Commit Graph

201 Commits

Author SHA1 Message Date
Paul Chote
bdbb651b98 Remove unused sequences and an awkward Combine. 2023-06-11 22:04:43 +02:00
darkademic
265f915442 Resurrected old colour picker. 2023-04-08 18:05:20 +03:00
abcdefg30
64933ed04b Fix sequence inheritance defined in yaml
Nodes need to be placed after "Inherits" nodes so that they take
precedence over the inherited nodes.
2023-03-11 20:56:32 +01:00
Paul Chote
1f3403717b Fix negative sequence lengths. 2023-03-10 20:11:33 +02:00
Paul Chote
5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
abcdefg30
3de0b7982e Adjust the ZOffset of pyle to avoid clipping through the flagpole 2022-10-19 12:23:35 +02:00
Gustas
542c5dcfc3 Cleanup directional cursor yaml 2022-08-08 23:28:51 +02:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
reaperrr
13a101f11f Add a frame with shadow to both TD crate types
And remove the crate.shp in return
(which was just scrate.shp with shadow).

Also fixes WCRATE actor to actually use the correct .shp.
2021-04-03 16:22:27 +01:00
Paul Chote
f661d1ba48 Remove OLDLST campaign overrides. 2021-02-14 18:13:21 +01:00
Smittytron
16fa1ef144 Change Z-offsets that overlap Repair Facility 2021-02-14 14:31:50 +00:00
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
Orb
ae8c8e781f TD Balance Summer 2020 2 2020-09-05 21:02:59 +01:00
abcdefg30
5401ace540 Add a death animation to Visceroids 2020-07-24 18:13:11 +02:00
teinarss
67fa7bdcc9 Add TransformsNearResources 2020-07-20 14:05:52 +02:00
Unknown
cc4b3cb361 Add APC ground attack sprite turret 2020-06-07 10:31:44 -05:00
reaperrr
250f5bec18 Misc yaml style fixes 2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
abcdefg30
9ccdeb3d36 Set the wcrate and scrate sequences up 2020-04-17 10:52:59 +02:00
Paul Chote
6702395357 Fix flare animation definition in RA and TD. 2019-08-25 15:24:32 +02:00
teinarss
ffd3834849 Lock mouse position 2019-06-27 23:34:16 +02:00
Paul Chote
760a2b483e Fix RA/TD map editor copy/paste tile definitions. 2019-06-02 16:09:12 +02:00
Paul Chote
3b2b093e0e Use original RA and TD footprint artwork. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
abcdefg30
d0c2dbcbb0 Let civilians use the normal stand animation when panicking 2019-03-09 11:57:45 +01:00
Paul Chote
6359d32946 Fix overlapping veterancy/hospital/hazmat indicators in TD.
This also changes the hazmat indicator to only be visible when on
tiberium, and the hospital indicator to blink while active and only
be visible when the infantry is damaged.
2018-06-02 18:12:08 +02:00
reaperrr
d90ff99e74 Replace WithReloadingSpriteTurret with conditions
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
FrameLimiter
a5d7218dee Removed TilesetOverride for desert tree husk t08 2017-11-19 01:29:30 +01:00
Matthias Mailänder
6774c9ce01 Setup the Temple of Nod smoke in Tiberian Dawn. 2017-09-02 15:10:35 +02:00
abcdefg30
0209c1c848 Add TRUCK.Husk to Tiberian Dawn 2017-08-10 18:24:19 +02:00
reaperrr
6945ae1747 Rename tdtruk to truck 2017-08-07 11:01:21 +02:00
andrew
ce671a2737 TD Supply Truck 2017-07-16 11:07:35 +01:00
reaperrr
ff268eee44 Remove comments on explosion sequences in TD
We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
2017-07-01 11:11:51 +01:00
reaperrr
086fc88e3e Increased ZOffset of TD explosions
To make sure they always play on top of actors.
2017-06-14 18:28:20 +02:00
Paul Chote
9ceb3813e6 Manually port TD veterancy to conditions. 2016-11-19 17:19:28 +00:00
Paul Chote
5e974b4959 Fix control group decoration position. 2016-09-21 14:39:44 +01:00
reaperrr
b5f36013c2 TD yaml style fixes 2016-08-21 19:36:48 +02:00
Matthias Mailänder
4a09870df3 Remove the unused and redundant C&C hovercraft unload sequence. 2016-07-21 09:12:40 +02:00
reaperrr
9a8f0d9aba Removed empty top rows from TD base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
Paul Chote
b16a5110f4 Use ActorPreviews for WithCargo. 2016-06-15 20:36:25 +01:00
reaperrr
adc76638e5 Add Delphi, Chan and Moebius to TD 2016-06-04 21:39:14 +02:00
reaperrr
37c0feb2e8 Clean up TD civilian sequences 2016-06-04 20:58:32 +02:00
Matthias Mailänder
d1022671c0 Define the reverse playback at sequence level. 2016-05-28 16:03:19 +02:00
Matthias Mailänder
2567d59af4 Let TD trees burn and carbonate on incendiary weapons. 2016-05-28 15:41:27 +02:00
reaperrr
9b16ac6bf1 Skip TD guard tower make frames 18 and 19
Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
19149e4c69 Add decoration when hospital healing is enabled in TD. 2016-02-03 22:14:03 +01:00
Oliver Brakmann
bbe8b199ed Add decoration when HazMat suits are enabled in TD 2016-01-31 17:10:46 +01:00
Paul Chote
3e3c11ea5c Remove duplication between vice and pvice sequences. 2016-01-30 15:03:56 +00:00
Paul Chote
2d9bbd9405 Enable ClassicFacingFudge in TD. 2016-01-27 21:39:50 +00:00