Matthias Mailänder
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a56ecc3f6b
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add Temple of Nod
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2015-07-25 20:30:41 +02:00 |
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Pavel Penev
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ffd45e9b04
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Merge pull request #7982 from Mailaender/ts-obelisk
Added the Tiberian Sun Nod Obelisk charge animation
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2015-05-11 03:30:48 +03:00 |
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Matthias Mailänder
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d99ae3bcb9
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split render building/overlay and play sound for charge
to add the Tiberian Sun Nod Obelisk
tick slightly faster
tweak the local offsets
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2015-05-09 19:56:15 +02:00 |
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Matthias Mailänder
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d999617a3c
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add the flame animation
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2015-05-03 08:50:06 +02:00 |
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Matthias Mailänder
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2db26c93ff
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fix an overlap when the harvester exits to the north
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2015-05-03 08:45:35 +02:00 |
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Paul Chote
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dac9431ca3
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Polish TS war factories.
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2015-04-28 19:25:41 +12:00 |
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Paul Chote
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8f93d7b5d7
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Simplify and fix animation glitches.
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2015-04-25 22:52:14 +02:00 |
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Matthias Mailänder
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9a37e77d1a
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fix the weapon factory door opening animation
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2015-04-25 22:52:14 +02:00 |
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reaperrr
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24057ee5bb
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Clean up structure sequences
Now that we have tileset codes, those bitrotted file name definitions are no longer needed.
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2015-04-13 17:00:01 +02:00 |
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Paul Chote
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704e3656b4
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Implement Ion Cannon Uplink upgrade.
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2015-03-31 22:32:13 +01:00 |
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Paul Chote
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a89029acf0
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Implement GDI power turbines upgrade.
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2015-03-31 22:32:13 +01:00 |
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Paul Chote
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0c5be6183f
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Implement GDI component tower upgrades.
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2015-03-31 22:32:13 +01:00 |
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Paul Chote
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9ac3e57afd
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Fix EMP icon.
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2015-03-31 19:11:38 +01:00 |
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Paul Chote
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f0414d2ec0
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Make special structures unbuildable.
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2015-03-31 19:11:38 +01:00 |
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Paul Chote
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0a6e21d908
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Support tileset-specific art in TS.
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2015-03-26 22:42:43 +00:00 |
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Paul Chote
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4baf639130
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Add a Reverses sequence key for TS/RA2 animations.
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2015-03-24 17:37:08 +00:00 |
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Paul Chote
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a7c64a0941
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Remove redundancies from TS sequences.
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2015-03-22 17:31:42 +00:00 |
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reaperrr
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b66cae100b
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Use 3rd damage level of TS buildings for death animation instead of critical damage state
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2015-03-20 01:11:50 +01:00 |
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Matthias Mailänder
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429111a282
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fix the destroyed radar dishes
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2015-03-08 21:51:36 +01:00 |
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Matthias Mailänder
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26202520a1
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add the GDI Upgrade Center and Ion Cannon
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2015-01-24 17:35:53 +01:00 |
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Matthias Mailänder
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d7c9a6cbc8
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add the Nod Missile Silo and Cluster Missile
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2015-01-24 17:35:52 +01:00 |
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Matthias Mailänder
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a3baee9d68
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remove BelowUnits
closes #3670
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2014-10-29 21:38:30 +01:00 |
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Matthias Mailänder
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15b358afa5
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Merge pull request #6670 from reaperrr/ts-offsets01
Closes #5905
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2014-10-05 13:23:23 +02:00 |
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reaperrr
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67e7c99b5c
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Fix TS offsets, selection bounds, weapon factory exits
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2014-10-05 01:25:11 +02:00 |
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Paul Chote
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1a5ff440d1
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Add the stealth generator to TS.
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2014-10-04 14:01:45 +13:00 |
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Paul Chote
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bb44d76762
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Add a GrantUpgradeWarhead and initial TS EMP implementation.
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2014-10-01 21:29:21 +13:00 |
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Matthias Mailänder
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71a872c53c
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Merge pull request #6553 from Phrohdoh/TSGridFixes
More TS art offset fixes.
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2014-09-27 13:36:59 +02:00 |
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Taryn Hill
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2988c500c0
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More TS art fixes.
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2014-09-24 14:20:14 -05:00 |
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LipkeGu
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ee079fa01c
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Adjusting the Z-Offset for the turret of "Nod SAM Site"
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2014-09-24 17:11:40 +02:00 |
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Matthias Mailänder
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d4a3a3f97f
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setup all the silo sequences
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2014-09-14 15:38:46 +02:00 |
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Taryn Hill
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80ca506e74
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Fix GAPOWR.
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI
^Building now has FrozenUnderFog.
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2014-09-14 08:11:48 -05:00 |
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Taryn Hill
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4abee8682f
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Visual fixes for TS structures and units.
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2014-08-22 19:01:01 -05:00 |
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Matthias Mailänder
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702b3f7d20
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these are already fixed with the addition of isometry
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2014-07-20 11:29:12 +02:00 |
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Matthias Mailänder
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dbe64f496b
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add bibs to refinery and factories
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2014-07-20 11:28:06 +02:00 |
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reaperrr
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1973208694
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Fixes Light Post. Closes #5903.
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2014-07-09 20:13:38 +02:00 |
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reaperrr
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5a7dbb6529
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Fix TS refinery and repair pad using snow gfx
Until we support TS theater-specific graphics, we should stick to one of the theaters, temperate in this case.
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2014-07-01 01:10:55 +02:00 |
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reaperrr
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37f831ca9c
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Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
Additionally tweaks offsets for deployed artillery and tick tank.
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2014-05-24 13:12:30 +02:00 |
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Matthias Mailänder
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20a441a1f4
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add the Tiberian Sun light post
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2014-05-22 14:59:43 +02:00 |
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Matthias Mailänder
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d80edcd4e8
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add Tiberian Sun repair depot
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2014-05-20 20:52:47 +02:00 |
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Matthias Mailänder
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c6663f7505
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add Tiberian Sun refinery
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2014-05-02 15:35:09 +02:00 |
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Matthias Mailänder
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e53fee7d0c
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added production overlay to Tiberian Sun factories
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2014-04-20 15:07:44 +02:00 |
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Matthias Mailänder
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00ca5516fc
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add crane animation to Dune 2000 and Tiberian Sun
closes #3754
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2014-04-19 13:12:32 +02:00 |
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reaperrr
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e5a4eadb37
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Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
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2014-04-16 18:56:58 +02:00 |
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reaperrr
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bac7f147d2
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Enables Nod power plant lights, adds and enables Hand of Nod lights, removes obsolete copy-paste stuff.
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2013-08-29 19:38:38 +02:00 |
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reaperrr
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271dc3b4d4
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Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
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2013-08-28 00:10:02 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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004d3669c2
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complete the spotlight tower sequences
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2013-08-13 16:45:09 +02:00 |
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Matthias Mailänder
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9dbbd32686
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set up the GDI helipad better with overlays
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2013-08-13 16:40:56 +02:00 |
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Matthias Mailänder
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6cfca021bc
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lights and flags for the GDI barracks
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2013-08-13 16:16:37 +02:00 |
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Matthias Mailänder
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d7b7c18489
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lights and plugs for the power plant
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2013-08-13 16:16:18 +02:00 |
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