Commit Graph

3166 Commits

Author SHA1 Message Date
Oliver Brakmann
e6659f805b Merge pull request #11641 from abcdefg30/particleDensity
Convert ParticleDensityFactor from a float to an int
2016-07-15 10:30:57 +02:00
Matthew Uzzell
6110357460 #10416 Added ready checkbox for spectating admins 2016-07-14 23:42:32 +01:00
Paul Chote
73ca64ee79 Add TFD metadata for TD. 2016-07-13 21:01:56 +01:00
Oliver Brakmann
3539e3146e Merge pull request #11560 from abcdefg30/supportSpeech
Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
abcdefg30
39d9832b03 Remove unnecessary ParticleDensityFactor yaml nodes
which only reflected the default value.
2016-07-12 22:19:51 +02:00
Matthias Mailänder
8df4e9e04c Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
2b8200fb0a Merge pull request #11550 from AoAGeneral/myfeature
TD Balance Changes 06302016
2016-07-09 21:02:46 +02:00
reaperrr
a212734c5c Fix smudges in TD to not spawn/grow under structures and vehicles
Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
af1afca792 Fix TD artillery explosion sound not playing 2016-07-07 20:51:21 +02:00
Oliver Brakmann
9ab2ce2362 Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
abcdefg30
b9b9cf7f92 Make use of the new SpeechNotifications in ra and cnc 2016-07-03 16:21:08 +02:00
abcdefg30
7fd7d44e7f Remove empty fields from support powers 2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4 Replace direct references to filenames by ones to notifications where possible 2016-07-03 16:21:03 +02:00
abcdefg30
57d83e2813 Add more sound notifications to cnc 2016-07-03 16:21:02 +02:00
abcdefg30
96165293dc Add all missing speech notifications to cnc 2016-07-03 16:21:01 +02:00
abcdefg30
aa93983efd Sort the entries in mods/cnc/audio/notifications.yaml 2016-07-03 16:21:00 +02:00
reaperrr
2640b5df80 Merge pull request #11551 from abcdefg30/lowerLevel
Lower the case of the TechLevel in all rules.yaml files
2016-07-02 15:07:48 +02:00
abcdefg30
f945837860 Lower the case of the TechLevel in all rules.yaml files 2016-07-01 00:00:42 +02:00
abcdefg30
1168d10519 Remove empty MapOptions: entries from rules.yaml files 2016-06-30 23:59:58 +02:00
AoAGeneral
df407c90e7 TD Balance Changes 06302016 2016-06-30 14:38:44 -07:00
Oliver Brakmann
b186084c79 Merge pull request #11547 from reaperrr/fix-td-p03
Fix debris P03 template in TD jungle and snow terrain
2016-06-30 21:32:45 +02:00
reaperrr
ea18a89e03 Fix debris P03 template in TD jungle and snow terrain 2016-06-30 19:08:13 +02:00
reaperrr
4d90361b8b Merge pull request #11514 from abcdefg30/64ops
Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
28376782aa Make civilians in RA, TD and TS wander around
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
Paul Chote
1005e1146f Extract C&C videos to disk for perf and TUC compatibility. 2016-06-26 18:22:29 +01:00
Paul Chote
974c0b6eed Add TUC metadata for C&C. 2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1 Rename Disc -> Source in asset installer. 2016-06-26 18:18:40 +01:00
reaperrr
7ed792ba88 Merge pull request #11286 from Mailaender/open.nat-2.0.16
Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
abcdefg30
eccdc47544 Remove trailing spaces and tabs from cnc64gdi01.lua 2016-06-24 15:29:57 +02:00
reaperrr
4cc6dede5d Fix TD selection and section deco offsets
...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
reaperrr
3aa529b2ba Fix TD mission base rebuild locations
To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28 Fixed map placement of TD buildings
...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
9a8f0d9aba Removed empty top rows from TD base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
Paul Chote
d08a8eb1f6 Replace Map.Difficulty with Map.LobbyOption in scripts. 2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1 Port map difficulty to new options backend. 2016-06-19 22:15:26 +01:00
reaperrr
906bbc5439 Give TD/RA aircraft custom shadow offsets
To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
Matthias Mailänder
5245df729d Migrate to Open.Nat version 2.0.16
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Oliver Brakmann
64af0f26e9 Merge pull request #11471 from Biofreak1987/fix-smudges
Fix smudges in nod07-nod08 missions
2016-06-18 17:55:31 +02:00
abcdefg30
4d130892c0 Merge pull request #11461 from pchote/fmv-install-prompt
Prompt FMV installation when trying to play a missing video.
2016-06-18 14:15:10 +02:00
Biofreak1987
eaa926887b Fix smudges in nod07-nod08 missions 2016-06-18 14:06:02 +02:00
Paul Chote
e70590fd94 Merge pull request #11460 from reaperrr/fix-e1-damage
Fix damage of RA/TD minigunners and RA Jeep vs. Heavy armor
2016-06-18 12:33:26 +01:00
Paul Chote
43b694514d Merge pull request #11347 from abcdefg30/luaSam
Fix the bogus getAirstrikeTarget methods of the nod08 missions
2016-06-18 12:11:08 +01:00
Paul Chote
3ac42e1643 Generalise and combine cancel/confirm prompts. 2016-06-16 18:28:02 +01:00
reaperrr
9d6f41ced8 Increase TD Minigunner MG efficiency vs. heavy armor to 15%
This effectively increases damage per shot vs. heavy armor from 1 to 2, and from 0 to 1 if the target has increased veterancy.
2016-06-16 16:55:18 +02:00
Paul Chote
b16a5110f4 Use ActorPreviews for WithCargo. 2016-06-15 20:36:25 +01:00
Paul Chote
0b97a81616 Remove legacy music installer. 2016-06-14 20:18:56 +01:00
Paul Chote
009bdf98e6 Add new content installer metadata to TD. 2016-06-14 18:27:24 +01:00
Oliver Brakmann
79fa3f731e Merge pull request #11435 from reaperrr/remove-rotoroverlay
Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
reaperrr
9def6b0f70 Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00