reaperrr
a422f03c0a
Makes CrateEffect color palette customizable.
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CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
e861e7c07e
port harvester documentation to the new inline Desc format
2014-04-28 09:41:24 +02:00
reaperrr
49b35dca6e
Add UseInfantryDeath option to RenderInfantry trait.
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This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.
Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Matthias Mailänder
7517cbb941
Merge pull request #5197 from pavlos256/minor-cleanup
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Minor cleanup
2014-04-27 18:33:13 +02:00
Matthias Mailänder
0da6ab6c20
Merge pull request #5185 from reaperrr/rank-palette
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Makes rank chevron palette customizable
2014-04-27 18:04:20 +02:00
Pavlos Touboulidis
c28faffa45
Remove custom Stopwatch wrapper
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Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Oliver Brakmann
63f4a0646f
Fix build palette showing too many queued items when BuildLimit is reached
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When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
2014-04-26 16:27:02 +02:00
Paul Chote
e572c0dcb6
Merge pull request #5184 from pavlos256/loading-perf
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Loading performance measurements
2014-04-26 11:17:21 +12:00
Matija H
a0f6038ea6
Facilitated spawn choice at game setup screen.
2014-04-25 23:27:16 +01:00
Pavlos Touboulidis
e5e97c9a11
Fix issue #5149 : Make chat window not autoscroll
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It will autoscroll unless the chat window is open and the scroll
position is not at the bottom.
2014-04-25 16:16:54 +03:00
Sebastien Kerguen
a7c77d4155
Fixes the speed of the blinking READY text (in RA & TD).
2014-04-24 20:22:22 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
Pavlos Touboulidis
035834978d
Make Stopwatch.ElapsedTime() a property and TimeSpan
2014-04-23 00:56:07 +03:00
Matthias Mailänder
082667eeea
Merge pull request #5180 from pavlos256/abort-mission-confirmation
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Closes #4650
2014-04-22 22:09:48 +02:00
Pavlos Touboulidis
e3a12f0f97
Update license headers
2014-04-22 22:49:51 +03:00
Pavlos Touboulidis
6ed6288e53
Hide ingame menu before showing the confirmation dialog
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As a bonus, don't show the confirmation dialog if the game is over.
2014-04-22 22:20:45 +03:00
Pavlos Touboulidis
12e3ee9fda
Issue #4650 : Abort Mission Confirmation
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Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Paul Chote
1a69118f02
Make the ready overlay blink. Fixes #3032 .
2014-04-22 23:49:24 +12:00
Peter Orzell
115df0a828
* Fixed whitespace issue.
2014-04-20 23:12:47 -04:00
Peter Orzell
27ab36d266
* Fixed Bug #5072 : RenderLandingCraft doesn't do an IsInMap check
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https://github.com/OpenRA/OpenRA/issues/5072
2014-04-20 22:05:33 -04:00
Paul Chote
44d57204d0
Merge pull request #4999 from Mailaender/start-game-notification
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Moved StartGameNotification into its own trait
2014-04-21 01:32:29 +12:00
Paul Chote
a3ae84bfdc
Merge pull request #5134 from Mailaender/production-overlay
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Fixed welding animations playing when there are no vehicles produced
2014-04-21 01:27:42 +12:00
Matthias Mailänder
f19fbb1794
StyleCop
2014-04-20 15:26:33 +02:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
Paul Chote
595e56c08b
Merge pull request #5143 from Mailaender/skirmish-bots-forbidden-slots
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Fixed bots being added when the map disallows it
2014-04-21 01:13:03 +12:00
Matthias Mailänder
fcca5a7683
StyleCop
2014-04-20 15:05:43 +02:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
ab3dc92554
only add bots when the map allows it
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fixes #5110
2014-04-20 14:58:57 +02:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
8e05cc9171
Merge pull request #5124 from Mailaender/crane-overlay
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Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Paul Chote
e125e4ab26
Merge pull request #5142 from Mailaender/pixeldouble-hotkey
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Added a new hotkey to trigger pixel doubling
2014-04-21 00:15:25 +12:00
Matthias Mailänder
9d02118e51
don't rotate the radar dish when it is powered down
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closes #3755
2014-04-20 13:30:22 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
48753bdae8
Merge pull request #5133 from ScottNZ/new-menu
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Add singleplayer mission menu to ra/td
2014-04-19 19:38:36 +12:00
Paul Chote
f63a6bce64
Merge pull request #5137 from reaperrr/gravitybomb-palette
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Made GravityBomb palette customizable
2014-04-19 19:23:53 +12:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
reaperrr
9115395fb8
GravityBomb palette can now be customized the same way as for Bullets and Missiles.
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Update CHANGELOG.
Also mentioned Bullets and Missiles since it seems there wasn't an entry for that before.
2014-04-18 23:53:03 +02:00
Matthias Mailänder
9c483a912e
added a new hotkey to trigger pixel doubling
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closes #5122
2014-04-18 17:49:55 +02:00
Matthias Mailänder
cce7d6d7e6
fixed missing LocationInit
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closes #5076
2014-04-18 17:30:04 +02:00
Matthias Mailänder
bf4f58b5c7
StyleCop
2014-04-18 15:38:42 +02:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Matthias Mailänder
a7b401e981
Mods.RA also requires MaxMind.GeoIP2
2014-04-18 09:44:00 +02:00
Matthias Mailänder
c825cb6aca
Merge pull request #5066 from pchote/weapon-cameras
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Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803
Support indefinite beacon duration for support powers that remove the beacon on completion.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724
Make nuke flight time independent from map size.
2014-04-18 18:55:34 +12:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
reaperrr
c9b162ec3c
Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
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This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00