Commit Graph

200 Commits

Author SHA1 Message Date
reaperrr
a69f5857e6 Removes Missile-shadow-related bitrot. 2014-07-06 14:46:05 +02:00
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
Paul Chote
6cdd89a2e6 Remove contrails from AA Gun and Sniper. Fixes #5417. 2014-05-24 16:34:58 +12:00
Paul Chote
32373e84c8 Merge pull request #5346 from reaperrr/heli-watercrash
Changed Combat WaterExplosion check to trigger below 0 as well
2014-05-20 11:51:15 +12:00
Matthias Mailänder
2c38f3ede9 remove TeslaInstantKills 2014-05-18 08:09:56 +02:00
reaperrr
52816dcc3b Adds WaterExplosion and WaterImpactSound to UnitExplodeSmall.
Fixes #4515.
2014-05-18 00:29:34 +02:00
ScottNZ
b0610e39fb Make ra 4tnk weapons work more similarly to how they did in the original 2014-04-29 17:32:42 +12:00
reaperrr
4245766b8d Adds Explode weapons for ships and submarines 2014-04-12 01:48:43 +02:00
reaperrr
98fe3e6d65 Minor explosion weapon sound fixes 2014-04-12 01:47:51 +02:00
ScottNZ
f6dd2c2c68 Fix mechanics being able to repair husks and defensive buildings 2014-04-05 19:50:59 +13:00
ScottNZ
687f1f9bcd Implement phase transport 2014-03-14 22:33:36 +13:00
ScottNZ
9287fd1a76 Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines. 2014-03-12 14:58:06 +13:00
ScottNZ
79d1a944bc Fix weapon speeds of ants/zombies/dinos 2014-03-06 18:19:50 +13:00
Curtis Shmyr
2f5947fffc Aircraft defence balance changes 2014-03-03 17:12:53 -07:00
ScottNZ
b0c1e40609 Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets. 2014-03-02 02:41:53 +13:00
Matthias Mailänder
3a57c18154 added contrail effects to sniper shots 2014-01-11 18:13:09 +01:00
Matthias Mailänder
3de1516747 allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
2014-01-04 09:57:09 +01:00
Matthias Mailänder
027a281ae3 define torpedoes in a more generic way
fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad replace misleading Underwater bool with what it really does 2014-01-04 09:39:43 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
ScottNZ
e1c14cc114 Rework ra nuke to deal more damage to vehicles. Fixes #4220 2013-12-10 23:11:45 +13:00
Matthias Mailänder
b875e9f0a2 remove bit-rotted Proxmity trait 2013-11-15 14:32:18 +01:00
Paul Chote
c9d26b6333 Merge pull request #4114 from ScottNZ/madtank
Fix MAD Tank damage model
2013-11-10 00:52:45 -08:00
ScottNZ
1aebf27abd Create a new damage model for the MAD Tank. Fixes #4105 2013-11-10 21:38:48 +13:00
Matthias Mailänder
f00e4254fc Merge pull request #4005 from ScottNZ/madtank
Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1 Merge pull request #4042 from pchote/dog-fix
A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
Paul Chote
da2e9682c5 Prevent dogs from attacking non-infantry. Fixes #4039. 2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848 CarpetBomb -> AttackBomber. 2013-11-01 17:47:30 +13:00
ScottNZ
903e85bc38 Double hellfire ROT 2013-10-01 14:59:15 +13:00
ScottNZ
da14de15e0 Increase hellfire aa/ag burst delay 2013-10-01 14:58:43 +13:00
ScottNZ
e897212a3d Increase projectile speed for grenadier 2013-10-01 01:07:52 +13:00
ScottNZ
0aaf636273 Increase light/heavy damage multipliers for v2rl 2013-09-30 23:01:28 +13:00
ScottNZ
37bd2f4e54 Increase longbow AG hellfire damage to 60 2013-09-30 23:01:21 +13:00
ScottNZ
782f17e218 Make hind do more damage, especially against infantry 2013-09-30 20:17:01 +13:00
ScottNZ
58dd8b9026 Decrease v2rl damage and increase rof 2013-09-30 19:57:47 +13:00
epicelite
37f279a6b0 Update weapons.yaml
Updated so Tonya won't shoot at anything but infantry, as her weapon is ineffective against anything else anyway.
2013-09-02 14:30:55 -04:00
Paul Chote
0a2455a0bb Merge pull request #3657 from Mailaender/sniper-versus
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
reaperrr
751836ad68 ImpactSound for Longbow's HellfireAA.
In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
af5321b51c made snipers unable to shoot anything else than infantry
fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
f55ed62ebf ImpactSound overhaul.
Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df WaterImpactSound overhaul.
Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7 Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion. 2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety. 2013-08-08 22:28:53 +02:00
reaperrr
e80785b59b Adds water piff(s) animations to machine gun/pistol/rifle weapons. 2013-08-08 22:22:46 +02:00
Paul Chote
285ecb8c03 Rewrite bullets using world coords and improved trails. 2013-08-01 20:18:42 +12:00
Paul Chote
da5c85dbac Rewrite GravityBomb with world coords and gravity. 2013-08-01 20:18:42 +12:00
Matthias Mailänder
6b5f40bd79 faster ants and consistent weapon naming 2013-07-11 20:53:48 +02:00
Matthias Mailänder
f638bf4156 added Giant Ant from Counterstrike 2013-07-11 20:52:10 +02:00