Paul Chote
a6d38c9260
Fix temperate tileset naming.
2015-06-21 09:31:22 +01:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Oliver Brakmann
b50ea207f1
Merge pull request #7709 from Mailaender/lint-sequences
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Added checks for missing sequence entries
2015-06-20 23:19:55 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
7424f32b2f
document Country trait
2015-06-20 22:22:59 +02:00
Oliver Brakmann
fc7df415d7
Merge pull request #8394 from Mailaender/map-container-nre
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Fixed a null reference exception in Map.Save
2015-06-20 21:06:00 +02:00
abcdefg30
5a74495432
Merge pull request #8484 from HenrytheSlav/soviet05
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Added soviet05
2015-06-20 16:33:30 +02:00
HenrytheSlav
197015f056
Added soviet05
2015-06-20 16:27:00 +02:00
Matthias Mailänder
330982310c
avoid a null reference exception
2015-06-20 15:56:26 +02:00
Oliver Brakmann
ea051644a3
Merge pull request #8412 from Mailaender/lint-voices
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Added a lint rule to detect missing voice definitions
2015-06-20 15:46:10 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc
miniyaml junk removal and add missing new lines
2015-06-20 12:13:22 +02:00
Matthias Mailänder
430126c711
fix missing braces
2015-06-20 12:12:05 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
Matthias Mailänder
264a63e58c
move GetFieldValues to shared LintExts
2015-06-20 10:47:28 +02:00
Pavel Penev
dcae3c9dca
Merge pull request #8357 from Mailaender/fix-colorpicker-nre
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Fixed a crash in color picker logic when using the in-game editor
2015-06-20 10:43:40 +03:00
Matthias Mailänder
26a8ffb91d
set the world owner for color picker logic
2015-06-20 08:19:06 +02:00
Oliver Brakmann
24f1599122
Merge pull request #8477 from pchote/actor-visibility
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Move actor visibility checks out of Shroud
2015-06-19 23:38:23 +02:00
Paul Chote
0677c309f3
Move Shroud.IsTargetable to Player.
2015-06-19 22:02:08 +01:00
Paul Chote
1eb1841f2b
Hide TD C17 (which has no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
9715139b8f
Hide D2K aircraft (which have no sight) under fog.
2015-06-19 22:02:08 +01:00
Paul Chote
6762e033e2
Add lint rule.
2015-06-19 22:02:07 +01:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
Paul Chote
0fdc0f9bc2
Update TD rules.
2015-06-19 22:02:07 +01:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
Paul Chote
983951c290
Update TS rules.
2015-06-19 22:02:06 +01:00
Paul Chote
b887d2bfd7
Introduce IDefaultVisibility.
2015-06-19 22:02:06 +01:00
Paul Chote
0a2757d0e0
Remove Shroud.IsExplored(Actor) and IsVisible(Actor).
2015-06-19 22:01:48 +01:00
Pavel Penev
e7a64ffec4
Merge pull request #8388 from reaperrr/selectable-refactor1
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Selectable bounds/selection box refactor
2015-06-19 13:43:30 +03:00
reaperrr
3e57145cfa
Updated upgrade rules
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Now all they do is remove the Selectable trait when the Selectable boolean is false, and just remove the boolean if it's true.
2015-06-19 12:27:30 +02:00
reaperrr
61ea21005a
Update CustomSelectionSize description
2015-06-19 12:27:28 +02:00
reaperrr
3bcf0aab00
Move SelectionDecorations to Traits\Render
2015-06-19 12:27:27 +02:00
reaperrr
f5771571c1
Fix Selectable style nits and description
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Silence Travis
2015-06-19 12:26:19 +02:00
reaperrr
f2d8e32b01
Selection box size now defaults to Selectable.Bounds if VisualBounds are null
2015-06-19 12:26:16 +02:00
Matthias Mailänder
87325d96a9
Merge pull request #8413 from moviuro/better-launch-scripts
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launch-dedicated.sh: Support passing args from CLI
2015-06-19 07:23:38 +02:00
abcdefg30
5a47beeb64
Merge pull request #8453 from clemty/upstream/mapfix
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fix mapping errors in shipped maps
2015-06-18 22:18:27 +02:00
clemty
d7ec296e8a
fixes mapping errors in shipped maps
2015-06-18 21:21:02 +02:00
abcdefg30
63554cfddb
Merge pull request #8502 from pchote/cross-mod-state
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Don’t switch mods from inside button click handlers.
2015-06-18 17:34:16 +02:00
Paul Chote
75210b692e
Don’t switch mods from inside button click handlers.
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Fixes screen flickering and desyncs when returning to the mod chooser.
2015-06-17 21:55:48 +01:00
Pavel Penev
86af468ee4
Merge pull request #8400 from Mailaender/dedicated-validatecommand-nre
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Fixed a NullReferenceException in LobbyCommands.ValidateCommand
2015-06-17 23:54:49 +03:00
reaperrr
2986277490
Improved SelectionDecoration description & removed ISelectionDecoration interface
2015-06-17 21:37:24 +02:00
Paul Chote
e3ad118249
Merge pull request #8387 from RoosterDragon/one-temp-buffer
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Create only one scratch vertex buffer for rendering
2015-06-17 18:19:28 +00:00
reaperrr
b6bbd11c83
Fix crate tooltips
2015-06-17 20:14:02 +02:00
reaperrr
a1fa43966b
Newlines to improve readability of SelectionDecorations.
2015-06-17 20:14:01 +02:00
reaperrr
875d8bac06
Move debug target path rendering to SelectionDecorations
2015-06-17 20:14:00 +02:00
reaperrr
c23ee1be2e
Remove Selectable boolean from Selectable trait
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Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
2afa3cfa3a
Slightly changed D2k barracks footprint
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Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
a9477ddc2d
Changed back TD power plant footprints to 2x2 impassable
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Reason 1: The art doesn't really look like that cell should be passable.
Reason 2: This falls within Selectable Bounds and can therefore be exploited to protect turrets and towers, while making it impossible to collect crates or squish infantry on this cell.
2015-06-17 20:13:57 +02:00
reaperrr
e30ede3971
Change Bounds/add VisualBounds in TS mod
2015-06-17 20:13:56 +02:00