Commit Graph

217 Commits

Author SHA1 Message Date
Gustas
e28f45f785 Use interpolated facings for submarines 2023-03-26 20:24:30 -05:00
abcdefg30
64933ed04b Fix sequence inheritance defined in yaml
Nodes need to be placed after "Inherits" nodes so that they take
precedence over the inherited nodes.
2023-03-11 20:56:32 +01:00
Paul Chote
1f3403717b Fix negative sequence lengths. 2023-03-10 20:11:33 +02:00
Paul Chote
5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Gustas
b619dd14c5 Remove sniper 2022-12-21 21:56:24 -06:00
Gustas
542c5dcfc3 Cleanup directional cursor yaml 2022-08-08 23:28:51 +02:00
AspectInteractive2
a1a50d6c98 Added rotation logic to the renderer to enable the use of Interpolated Facings. 2022-07-17 17:03:53 +02:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Zimmermann Gyula
a13d046304 Add twinkle effects to the gems. 2021-10-02 20:17:03 +02:00
reaperrr
55967035d9 Update RA wcrate.shp
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00
Smittytron
788f0f3e24 Change Z-offsets that overlap Service Depot 2021-02-14 14:31:50 +00:00
Paul Chote
b3821e71dc Fix Tanya's prone firing animations. 2021-02-02 23:05:07 +01:00
reaperrr
5ba662cfae Fix RA inf death anims playing too fast 2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d Fix Tanya firing animation. 2021-01-29 15:04:42 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
9cf38c1784 Increase Pillbox muzzle anim length
Length of muzzle anim now roughly matches the length
of the sound and impact animations.
2020-09-20 20:34:44 +02:00
abcdefg30
dbe824d4e5 Correct "offseted" to "offset" 2020-08-16 15:02:56 +02:00
Matthias Mailänder
4961b0943b Add a text base spy disguise decoration. 2020-07-05 21:43:12 +02:00
Paul Chote
acb5245a28 Restore correct palette and voices for RA civilians.
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
reaperrr
336e2a10e0 Fixed RA STNK turret not using fudged facings 2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Matthias Mailänder
31d98cc802 Reduce the electro death loop length. 2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272 Use the original elongated tesla zap death animation. 2020-02-23 16:41:57 +01:00
reaperrr
aa953ba5a1 Remove unused and buggy stand2 sequence from ants
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773 Fix zombie stand2 sequence and run tickrate 2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7 Adjusted die sequence length of zombie 2019-10-14 17:28:46 +02:00
Paul Chote
6702395357 Fix flare animation definition in RA and TD. 2019-08-25 15:24:32 +02:00
Punsho
9ac3d7507c Add Fake Allied Barracks to RA 2019-07-21 23:59:14 +02:00
Punsho
37325dbfc7 Reskin Hind with Black Hawk sprite 2019-07-13 01:10:30 +02:00
teinarss
ffd3834849 Lock mouse position 2019-06-27 23:34:16 +02:00
Paul Chote
760a2b483e Fix RA/TD map editor copy/paste tile definitions. 2019-06-02 16:09:12 +02:00
Paul Chote
3b2b093e0e Use original RA and TD footprint artwork. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
reaperrr
0eb0a5a2bd Add WithHarvesterSpriteBody
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
abcdefg30
14a4c47758 Increase the ZOffset of ore and gem mines in RA 2019-04-12 00:11:47 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
abcdefg30
d0c2dbcbb0 Let civilians use the normal stand animation when panicking 2019-03-09 11:57:45 +01:00
Dylan Manitta
f5d12bfde1 Add ant mission 1 2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Smittytron
72923b9572 Merge Hijacker into Thief 2018-12-07 17:38:24 +03:00
Ivaylo Draganov
db64dc82c3 Fix damaged-idle sequence of RA refinery 2018-11-16 21:33:23 +01:00
reaperrr
e05baf6ec7 Reduce RA helipad reload animation speed
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Smittytron
e57f1dcd8c Fix death sequences of Chan, Einstein, and Delphi 2018-08-05 12:57:11 +02:00
Smittytron
a44e36cb04 Add hijacker idle sequence 2018-07-29 01:39:18 +02:00
abcdefg30
1513068114 Remove wrong idle sequences from medic and mechanic 2018-07-28 16:58:29 +01:00
Paul Chote
d5399aaf6b Fix MCV deploy erasing Chronoshift history.
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.

If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Smittytron
01d10f392d Fix RA death animations 2018-07-04 23:01:47 +02:00
Paul Chote
afc5a54ab5 Remove unused gate sequences.
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00
Paul Chote
74971cfbb1 Add hospital heal indicators to RA. 2018-06-02 18:12:08 +02:00