-06-26 19:49:51 +02:00
RoosterDragon
231bf01f18 Fix CA1854 2023-06-20 17:57:40 +02:00
RoosterDragon
f752e04b03 Fix CA1816 2023-06-20 17:57:40 +02:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5 Fix CA1822 2023-06-06 11:51:47 +03:00
Vapre
7c0f6ead3a ActorMap, avoid IPositionable trait lookup. 2023-06-03 13:41:14 +02:00
RoosterDragon
0b4a54ab54 TechTree.GatherOwnedPrerequisites performance improvements.
- Consuming methods cared only about the count and not the actual actors, so only counts the actors rather that creating lists.
- ProvidesPrerequisites implementations return cached objects rather then allocating new enumerables on each call.
2023-05-06 20:07:35 +03:00
abcdefg30
51bbfc39b0 Fix DischargeableSupportPowerInstance crashing without instances 2023-04-25 21:15:06 +03:00
Matthias Mailänder
68eec52cef Add TranslationProvider 2023-04-22 19:23:41 +02:00
Gustas
dc390a7301 Add IMove.MoveOntoTarget interface
In `TraitsInterfaces` we expose offset as WPos instead of CPos. In an upcoming PR we'll translate the same change to yaml.
2023-04-21 18:29:43 +02:00
Paul Chote
a0cd008da6 Fixed gen2 map importer Bounds calculations 2023-04-14 20:50:08 +03:00
penev92
3d2ba9d5bf Added abstract base class ImportGen2MapCommand
Split out ImportGen2MapCommand from ImportTSMapCommand, to also serve as a base for a RA2 map importer.
Also renamed TS importer to ImportTiberianSunMapCommand.
2023-04-14 20:50:08 +03:00
penev92
01e6babd54 Moved ImportLegacyMapCommand to OpenRA.Mods.Cnc
Also renamed to `ImportGen1MapCommand`.
Also moved Extensions.DistinctBy().
2023-04-14 20:50:08 +03:00
RoosterDragon
14c0d011ea Fix SA1414 2023-04-08 16:51:51 +03:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
bd2b3d9793 Fix IDE0074 2023-04-08 16:51:51 +03:00
RoosterDragon
cbd0583289 Fix IDE0062 2023-04-08 16:51:51 +03:00
RoosterDragon
023d80b94d Fix IDE0057 2023-04-08 16:51:51 +03:00
RoosterDragon
5254348819 Fix IDE0056 2023-04-08 16:51:51 +03:00
IceReaper
56c0680685 Fixed a typo. 2023-04-03 17:57:16 +02:00
RoosterDragon
bcfa0c9ae9 Review StyleCop rules.
- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
penev92
e808549637 Removed a redundant cast - IDE0004 2023-03-14 17:43:32 +01:00
RoosterDragon
98c4eaca83 Fix IDE0032 2023-03-14 13:41:25 +02:00
Paul Chote
3b0b15abb9 Reduce duplication and allocations around CalculateFrameIndices. 2023-03-10 20:11:33 +02:00
Paul Chote
c35ab081ff Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00
Paul Chote
7cd4272350 Access sequences from Map. 2023-03-10 20:11:33 +02:00
Matthias Mailänder
f6e5bee334 Move JumpJet traits to the C&C library. 2023-03-07 12:24:05 +02:00
RoosterDragon
52fd564eac Fix some whitespace formatting issues: stray tabs or spaces.
Wrap some long lines on affected code.
2023-03-02 20:02:45 +02:00
RoosterDragon
8ee6957e6a Fix IDE0048 2023-03-01 21:56:28 +02:00
RoosterDragon
0b01b73111 Fix IDE0060 2023-02-28 21:21:40 +02:00
RoosterDragon
d4135d608e Fix IDE0039 2023-02-27 10:09:11 +01:00
Gustas
8d0fe52dd8 Remove unnecessary parentheses 2023-02-27 08:36:47 +02:00