Commit Graph

5299 Commits

Author SHA1 Message Date
reaperrr
b8e64df4b1 Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining,
which can do nothing LeavesTrails doesn't cover by now.
2021-03-27 18:42:57 +00:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Smittytron
852241d98e Add Allies05c 2021-03-27 14:46:11 +01:00
Smittytron
8deba81214 Add Allies05b 2021-03-27 13:55:27 +01:00
Smittytron
887a093f46 Add Counterstrike mission Siberian Conflict 3: Wasteland 2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d Fix whitespace issues in RA mission browser 2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4 Add AI infantry production to Soviet02a 2021-03-27 13:25:22 +01:00
Smittytron
58a6333834 Add AI infantry production to Soviet02b 2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f Use correct sprite for Moneycrate 2021-03-27 13:25:22 +01:00
Smittytron
79404cd397 Link campaign-global.lua to remaining missions 2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2 Remove fake building overrides from Survival01 2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c Remove fake building overrides from Allies02 2021-03-27 13:25:22 +01:00
Matthias Mailänder
e13fd4816e Extract the directory if the registry value points to a filename. 2021-03-20 18:42:02 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
3ff1888d74 Fail Situation Critical if Volkov is killed before entering the world. 2021-03-13 15:55:24 +00:00
Paul Chote
a0d75d1e63 Fix rendering artifacts with RA's dialog5 background. 2021-03-05 18:33:39 +01:00
Smittytron
788f0f3e24 Change Z-offsets that overlap Service Depot 2021-02-14 14:31:50 +00:00
Smittytron
e9a6a3afc5 Add clarifying objective to Monster Tank Madness 2021-02-12 02:30:12 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Ivaylo Draganov
641b05eb21 Split settings panels logic and add support for custom panels 2021-02-08 11:25:50 +01:00
Smittytron
e807664437 Add TanyaRescued speech notification to Downunder 2021-02-06 01:18:48 +01:00
Smittytron
e46440b94f Correct the ownership of walls in Allies05a 2021-02-06 01:18:48 +01:00
Smittytron
30ea1e23b4 Delay SendReinforcements() to split notifications 2021-02-06 01:18:48 +01:00
Smittytron
4db2fd980a Kill pillboxes with barrels in Soviet01 2021-02-06 01:18:48 +01:00
Smittytron
9580d61fb0 Fix spaces in Monster Tank Madness 2021-02-06 01:18:48 +01:00
Smittytron
27aefcc0ce Fix tabs in Ant01 2021-02-06 01:18:48 +01:00
Smittytron
b8b1a4930c Change BarrelExplode CreateEffect to large_napalm 2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb Change BarrelExplode to use FireDeath 2021-02-05 23:41:03 +01:00
Paul Chote
b3821e71dc Fix Tanya's prone firing animations. 2021-02-02 23:05:07 +01:00
abcdefg30
115984054d Increase the reload delay of the prison colt to match the normal colt 2021-01-31 22:35:42 +00:00
abcdefg30
69addda86c Fix the gun sounds not playing in Allies05a 2021-01-31 22:35:42 +00:00
Smittytron
c2379f251d Fix crash in Allies 05a on SamBarrel kill 2021-01-31 18:52:47 +01:00
Smittytron
f767c24601 Remove SpawnActorOnDeath from civilian structures 2021-01-30 13:47:14 +01:00
reaperrr
5ba662cfae Fix RA inf death anims playing too fast 2021-01-30 01:23:39 +00:00
Paul Chote
d6d0fd597d Fix Tanya firing animation. 2021-01-29 15:04:42 +01:00
Paul Chote
547b6d19dc Reduce Tanya firing rate. 2021-01-29 15:04:42 +01:00
Matthias Mailänder
8f06b0a836 Add a "structure sold" notification. 2021-01-27 22:51:58 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
reaperrr
808c5f0951 Remove ScriptTriggers from map deco actors
Removes it from destroyed fields, trees and rocks in RA and C&C.

This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
2021-01-16 00:44:03 +00:00
Paul Chote
207e09fea9 Add plumbing for mod-defined terrain loaders. 2021-01-11 21:57:55 +01:00
Paul Chote
2eee911c58 Fix infantry freezing death animations in Top o' the World mission. 2021-01-11 11:32:38 +01:00
Paul Chote
bb65646c4d Fix Grenadier death animation in Sarin Gas 3 mission. 2021-01-11 11:32:38 +01:00
Paul Chote
02a2624bcc Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
2021-01-10 22:23:52 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Smittytron
514652bb6a Add Aftermath mission Shock Therapy 2021-01-10 02:34:50 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
Smittytron
b44a9ab5fc Fix palettes in Fall of Greece 1 2021-01-02 22:43:28 +01:00
Smittytron
e34255b0b2 Add campaign-palettes to missions lacking it 2021-01-02 22:43:28 +01:00
abcdefg30
1d4891b017 Rename several MP traits 2020-12-31 12:09:56 +01:00