reaperrr
a69f5857e6
Removes Missile-shadow-related bitrot.
2014-07-06 14:46:05 +02:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
6cdd89a2e6
Remove contrails from AA Gun and Sniper. Fixes #5417 .
2014-05-24 16:34:58 +12:00
Paul Chote
32373e84c8
Merge pull request #5346 from reaperrr/heli-watercrash
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Changed Combat WaterExplosion check to trigger below 0 as well
2014-05-20 11:51:15 +12:00
Matthias Mailänder
2c38f3ede9
remove TeslaInstantKills
2014-05-18 08:09:56 +02:00
reaperrr
52816dcc3b
Adds WaterExplosion and WaterImpactSound to UnitExplodeSmall.
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Fixes #4515 .
2014-05-18 00:29:34 +02:00
ScottNZ
b0610e39fb
Make ra 4tnk weapons work more similarly to how they did in the original
2014-04-29 17:32:42 +12:00
reaperrr
4245766b8d
Adds Explode weapons for ships and submarines
2014-04-12 01:48:43 +02:00
reaperrr
98fe3e6d65
Minor explosion weapon sound fixes
2014-04-12 01:47:51 +02:00
ScottNZ
f6dd2c2c68
Fix mechanics being able to repair husks and defensive buildings
2014-04-05 19:50:59 +13:00
ScottNZ
687f1f9bcd
Implement phase transport
2014-03-14 22:33:36 +13:00
ScottNZ
9287fd1a76
Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
2014-03-12 14:58:06 +13:00
ScottNZ
79d1a944bc
Fix weapon speeds of ants/zombies/dinos
2014-03-06 18:19:50 +13:00
Curtis Shmyr
2f5947fffc
Aircraft defence balance changes
2014-03-03 17:12:53 -07:00
ScottNZ
b0c1e40609
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
2014-03-02 02:41:53 +13:00
Matthias Mailänder
3a57c18154
added contrail effects to sniper shots
2014-01-11 18:13:09 +01:00
Matthias Mailänder
3de1516747
allow invalid terrain targets for Air/Water bound weapons
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made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
027a281ae3
define torpedoes in a more generic way
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fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad
replace misleading Underwater bool with what it really does
2014-01-04 09:39:43 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
ScottNZ
e1c14cc114
Rework ra nuke to deal more damage to vehicles. Fixes #4220
2013-12-10 23:11:45 +13:00
Matthias Mailänder
b875e9f0a2
remove bit-rotted Proxmity trait
2013-11-15 14:32:18 +01:00
Paul Chote
c9d26b6333
Merge pull request #4114 from ScottNZ/madtank
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Fix MAD Tank damage model
2013-11-10 00:52:45 -08:00
ScottNZ
1aebf27abd
Create a new damage model for the MAD Tank. Fixes #4105
2013-11-10 21:38:48 +13:00
Matthias Mailänder
f00e4254fc
Merge pull request #4005 from ScottNZ/madtank
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Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1
Merge pull request #4042 from pchote/dog-fix
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A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
da2e9682c5
Prevent dogs from attacking non-infantry. Fixes #4039 .
2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
ScottNZ
903e85bc38
Double hellfire ROT
2013-10-01 14:59:15 +13:00
ScottNZ
da14de15e0
Increase hellfire aa/ag burst delay
2013-10-01 14:58:43 +13:00
ScottNZ
e897212a3d
Increase projectile speed for grenadier
2013-10-01 01:07:52 +13:00
ScottNZ
0aaf636273
Increase light/heavy damage multipliers for v2rl
2013-09-30 23:01:28 +13:00
ScottNZ
37bd2f4e54
Increase longbow AG hellfire damage to 60
2013-09-30 23:01:21 +13:00
ScottNZ
782f17e218
Make hind do more damage, especially against infantry
2013-09-30 20:17:01 +13:00
ScottNZ
58dd8b9026
Decrease v2rl damage and increase rof
2013-09-30 19:57:47 +13:00
epicelite
37f279a6b0
Update weapons.yaml
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Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00
Paul Chote
0a2455a0bb
Merge pull request #3657 from Mailaender/sniper-versus
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Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
reaperrr
751836ad68
ImpactSound for Longbow's HellfireAA.
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In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
af5321b51c
made snipers unable to shoot anything else than infantry
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fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
f55ed62ebf
ImpactSound overhaul.
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Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df
WaterImpactSound overhaul.
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Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7
Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion.
2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f
Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety.
2013-08-08 22:28:53 +02:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
Paul Chote
285ecb8c03
Rewrite bullets using world coords and improved trails.
2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac
Rewrite GravityBomb with world coords and gravity.
2013-08-01 20:18:42 +12:00
Matthias Mailänder
6b5f40bd79
faster ants and consistent weapon naming
2013-07-11 20:53:48 +02:00
Matthias Mailänder
f638bf4156
added Giant Ant from Counterstrike
2013-07-11 20:52:10 +02:00