Commit Graph

196 Commits

Author SHA1 Message Date
Psydev
ab7a3bd986 updated pirates & emperors - no TEMPERAT trees
All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.

The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Psydev
77c355422f updated pirates_and_emperors
Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af fixed letters_from_lexington and narrowed map 2014-05-19 05:12:03 -07:00
Paul Chote
05eb56b1e2 Simplify MenuPaletteEffect activation. 2014-05-19 10:24:09 +12:00
Oliver Brakmann
c0610ad1e7 Various fixes to gdi04a
* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Oliver Brakmann
b1c0a1fb11 Fix gunboat/turret battle in gdi01 2014-05-17 10:17:47 +02:00
Psydev
287721dc11 fixed many blemishes on Hegemony or Survival 2014-05-12 21:02:32 -07:00
Psydev
04468725c7 fixed map name of Year_501 2014-05-11 16:32:26 -07:00
Psydev
aadad6256e New map: Pirates_and_Emperors (1vs1) 2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74 New map: Letters_from_Lexington (1vs1) 2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f removed original dead_in_motion map
This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08 renamed and updated credits for dead_in_motion_2 2014-05-11 14:29:42 -07:00
Psydev
060644bd6f updated credits for dettering_democracy maps 2014-05-11 14:26:39 -07:00
Psydev
437e50ec47 updated map credits for Nullpeter by Petrenko 2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6 updated map credits for Llamas 2 2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862 updated map credits for minus_two by petrenko 2014-05-11 14:17:14 -07:00
Psydev
499df0e088 tiny fix to road for Dead in Motion redux 2014-05-09 16:00:04 -07:00
Psydev
d109453b2d New map: White Acres. 2vs2, FFA. 2014-05-09 15:54:15 -07:00
Psydev
ad4a066eea Updated hegemony_or_survival map.
More tiberium in middle, less in base.
2014-05-09 15:51:54 -07:00
Psydev
e7dd0c7244 New map: Year 501 (3vs3) 2014-05-09 15:50:48 -07:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
Oliver Brakmann
801b38dd52 Repaired gdi03 mission. Fixes #5210.
I opted to lower the power consumption for SAM instead of restoring the
original power values for FACT and PROC since those two are available to
the player as well and they would behave slightly different in this
mission than in other ones.
2014-04-30 11:40:46 +02:00
Psydev
3910e54aa1 fixed tiberium tree in lessons_from_kosovo 2014-04-23 08:55:56 -07:00
Psydev
dbb8f7af71 Adding "pressure" map. 2014-04-22 08:45:42 -07:00
Psydev
84b9e797c7 renamed skull valley. now 4p. bridges fixed. 2014-04-22 08:23:25 -07:00
Psydev
0837279d66 Updated & renamed no_escapism. added trees. 2014-04-22 08:17:53 -07:00
Psydev
b8b5ff5cc1 Renamed slippery_slopes. Added blue tib markers. 2014-04-22 07:37:14 -07:00
Psydev
07efd377bc Updated Manufacturing Consent map. Fewer start loc 2014-04-22 07:17:40 -07:00
Psydev
0acc3e9bab Updated Lessons From Kosovo map 2014-04-22 07:17:14 -07:00
Psydev
751e799750 Updated map Dead_in_Motion_redux. Now 2p. 2014-04-22 07:16:19 -07:00
Psydev
938215e4ce Updated Deterring Democracy Plus map 2014-04-22 07:15:30 -07:00
Psydev
79e8391189 Updated Deterring Democracy map. Now 2p. 2014-04-22 07:14:30 -07:00
ScottNZ
22dd2b0a92 Add singleplayer mission menu to ra/td 2014-04-19 15:54:55 +12:00
Paul Chote
7c166449c3 Fix GDI03 airstrike power. 2014-04-18 18:55:34 +12:00
Oliver Brakmann
c0a3a8d09a Add port of scg04ea mission 2014-03-23 14:16:05 +01:00
Paul Chote
d785cc04a2 Merge pull request #4402 from Mailaender/gdi03
Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
Chicken man
a538914d6c Updated maps to work with changes. 2014-03-05 17:30:35 -05:00
Matthias Mailänder
b8c3ceee59 buildable hovercraft in developer mode 2014-02-22 12:58:53 +01:00
Matthias Mailänder
4fc9e0e288 launch a Nod attack after 15 seconds 2014-02-07 15:33:50 +01:00
Matthias Mailänder
5581e6c4d9 third GDI mission recreated in Lua 2014-02-07 15:00:49 +01:00
Matthias Mailänder
e344b95a6f simplified Lua syntax for GDI02 2014-02-01 09:13:14 +01:00
Matthias Mailänder
18d8034153 added mods/cnc Lua scripts 2014-01-19 11:18:35 +01:00
Dan9550
9c13f0dfc3 added nod03b
Finished off nod03b

fixed indentation & inf in front of trees

fixed oil derrick
2014-01-06 05:17:27 +11:00
Dan9550
91050ba458 OnCapture lua trigger & nod03a
Cleaned up nod03a, spaces -> tabs

nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
Paul Chote
1103d63f70 Merge pull request #4399 from Mailaender/gdi02
Recreated the second GDI mission in Lua
2014-01-04 01:52:53 -08:00
Matthias Mailänder
752562dca7 added a description that can be displayed as mission briefing 2014-01-02 17:43:16 +01:00
Matthias Mailänder
7af935469d hide GDI soldiers behind trees 2014-01-02 16:15:07 +01:00
Matthias Mailänder
93da201b81 added the second GDI mission 2013-12-31 20:03:31 +01:00
Matthias Mailänder
4a4885a905 ported first Nod mission to Lua 2013-12-31 12:53:24 +01:00
Matthias Mailänder
ec3f44e536 remove redundant MissionIsOver check in Tick 2013-12-30 09:28:40 +01:00