Commit Graph

25 Commits

Author SHA1 Message Date
Smittytron
8fa3ab74c7 Remove redundant overrides from RA 2018-06-30 23:48:31 +02:00
Smittytron
5f54e46eae Dial back Atry V2 min range change 2018-01-21 10:49:59 +01:00
Mustafa Alperen Seki
a021bd4584 Remove ^Tank default from RA mod 2018-01-06 12:08:25 +01:00
Arular101
261126194c Balance changes from #14471 2017-12-12 20:50:27 +01:00
Arular101
a429a62bf9 Adjust values to match current damage 2017-12-12 20:50:27 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Smittytron
3d8ab75faf RA Balance changes (December 2017) 2017-12-05 12:38:13 +01:00
reaperrr
eea14ec922 Fix DepthCharge dealing no damage to surfaced subs 2017-09-23 20:06:23 +01:00
reaperrr
eb3b68e24a Fix DepthCharge not showing an explosion when hitting emerged subs 2017-09-23 20:06:23 +01:00
reaperrr
b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
df9c07da41 change damage vs None with ^Cannon 2017-09-02 14:58:19 +02:00
SoScared
1e1109034f Additional tweak of the Artillery weapon 2017-08-25 15:29:18 +02:00
reaperrr
98357cf2a9 Apply BurstDelays rename to RA 2017-08-20 20:48:25 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
reaperrr
20efd1fc29 Fix RA effect waheads
- take Trees into consideration (they don't have Ground TargetType)
- fixed the delayed effect warheads on Vulcan
2017-08-07 11:01:21 +02:00
SoScared
9097837e6d Adjust AoE damage vs Wood in relation to HitShapes 2017-07-18 00:59:25 +02:00
reaperrr
346b6af30d Adapt RA ballistic weapons to CEWH refactor 2017-07-13 20:58:47 +02:00
reaperrr
edffaa4987 Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
abcdefg30
5999a028ad Merge pull request #12739 from SoScared/balance_patch_core
[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
Paul Chote
b2ed96f887 Merge pull request #12748 from reaperrr/fix-ra-sounds
Fix RA 25mm and DepthCharge playing sounds
2017-02-12 15:47:35 +00:00
reaperrr
0f7c53dac0 Fix DepthCharge hit explosion
The splash anim + h2obomb2.aud should always play, regardless of whether a submarine was hit.
2017-02-12 01:59:45 +01:00
SoScared
e26b0495ad balance batch 1 2017-02-11 19:20:18 +01:00
reaperrr
8fd3a68c42 Fix RA 25mm and DepthCharge playing sounds
25mm explosions and DepthCharge Report should be silent.
2017-02-11 14:06:57 +01:00
SoScared
99603eb607 ballistic shadows attempt 1 2017-02-11 12:09:48 +01:00
reaperrr
fce404f6d9 Rename RA largecaliber.yaml to ballistics.yaml 2017-02-08 23:06:01 +01:00