Commit Graph

3528 Commits

Author SHA1 Message Date
Paul Chote
f5f84244eb Remove map download support. 2014-03-21 23:33:14 +13:00
Paul Chote
1020d45664 Split lobby map preview into its own logic class. 2014-03-21 23:33:14 +13:00
Paul Chote
3f9e89a746 Fix retaliation against garrisoned actors. 2014-03-21 10:03:54 +13:00
Paul Chote
4555157ed2 Display fire ports in the combat debug overlay. 2014-03-21 10:03:54 +13:00
Paul Chote
1878713866 Allow RenderRangeCircle to specify a fallback range. 2014-03-21 10:03:54 +13:00
Paul Chote
387a5ded4b Add AttackGarrisoned for allowing passengers to shoot outside. Fixes #4483. 2014-03-21 10:03:53 +13:00
Paul Chote
d7d00fffef Move MuzzleFlash definition onto Armament. 2014-03-21 10:03:53 +13:00
Paul Chote
11d4567b5d Allow maps to define custom initial cargo and fix initial notification. 2014-03-21 10:03:53 +13:00
Paul Chote
ea79eb28fc Allow Attack* to control a subset of armaments. 2014-03-21 10:03:53 +13:00
Paul Chote
9d1526f4e7 Clean up Attack*. 2014-03-21 10:03:53 +13:00
Paul Chote
96cc1276c2 Add BuildComplete property to Building and start initially locked. 2014-03-21 10:03:53 +13:00
Paul Chote
0ca7ee280f Move unwanted AttackBase logic to the individual Armaments. 2014-03-21 10:03:53 +13:00
Matthias Mailänder
b31240ccc5 Merge pull request #4919 from pchote/mine-fixup
Remove duplication between Immobile and Mine.
2014-03-20 13:40:31 +01:00
Matthias Mailänder
400bb26e94 Merge pull request #4912 from pchote/exits
Clean up mobile world insertion.
2014-03-20 11:58:46 +01:00
Matthias Mailänder
88e1ecd2a4 Merge pull request #4920 from pchote/beacon-posters
Add beacon posters to TD
2014-03-20 11:46:22 +01:00
Matthias Mailänder
468df7986a Merge pull request #4921 from pchote/mod-browser-fix
Remove incorrect padding from the top of the mod browser list.
2014-03-20 11:40:12 +01:00
Matthias Mailänder
c0f10dc5c1 Merge pull request #4923 from pchote/td-ui-consistency
TD menu layout improvements.
2014-03-20 11:36:38 +01:00
Paul Chote
8535e8d257 Add settings tab to TD lobby. Partially fixes #4770. 2014-03-20 22:53:19 +13:00
Paul Chote
3355add49d Remove incorrect padding from the top of the mod browser list. 2014-03-20 22:34:42 +13:00
Paul Chote
94e30503a7 Allow support powers to define a poster image for beacons. 2014-03-20 22:13:11 +13:00
Paul Chote
4b09ecd630 Remove duplication between Immobile and Mine. 2014-03-20 21:54:06 +13:00
Paul Chote
c223e23572 Remove RenderInfantry dependency on Mobile. 2014-03-19 14:28:38 +13:00
Paul Chote
2b3e116f74 Remove RenderLandingCraft dependency on Mobile. 2014-03-19 14:28:38 +13:00
Paul Chote
de735fbd27 Use MoveIntoWorld for transports. Fixes #4758. 2014-03-19 14:28:38 +13:00
Paul Chote
262e0fc484 Use MoveIntoWorld for Enter activities. 2014-03-19 13:40:33 +13:00
Paul Chote
8b3b894fc5 Use MoveIntoWorld for production. 2014-03-19 13:40:33 +13:00
Paul Chote
ac5a4589ea Add IMove.MoveIntoWorld and IMove.VisualMove. 2014-03-19 13:40:32 +13:00
Paul Chote
dfbce62024 Don't show the main menu when returning to the server browser.
Fixes #4902.
2014-03-19 12:25:30 +13:00
Paul Chote
c01c5ff72d Actors outside the world can't grant buildable area. 2014-03-18 15:46:07 +13:00
Paul Chote
972f3ae8dc Don't stomp over other building's influence. 2014-03-18 15:46:07 +13:00
Paul Chote
e367ce4457 Fix BuildingInfluence style nits. 2014-03-18 15:46:07 +13:00
Paul Chote
9f31304743 Don't notify when the world attacks your base. 2014-03-18 15:28:49 +13:00
Paul Chote
e6c041e53f Fix PBOG and Building to support concrete placement. 2014-03-18 15:28:49 +13:00
Paul Chote
cc34a40ebc Add RemoveImmediately trait for things that should only exist for one tick. 2014-03-18 15:28:49 +13:00
Paul Chote
50d89629a2 Add BuildableTerrainLayer and LaysTerrain traits. 2014-03-18 15:28:49 +13:00
Paul Chote
3050cff67c Support concrete bibs in D2K. 2014-03-18 15:28:48 +13:00
Matthias Mailänder
9209c52cb5 Merge pull request #4891 from cjshmyr/spy-health
Fix enemy spies showing an enemy health bar when disguised as an ally - closes #4780
2014-03-17 20:55:58 +01:00
Matthias Mailänder
7cfe18d332 Merge pull request #4878 from pchote/mapcache
Reorganize map management and preview generation
2014-03-17 20:49:58 +01:00
Curtis Shmyr
76f7e87633 Add Actor.IsDisguised 2014-03-16 19:37:38 -06:00
Matthias Mailänder
77c0d4b7fb Merge pull request #4881 from joncloud/bleed
Fixed #4697 disconnect button label in single-player
2014-03-16 22:30:57 +01:00
joncloud
cd43bf118b Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player.
Fixed #4697 - Corrected a misspelled hotkey.
2014-03-16 13:45:01 -07:00
Paul Chote
2106393122 Simplify the server browser code. 2014-03-16 21:46:00 +13:00
Paul Chote
a501828660 Simplify the map chooser code. 2014-03-16 21:45:59 +13:00
Paul Chote
4c4783262f Simplify the replay browser code. 2014-03-16 21:45:59 +13:00
Paul Chote
c30b18a9d6 Introduce MapCache and MapPreview for improved UI map previews. 2014-03-16 21:45:59 +13:00
Paul Chote
63068d5a7c Fix Map.GetSpawnPoints to return CPos. 2014-03-16 21:45:59 +13:00
Paul Chote
3392d00294 More style fixes.
Also fixes bogus recursive storage of OnGameStart
when a player is disconnected from the server.
2014-03-16 21:45:59 +13:00
Matthias Mailänder
e4d5404c6c StyleCop 2014-03-16 21:45:59 +13:00
Matthias Mailänder
634567f98e don't display headers when player panel is invisible 2014-03-16 21:45:58 +13:00
Matthias Mailänder
fafd9e81a9 convert to Unix line endings 2014-03-16 21:45:58 +13:00