Matthias Mailänder
c1453791d0
Merge pull request #4858 from cjshmyr/spyfix
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Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
f8f60e52bc
Replace Spy* with Disguise* for certain classes
2014-03-15 14:20:57 -06:00
Matthias Mailänder
4768c3d6a5
map password field Enter/ESC to buttons
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closes #4869
2014-03-15 12:37:47 +01:00
Curtis Shmyr
8576c24988
Add IEffectiveOwner trait
2014-03-14 19:36:51 -06:00
Paul Chote
baf3c55f26
A simple fix for BelowUnits breaking z-offsets.
2014-03-14 18:52:47 +01:00
Matthias Mailänder
5d9b2d8b6e
Merge pull request #4855 from ScottNZ/phase-transport
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Improve cloaking logic and add phase transport
2014-03-14 11:40:18 +01:00
ScottNZ
acea219f55
Remove actor generation increment when entering cloak
2014-03-14 22:33:37 +13:00
ScottNZ
15019d5b06
Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc
2014-03-14 22:33:35 +13:00
ScottNZ
f80710ac7a
Let cloaked units optionally uncloak when unloading
2014-03-14 22:33:34 +13:00
Paul Chote
d5edbc2bc7
Tick the game timer status independently of the game rate.
2014-03-14 10:07:54 +01:00
Paul Chote
45ad52f737
Adjust C&C replay UI.
2014-03-14 10:07:54 +01:00
Matthias Mailänder
0c20e38443
add a pause/slowdown/play/fastforward button for replays
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closes #4633
2014-03-14 10:07:54 +01:00
Matthias Mailänder
c5ef9cbfb2
moved internal time step setting to Game
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player should not be able change it as it is not synced yet
2014-03-14 10:07:32 +01:00
Matthias Mailänder
fbf408b886
add a spectator player that shares shroud with everyone
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closes #4607
2014-03-13 21:57:59 +01:00
Paul Chote
acda996227
Remove airstrike beacon when the attack begins.
2014-03-13 01:03:24 +13:00
Paul Chote
d7d12ef799
Rework airstrike flare and camera spawning.
2014-03-13 01:03:24 +13:00
Paul Chote
91ea2d978f
Don't render GravityBombs that are obscured by fog.
2014-03-13 00:59:36 +13:00
Paul Chote
0a4423a9b8
Rename Waypoint -> Immobile and move it into Mods.RA.
2014-03-13 00:59:35 +13:00
Pizzaoverhead
ce49d5df5e
Display an "outside range" cursor for attacks.
2014-03-12 23:50:08 +13:00
Paul Chote
2fd47ee743
Remove some unnecessary trait/info lookups from AttackBase.
2014-03-12 23:50:08 +13:00
Paul Chote
113bfe5311
Make Attack*Info plumbing consistent.
2014-03-12 23:50:08 +13:00
Paul Chote
116e4acda3
Fix style nits in other Attack traits (no logic changes).
2014-03-12 23:50:08 +13:00
Paul Chote
a8bd25a6a5
Clean up AttackPopupTurreted.
2014-03-12 23:50:08 +13:00
Paul Chote
93c8be4e79
Clean up AttackOmni.
2014-03-12 23:50:07 +13:00
Paul Chote
6d95c93bea
Clean up AttackCharge.
2014-03-12 23:50:07 +13:00
Paul Chote
20b88fd904
Remove World.FrameNumber.
2014-03-12 17:19:29 +13:00
Paul Chote
a7d6f717c4
Overhaul ingame timer displays. Fixes #3062 .
2014-03-12 17:19:06 +13:00
Stephen Holdaway
bd077d337f
Set ProductionItem build time when building starts
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The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.
This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
2014-03-09 14:56:54 +13:00
Mknsri
2ea184e89e
Fix #4350 - Spy not disappearing
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Spy now calls .Destroy() and is removed from minnimap upon infiltration
2014-03-08 16:18:31 +02:00
ScottNZ
d36dc41429
Fix GuardOrderGenerator's GetCursor crash. Closes #4821 .
2014-03-08 22:56:32 +13:00
Matthias Mailänder
fd4aa222f7
Merge pull request #4803 from reaperrr/obelisk-fix2
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Building charge improvements
2014-03-07 18:54:17 +01:00
reaperrr
c1954f498b
Fixes unused fields.
2014-03-07 14:28:22 +01:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
Paul Chote
1d9681a1d2
Merge pull request #4768 from Mailaender/map-sequences
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Fixed map.yaml sequences being ignored
2014-03-07 22:19:31 +13:00
reaperrr
8a318cad9b
Un-hardcodes charge sequence name.
2014-03-06 20:31:58 +01:00
reaperrr
2319709749
Renamed AttackTesla into AttackCharge and improved it.
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Delay for initial charge is no longer hard-coded and can be customized now.
Same for delay between each charge.
Changed default MaxCharges to 1.
Added descriptions (except for MaxCharges since it's self-explanatory).
2014-03-06 20:26:48 +01:00
Matthias Mailänder
a980d82162
Merge pull request #4694 from Unit158/fix
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Changed things to do with Shroud to WRange. Updated Utility. Closes #4679
2014-03-06 08:51:45 +01:00
Matthias Mailänder
6480fd7601
Merge pull request #4761 from ScottNZ/lua-desert-shellmap
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Port the desert shellmap to Lua
2014-03-06 08:11:34 +01:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Chicken man
cf3cc43a28
Changed things to do with Shroud to WRange. Updated Utility.
2014-03-05 17:30:33 -05:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Matthias Mailänder
2165518418
Merge pull request #4393 from cjshmyr/nametag
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Added RenderNameTag trait for actors
2014-03-05 23:00:11 +01:00
Matthias Mailänder
cb43581c91
also check map.yaml Sequences:
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closes #4765
2014-03-03 15:52:56 +01:00
Matthias Mailänder
2072f48ef7
Merge pull request #4721 from Smilex/A10_vision
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closes #4696
closes #4687
2014-02-24 22:11:17 +01:00
Ian T. Jacobsen
394e230545
Added INotifyKilled to AttackBomber
2014-02-24 19:43:01 +00:00
Ian T. Jacobsen
6d4eada679
Added a camera to the A10. That spawns as they attack, and is destroyed as they leave
2014-02-24 19:36:38 +00:00
Matthias Mailänder
d7b891d995
Merge pull request #4682 from ScottNZ/beacon
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closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
ScottNZ
338fb38bd3
Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
2014-02-23 13:14:00 +13:00
Matthew Uzzell
c6b0e37f7e
updated the AllowSpectate variable to be AllowSpectators
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added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d
edited the LobbyLogic to include a spectator toggle in the server admin dropdown.
2014-02-22 21:55:34 +00:00