Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
1544f24663
Implement experience multipliers.
2017-01-15 20:33:26 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
reaperrr
d9d1fe2e73
Move VisibilityType enum to TraitsInterfaces
...
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
2016-12-10 13:45:12 +01:00
Paul Chote
3f0b33992c
Rewrite UpgradeManager implementation to suit conditions.
2016-11-20 13:55:47 +00:00
reaperrr
162fef3da1
Fix style nit
2016-11-05 18:54:41 +01:00
reaperrr
ad6ea52bff
Make IPowerModifier require explicit implementation
...
Plus some 'collateral' explicit implementations on the affected traits.
2016-10-30 20:22:16 +01:00
reaperrr
2d0560dcb7
Make RangeModifier interfaces require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
02f14f0761
Make IInaccuracyModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
80d9241bbe
Make IReloadModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
fc2f006ec1
Make IFirepowerModifier require explicit implementation
2016-10-30 20:22:16 +01:00
reaperrr
4af7134115
Require explicit ISpeedModifier implementation
...
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d
Require explicit implementation of IDamageModifier
2016-10-30 20:22:16 +01:00
reaperrr
f8077dc113
Move combat modifier interfaces (damage, speed etc.) to mod code
2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9
Move IRenderInfantrySequenceModifier to mod code and require explicit...
...
implementation.
2016-10-30 20:22:16 +01:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
d9ecba7b60
Make INotifyInfiltrated require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
72374279f0
Move interfaces that have no ties to the engine to mod code
2016-10-20 20:31:40 +02:00
reaperrr
0eb8def2b8
Move Cargo interfaces to TraitsInterfaces
2016-10-20 20:31:37 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
Oliver Brakmann
ab8c1403a8
Fix locking an airfield that is rearming aircraft while being sold
2016-09-18 13:48:17 +02:00
Paul Chote
1ae86f34f8
Overhaul Carryall behaviour, adding support for manual control.
2016-08-27 15:42:18 +01:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
...
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
teees
524bc3d45f
Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
2016-06-04 22:33:28 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
1de1458fda
Fix wall adjacency for multi-cell neighbours.
2016-01-25 09:14:00 +01:00
teees
7f2feb29cd
Added IWallConnector trait interface
2016-01-25 09:14:00 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
abcdefg30
72ac5240b8
Remove ISpriteBody
2015-12-20 18:44:55 +01:00
Michael Rätzel
51bb515a4d
prevent allied units from autoattack building which is being captured. resolves #6170 .
2015-11-11 14:32:38 +01:00
atlimit8
7352290c94
Move SpawnActorOnDeath to OpenRA.Mods.Common & fix spawned death actor teleportation
2015-11-05 00:55:29 -06:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
...
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
...
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00