JovialFeline
ad7e5d62cd
Fix unrepairable desert bridge
2025-01-30 14:10:15 +02:00
Gustas
c639905119
Add BI 4.3 balance
2024-11-03 15:29:47 +00:00
Gustas
00f504f6aa
Don't create an unnecessary HPF layer
2024-10-04 21:02:29 +01:00
Gustas
b0899d0ee4
Added RenameOnDeath update rule
2024-09-19 17:53:43 +02:00
Gustas
87850378c7
Make brush rendering self-contained
2024-09-16 12:00:41 +01:00
test1232156
536ffb3f31
Fix spelling errors and add naming consistency to translation keys
...
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com >
2024-08-20 17:34:09 +02:00
Matthias Mailänder
4e5556dccc
Expose player names to localization.
2024-08-05 12:55:59 +03:00
Matthias Mailänder
5ddc7b1177
Localize the faction dropdown.
2024-07-18 22:10:03 +03:00
Matthias Mailänder
69d9bbb400
Unhardcode support power blocked cursor.
2024-05-19 14:43:59 +03:00
Matthias Mailänder
97c61e0068
Extract strings from resource renderer.
2024-04-30 11:27:46 +03:00
Matthias Mailänder
188f0e2451
Extract strings from support power name and description.
2024-04-03 11:38:08 +03:00
David Wilson
25a6b4b6b9
Editor marker tiles layer
2024-03-21 13:11:04 +02:00
JovialFeline
53e4d0dd87
Add Turtle condition to RA bots' mine laying
2024-01-29 14:39:21 +01:00
reaperrr
e96865b55e
Add scorch flames to RA and TD
2024-01-06 12:31:17 +02:00
reaperrr
8ba144f43a
Randomize smudge smoke offsets in RA, TD and TS
2024-01-06 12:31:17 +02:00
dnqbob
ea3a62927d
Add translation lines for TooltipDescription
2023-12-15 18:20:00 +02:00
Paul Chote
ad833a6fbb
Add support for additional cloak styles and use native alpha in RA,D2k,TS.
2023-12-04 10:10:28 +02:00
Gustas
caad8ba44b
Manual cleanup
2023-11-25 16:28:19 +01:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Gustas
9534443771
Add the ability for technician and rocket soldier to fire from a pillbox
2023-11-15 14:09:32 +02:00
Paul Chote
37ce5e447f
Replace custom factpdox sprite with dynamically rendered vortex.
2023-10-27 10:37:28 +03:00
Paul Chote
a51a9700cf
Replace FlashPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Paul Chote
59d40c8b4e
Replace ChronoshiftPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Paul Chote
fe6de396f2
Replace MenuPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Gustas
d427072cc9
Extract StoresResources from Harvester
2023-09-23 19:06:07 +02:00
Gustas
d77fd5c13e
Simplify weapon yaml definitions
2023-09-23 14:33:27 +02:00
dnqbob
24536fa296
Fix Air Squad danger detection broken in RA
2023-09-11 14:33:32 +03:00
dnqbob
6515403ae6
Fix wrong target types in MinelayerBotModule of ra mod
2023-09-11 14:33:32 +03:00
Gustas
2f696b2ce7
Increase Iron Curtain's footprint
2023-09-09 18:45:04 +02:00
Gustas
5cc59ae3ac
Move ValidRelations from Capturable to Captures
...
To better match weapon definitions
2023-09-09 13:24:33 +02:00
Bryan Quigley
c08ddb61b3
Better Naval AI
...
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will.
- Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs.
- Reduce number of ground based base defenses - and delay Tesla coil a lot.
- Reduce number of migs as yaks more useful if they just get blown up.
- Add Flak trucks and v2s for base defense for Soviet
- Add Jeep and Arty for base defense for Allied
- Add delay for building ore truck so now chance of building one first from War Factory
- A service depot is not useful for this AI except for building an MCV so delay it a lot.
Tested with Ukraine and Germany and can consistently beat normal on island map.
2023-09-07 17:00:04 +03:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
Gustas
3ecb267594
Delay AI's radar dome
2023-08-10 19:06:57 +02:00
Matthias Mailänder
2744b44d93
Move mine layer AI to common and polish.
2023-08-08 18:15:42 +03:00
dnqbob
2b0afd6acb
Add MinelayerBotModule
2023-08-08 16:15:43 +02:00
Gustas
d0974cfdd2
Abstract docking logic from Harvester and Refinery
2023-08-08 14:48:59 +02:00
Gustas
a691f2ebac
Give husks the ability to crush
2023-08-05 14:27:51 +02:00
Gustas
4cd4e1f8ea
Move PlayerExperience from Infiltrates to InfiltrateFor
2023-07-25 21:15:14 +02:00
Gustas
659ec5e335
Make phase transport uncloak on loading cargo
2023-07-14 17:25:30 +02:00
Gustas
3b0415678c
RA Naval balance
2023-06-26 19:13:41 +02:00
Gustas
e4cac1fffc
Add more varied pre-selected colors to player colors palette
2023-06-05 13:16:26 +02:00
Gustas
c5b7728ac9
RA Naval balance
2023-05-25 23:35:34 +02:00
abcdefg30
0788e5ff3e
Adjust the ValidTargets of DuplicateUnitCrateAction in RA
2023-05-21 16:34:58 +02:00
Gustas
f4dc29f9db
Add missing balance changes
2023-05-18 18:30:53 -05:00
darkademic
265f915442
Resurrected old colour picker.
2023-04-08 18:05:20 +03:00
Gustas
c525c48d25
Make sure submarines don't smoke underwater
2023-03-26 20:24:30 -05:00
Gustas
f90dba2c6b
Add ^Submarine and make submarines inherit it
2023-03-26 20:24:30 -05:00
Mustafa Alperen Seki
87eca8f2c0
Fix colors of paratroopers in the missions.
2023-03-26 17:49:02 -05:00
Mustafa Alperen Seki
960f829221
Move Soviets palette index definition to campaign-palettes.yaml.
2023-03-26 17:49:02 -05:00
Matthias Mailänder
37afd6094e
Rename GiveMcvCrateAction to GiveBaseBuilderCrateAction.
2023-03-07 12:53:31 +02:00