Commit Graph

1923 Commits

Author SHA1 Message Date
JovialFeline
ad7e5d62cd Fix unrepairable desert bridge 2025-01-30 14:10:15 +02:00
Gustas
c639905119 Add BI 4.3 balance 2024-11-03 15:29:47 +00:00
Gustas
00f504f6aa Don't create an unnecessary HPF layer 2024-10-04 21:02:29 +01:00
Gustas
b0899d0ee4 Added RenameOnDeath update rule 2024-09-19 17:53:43 +02:00
Gustas
87850378c7 Make brush rendering self-contained 2024-09-16 12:00:41 +01:00
test1232156
536ffb3f31 Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-08-20 17:34:09 +02:00
Matthias Mailänder
4e5556dccc Expose player names to localization. 2024-08-05 12:55:59 +03:00
Matthias Mailänder
5ddc7b1177 Localize the faction dropdown. 2024-07-18 22:10:03 +03:00
Matthias Mailänder
69d9bbb400 Unhardcode support power blocked cursor. 2024-05-19 14:43:59 +03:00
Matthias Mailänder
97c61e0068 Extract strings from resource renderer. 2024-04-30 11:27:46 +03:00
Matthias Mailänder
188f0e2451 Extract strings from support power name and description. 2024-04-03 11:38:08 +03:00
David Wilson
25a6b4b6b9 Editor marker tiles layer 2024-03-21 13:11:04 +02:00
JovialFeline
53e4d0dd87 Add Turtle condition to RA bots' mine laying 2024-01-29 14:39:21 +01:00
reaperrr
e96865b55e Add scorch flames to RA and TD 2024-01-06 12:31:17 +02:00
reaperrr
8ba144f43a Randomize smudge smoke offsets in RA, TD and TS 2024-01-06 12:31:17 +02:00
dnqbob
ea3a62927d Add translation lines for TooltipDescription 2023-12-15 18:20:00 +02:00
Paul Chote
ad833a6fbb Add support for additional cloak styles and use native alpha in RA,D2k,TS. 2023-12-04 10:10:28 +02:00
Gustas
caad8ba44b Manual cleanup 2023-11-25 16:28:19 +01:00
Gustas
db8a28f2c0 Automated extraction 2023-11-25 16:28:19 +01:00
Gustas
9534443771 Add the ability for technician and rocket soldier to fire from a pillbox 2023-11-15 14:09:32 +02:00
Paul Chote
37ce5e447f Replace custom factpdox sprite with dynamically rendered vortex. 2023-10-27 10:37:28 +03:00
Paul Chote
a51a9700cf Replace FlashPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
59d40c8b4e Replace ChronoshiftPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Paul Chote
fe6de396f2 Replace MenuPaletteEffect with a post-processing shader. 2023-10-22 19:34:05 +03:00
Gustas
d427072cc9 Extract StoresResources from Harvester 2023-09-23 19:06:07 +02:00
Gustas
d77fd5c13e Simplify weapon yaml definitions 2023-09-23 14:33:27 +02:00
dnqbob
24536fa296 Fix Air Squad danger detection broken in RA 2023-09-11 14:33:32 +03:00
dnqbob
6515403ae6 Fix wrong target types in MinelayerBotModule of ra mod 2023-09-11 14:33:32 +03:00
Gustas
2f696b2ce7 Increase Iron Curtain's footprint 2023-09-09 18:45:04 +02:00
Gustas
5cc59ae3ac Move ValidRelations from Capturable to Captures
To better match weapon definitions
2023-09-09 13:24:33 +02:00
Bryan Quigley
c08ddb61b3 Better Naval AI
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will.

 - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs.
 - Reduce number of ground based base defenses - and delay Tesla coil a lot.
 - Reduce number of migs as yaks more useful if they just get blown up.
 - Add Flak trucks and v2s for base defense for Soviet
 - Add Jeep and Arty for base defense for Allied
 - Add delay for building ore truck so now chance of building one first from War Factory
 - A service depot is not useful for this AI except for building an MCV so delay it a lot.

Tested with Ukraine and Germany and can consistently beat normal on island map.
2023-09-07 17:00:04 +03:00
Matthias Mailänder
c609c4af14 Extract text feedback messages. 2023-08-19 20:46:04 +03:00
Gustas
3ecb267594 Delay AI's radar dome 2023-08-10 19:06:57 +02:00
Matthias Mailänder
2744b44d93 Move mine layer AI to common and polish. 2023-08-08 18:15:42 +03:00
dnqbob
2b0afd6acb Add MinelayerBotModule 2023-08-08 16:15:43 +02:00
Gustas
d0974cfdd2 Abstract docking logic from Harvester and Refinery 2023-08-08 14:48:59 +02:00
Gustas
a691f2ebac Give husks the ability to crush 2023-08-05 14:27:51 +02:00
Gustas
4cd4e1f8ea Move PlayerExperience from Infiltrates to InfiltrateFor 2023-07-25 21:15:14 +02:00
Gustas
659ec5e335 Make phase transport uncloak on loading cargo 2023-07-14 17:25:30 +02:00
Gustas
3b0415678c RA Naval balance 2023-06-26 19:13:41 +02:00
Gustas
e4cac1fffc Add more varied pre-selected colors to player colors palette 2023-06-05 13:16:26 +02:00
Gustas
c5b7728ac9 RA Naval balance 2023-05-25 23:35:34 +02:00
abcdefg30
0788e5ff3e Adjust the ValidTargets of DuplicateUnitCrateAction in RA 2023-05-21 16:34:58 +02:00
Gustas
f4dc29f9db Add missing balance changes 2023-05-18 18:30:53 -05:00
darkademic
265f915442 Resurrected old colour picker. 2023-04-08 18:05:20 +03:00
Gustas
c525c48d25 Make sure submarines don't smoke underwater 2023-03-26 20:24:30 -05:00
Gustas
f90dba2c6b Add ^Submarine and make submarines inherit it 2023-03-26 20:24:30 -05:00
Mustafa Alperen Seki
87eca8f2c0 Fix colors of paratroopers in the missions. 2023-03-26 17:49:02 -05:00
Mustafa Alperen Seki
960f829221 Move Soviets palette index definition to campaign-palettes.yaml. 2023-03-26 17:49:02 -05:00
Matthias Mailänder
37afd6094e Rename GiveMcvCrateAction to GiveBaseBuilderCrateAction. 2023-03-07 12:53:31 +02:00