Commit Graph

2657 Commits

Author SHA1 Message Date
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
13cf193640 Lint check for invalid building footprint definitions. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
e0b77a8517 Add configurable DamageState/Type filters to WithSmoke. 2016-05-28 15:41:27 +02:00
RoosterDragon
773eb25917 Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
2016-05-28 13:37:09 +01:00
reaperrr
629f17b430 Merge pull request #11294 from Mailaender/generic-demolition
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
reaperrr
2fe91cd1a2 Make vertical range of UpgradeActorsNear customizable 2016-05-26 22:47:48 +02:00
reaperrr
b0e90989a6 Add plumbing for customizable vertical ProximityTrigger range
And check DistanceAboveTerrain instead of just vertical distance to upgrade
source.
This is necessary to avoid situations where an actor is technically on the right
vertical distance above/below ground, but not upgraded because it is located on a lower/higher terrain level than the upgrade source.
2016-05-26 22:47:45 +02:00
Matthias Mailänder
d787f40388 Merge pull request #11142 from abcdefg30/captureOld
Add support for playing a "LoseNotification" to the old owner through CaptureNotification
2016-05-26 19:57:58 +02:00
Matthias Mailänder
2a27c329c5 Merge pull request #11276 from reaperrr/fix-ticktank-autotarget
Fix AutoTarget handling of multiple/upgradable Attack* traits
2016-05-26 19:44:13 +02:00
Matthias Mailänder
6803de9539 Make the cursor configurable and expose it to Trait docs. 2016-05-26 19:28:38 +02:00
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
reaperrr
95795c5198 Move EditorTilesetFilter to Mods.Common 2016-05-26 11:54:48 +02:00
reaperrr
e7517e7bfa Moved DrawLineToTarget from Game to Mods.Common 2016-05-26 11:38:39 +02:00
reaperrr
54891ed4bd Moved RejectsOrders and ValidateOrder from Game to Mods.Common 2016-05-26 11:37:39 +02:00
reaperrr
bdb7c80f42 Moved FlashTarget to Mods.Common
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
b254d5fa88 Merge pull request #11348 from reaperrr/clean-effects
Remove redundant Effects
2016-05-26 07:52:12 +02:00
Zimmermann Gyula
785f883d41 Do not try to tick undefined parachute shadows. 2016-05-25 12:50:24 +02:00
reaperrr
122035c36c Remove Smoke effect and use SpriteEffect instead 2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc Remove Corpse effect and use SpriteEffect instead 2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf Remove Explosion effect and use SpriteEffect instead 2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676 Move WorldInteractionControllerWidget and SpriteEffect to Common 2016-05-23 23:30:48 +02:00
reaperrr
6089599b3f Make AutoTarget handling of AttackFollow more robust
At least in theory, it's possible for an actor to have multiple AttackFollow traits, or AttackFollow is disabled initially but enabled via upgrade later.
To avoid crashes or other issues, let's play it safe and take the same approach as with AttackBase look-ups.
2016-05-23 20:28:02 +02:00
reaperrr
2a19f66a0e Make AutoTarget able to handle multiple Attack* traits 2016-05-23 20:28:02 +02:00
reaperrr
1b6f67e9ee Improve AutoTarget code readability 2016-05-23 20:28:02 +02:00
reaperrr
d5915431dd Made AutoTarget upgradable 2016-05-23 20:28:02 +02:00
abcdefg30
6682a4e97e Merge pull request #11290 from Mailaender/d2k-shellmap-editor-crash
Fixed a crash when loading the Dune 2000 shellmap in the map editor
2016-05-23 01:11:34 +02:00
Oliver Brakmann
8d3320c0e3 Add a lint check to ensure mpspawns are owned by the world owner 2016-05-22 12:55:35 +02:00
Oliver Brakmann
392dd7db3f Merge pull request #11112 from reaperrr/improve-LeavesTrails
Add facings support and other controls to LeavesTrails
2016-05-21 12:36:13 +02:00
reaperrr
dbd7606667 Move SpriteEffect facing parameter to the end
To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
Oliver Brakmann
149271f71e Merge pull request #11291 from reaperrr/fix-10111-para
Some WithParachute fixes
2016-05-20 20:18:53 +02:00
reaperrr
60557e59f1 Merge pull request #11284 from Mailaender/net-4-eol
Updated to .NET version 4.5
2016-05-20 15:30:57 +02:00
Matthias Mailänder
5029ac705f Update to .NET 4.5 2016-05-19 21:24:21 +02:00
Oliver Brakmann
b4664d1ec5 Merge pull request #11192 from reaperrr/fix-effectwh
Fix direct hit check in CreateEffectWarhead
2016-05-18 21:52:30 +02:00
Oliver Brakmann
8319dfa70e Merge pull request #11298 from Mykogen/fix-queue-batching
Shift+hotkey queues 5 units for production. Fixes #5544
2016-05-16 21:35:53 +02:00
Tamás Viszkok
522e937597 Hotkeys for move viewport to map edge 2016-05-16 20:26:59 +02:00
reaperrr
9707cd9be9 Merge pull request #11299 from reaperrr/dmgstate-upgrade
Introduce trait granting upgrades at specified DamageStates
2016-05-16 20:00:53 +02:00
reaperrr
407a061c0a Merge pull request #11176 from pchote/lobby-trait-checkbox-prep
Query lobby checkbox state via their owning traits.
2016-05-16 19:00:35 +02:00
reaperrr
9cca92942e Merge pull request #11130 from viszkoktamas/viewportBookmark
Add hotkeys for save areas of the map
2016-05-16 18:37:56 +02:00
Viszkok Tamás
a89376daf0 Added hotkeys for save areas of the map 2016-05-16 14:01:49 +02:00
reaperrr
d03eaaaac0 Introduce UpgradeOnDamage trait 2016-05-16 02:41:12 +02:00
Mykogen
2bbbdbeedb Shift+hotkey queues 5 units for production. Fixes #5544 2016-05-16 00:02:00 +02:00
Matthias Mailänder
fc523ae953 Print actor information instead of the function name. 2016-05-15 16:21:32 +02:00
reaperrr
51194059b3 Fix WithParachute shadow position on elevated terrain 2016-05-15 16:05:15 +02:00
reaperrr
c2f537a43d Move parachute shadow anim ticking from Render to Tick 2016-05-15 16:04:01 +02:00
reaperrr
a670ea4bad Remove ITraitInfo from WithParachuteInfo
ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
2016-05-15 16:00:51 +02:00
Matthias Mailänder
0d500f4bb2 Merge pull request #11270 from reaperrr/fix-td-fieldcrash
Make FrozenUnderFog footprint include '_'
2016-05-15 15:40:08 +02:00
reaperrr
e59c7a8b1f Make FrozenUnderFog count passable footprint cells
To avoid crashing on actors with only passable footprint cells.
2016-05-15 14:56:08 +02:00
reaperrr
c201558023 Merge pull request #10714 from Mailaender/import-rules
Added basic RA2/TS mod rules importers
2016-05-15 14:46:24 +02:00
reaperrr
794db5a2f1 Play reload sounds only to owner 2016-05-15 13:53:21 +02:00