Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Smittytron
5f54e46eae
Dial back Atry V2 min range change
2018-01-21 10:49:59 +01:00
Mustafa Alperen Seki
a021bd4584
Remove ^Tank default from RA mod
2018-01-06 12:08:25 +01:00
Arular101
261126194c
Balance changes from #14471
2017-12-12 20:50:27 +01:00
Arular101
a429a62bf9
Adjust values to match current damage
2017-12-12 20:50:27 +01:00
Arular101
e049452f22
Increase damage and HP by 100x
2017-12-12 20:50:27 +01:00
Smittytron
3d8ab75faf
RA Balance changes (December 2017)
2017-12-05 12:38:13 +01:00
reaperrr
eea14ec922
Fix DepthCharge dealing no damage to surfaced subs
2017-09-23 20:06:23 +01:00
reaperrr
eb3b68e24a
Fix DepthCharge not showing an explosion when hitting emerged subs
2017-09-23 20:06:23 +01:00
reaperrr
b68c935807
Fix water splash on bridge in RA
...
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.
Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
df9c07da41
change damage vs None with ^Cannon
2017-09-02 14:58:19 +02:00
SoScared
1e1109034f
Additional tweak of the Artillery weapon
2017-08-25 15:29:18 +02:00
reaperrr
98357cf2a9
Apply BurstDelays rename to RA
2017-08-20 20:48:25 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
reaperrr
20efd1fc29
Fix RA effect waheads
...
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
SoScared
9097837e6d
Adjust AoE damage vs Wood in relation to HitShapes
2017-07-18 00:59:25 +02:00
reaperrr
346b6af30d
Adapt RA ballistic weapons to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
edffaa4987
Introduce Weapon.TargetActorCenter and adapt projectiles
...
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
abcdefg30
5999a028ad
Merge pull request #12739 from SoScared/balance_patch_core
...
[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
Paul Chote
b2ed96f887
Merge pull request #12748 from reaperrr/fix-ra-sounds
...
Fix RA 25mm and DepthCharge playing sounds
2017-02-12 15:47:35 +00:00
reaperrr
0f7c53dac0
Fix DepthCharge hit explosion
...
The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
2017-02-12 01:59:45 +01:00
SoScared
e26b0495ad
balance batch 1
2017-02-11 19:20:18 +01:00
reaperrr
8fd3a68c42
Fix RA 25mm and DepthCharge playing sounds
...
25mm explosions and DepthCharge Report should be silent.
2017-02-11 14:06:57 +01:00
SoScared
99603eb607
ballistic shadows attempt 1
2017-02-11 12:09:48 +01:00
reaperrr
fce404f6d9
Rename RA largecaliber.yaml to ballistics.yaml
2017-02-08 23:06:01 +01:00