Dan9550
a559f6d4ac
Modified mod.yaml to respect case sensitive file names
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Modified mod.yaml to respect case sensitive file names
Modified install logic to convert case of files on install
Revert initial changes
2015-08-21 23:42:10 +10:00
Pavel Penev
d803a06a1e
Merge pull request #8995 from reaperrr/vxl-upgrades1
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Made WithVoxelTurret and WithVoxelBarrel upgradable
2015-08-21 00:33:42 +03:00
Matthias Mailänder
9a861bdfba
Merge pull request #8700 from deniz1a/rename-disable-shroud
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Renames "Disable Shroud & Fog" debug option to "Observer view".
2015-08-20 20:41:01 +02:00
Pavel Penev
20193f086f
Merge pull request #8942 from reaperrr/explodes2
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Add specific exception message when Explodes cannot find a weapon
2015-08-20 13:03:37 +03:00
Matthias Mailänder
cafad9f843
Merge pull request #9092 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-19 22:03:01 +02:00
RoosterDragon
3d94c4b216
Minor formatting fix in Mobile.cs.
2015-08-18 22:03:14 +01:00
RoosterDragon
7eab7220ff
In CanMoveFreelyInto, check if transient actor checks are needed at the start.
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When transient actors checks are not needed, all control flows in the method return true. Therefore, we can return true directly in this case. Checking this condition is cheaper than checking for a free sub-cell, so this allows us a faster exit when we don't need to check for transient actors.
2015-08-18 22:03:13 +01:00
RoosterDragon
ca75b5af30
Factor logic for determining if an actor blocks movement into IsBlockedBy.
2015-08-18 22:03:11 +01:00
RoosterDragon
6414743f8e
Introduce HasCellCondition to avoid HasFlag overhead.
2015-08-18 22:03:09 +01:00
RoosterDragon
d415d3ba4e
Reduce allocations in the main game loop.
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- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
abcdefg30
83b310713d
Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
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WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
Pavel Penev
663c9239df
Mop up remaining "race" private variables
2015-08-18 00:26:11 +03:00
Pavel Penev
2b359b54c7
Add an upgrade rule for renaming crates' ValidRaces
2015-08-18 00:26:09 +03:00
Pavel Penev
1a95e7a9f1
Rename crates' ValidRaces
2015-08-18 00:26:07 +03:00
Pavel Penev
b6b107de46
Rename RenderSpritesInfo.RaceImages
2015-08-18 00:26:05 +03:00
Pavel Penev
1e817fad76
Merge pull request #9089 from Mailaender/editor-coordinate
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Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Matthias Mailänder
322358ff3d
also check shroud sequences
2015-08-17 21:36:55 +02:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
41698ab8bb
show the current coordinate at the top
2015-08-17 21:21:52 +02:00
reaperrr
3ae75f870c
Add Explodes safeguards
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Accept both null and empty string to disable explosion weapons.
Throw specific exception if weapon was not found.
Require Weapon (EmptyWeapon stays optional).
2015-08-17 20:11:38 +02:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb
Adjust the upgrade rule for SpawnActorOnDeath
2015-08-17 17:38:04 +02:00
Pavel Penev
71c5d69dc5
Merge pull request #8938 from abcdefg30/heliheigth
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Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
Pavel Penev
ac46a356f4
Merge pull request #9057 from Mailaender/map-tilset-sequence-nre
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Fixed a likely null reference exception when checking mod sequence definitions
2015-08-17 13:44:06 +03:00
Matthias Mailänder
51fabae106
change editor tooltip to actor: description (type)
2015-08-16 21:58:17 +02:00
Paul Chote
8dfd42b30e
Make Production.Info readonly.
2015-08-14 19:44:24 +01:00
Paul Chote
086467020e
Simplify IOccupySpace check.
2015-08-14 19:44:24 +01:00
Paul Chote
d730b4ee50
Remove duplicated DoProduction from Production.
2015-08-14 19:35:48 +01:00
Paul Chote
738a500876
Fix visibility queries when fog is disabled.
2015-08-14 19:26:01 +01:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Matthias Mailänder
c5b1e6be5f
fix a null reference exception at map (tileset)
2015-08-13 20:28:52 +02:00
abcdefg30
dae70321c2
Merge pull request #8792 from deniz1a/reveal-shroud
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Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
abcdefg30
032ea2a377
Merge pull request #9032 from deniz1a/fix-8935
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Fixes observer widgets being loaded multiple times at game end.
2015-08-12 20:47:39 +02:00
abcdefg30
15f22c32b3
Merge pull request #8886 from atimoschenkow/fly-queue
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Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
reaperrr
d97d4c82a3
Plane style fixes
2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3
If aircraft has FallsToEarth, return instead of just skipping reservation.
2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac
Unreserve aircraft when removed from world
2015-08-11 15:02:31 +02:00
deniz1a
e59cd78322
Fixes observer widgets being loaded multiple times at game end.
2015-08-11 12:31:23 +03:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c
Rename EmitInfantryOnSellInfo.Races to Factions
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Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
8b58f3a1d8
Rename ProductionQueue.Race to Faction
2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9
Rename ProductionQueueInfo.Race to Factions
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Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
c99dcb3f24
Merge pull request #9023 from RoosterDragon/actor-lookup
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Add a method to look up actors by ID.
2015-08-11 02:28:36 +03:00
Matthias Mailänder
df206ddb18
unhardcode rallypoint sprites
2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
Matthias Mailänder
4d360a66ed
Merge pull request #8979 from penev92/bleed_production
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Remove producer-is-in-world assumptions from Production
2015-08-09 21:29:29 +02:00
RoosterDragon
a0117a3890
Add a method to look up actors by ID.
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This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
021b344532
Merge pull request #8988 from reaperrr/fix-moveanim
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Fix for WithAttackAnimation breaking WithMoveAnimation
2015-08-09 21:21:33 +02:00
Matthias Mailänder
84fdd97f94
Merge pull request #8744 from abcdefg30/viceroidhusk
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Merge SpawnViceroid into LeavesHusk
2015-08-09 21:07:32 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00