Paul Chote
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d6ab8b2456
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Fix tech structures: cannot sell, can repair, fix husks.
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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3972836cd6
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Don't allow engineers to repair neutral structures, it conflicts with capturing.
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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d8ec459b97
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Declare RenderSimple dep in WithFire
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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d9bd49bac3
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Tweak East vs West 3. Fixes #921.
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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4138c5aeb7
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Display version in the load screen
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2011-07-27 13:36:46 +12:00 |
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Paul Chote
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00ba03cbce
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Fix #1062
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2011-07-27 13:36:46 +12:00 |
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Paul Chote
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304601b5ca
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Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere
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2011-07-27 13:36:46 +12:00 |
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Paul Chote
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648979c8ae
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Fix a crash in Demolish
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2011-07-27 13:36:40 +12:00 |
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Paul Chote
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cf9ac8d801
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Fix a dumb crash & avoid a trait lookup in DragHusk
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2011-07-26 10:01:32 +12:00 |
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Paul Chote
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59116fc5b8
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Include mod version on the ingame menu (Feature #1075)
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2011-07-26 01:19:02 +12:00 |
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Paul Chote
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0a5f81c39e
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Drag husks to their final location. Fixes #730.
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2011-07-25 23:50:11 +12:00 |
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Paul Chote
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49cbaeb1d2
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Fix a crash when an infantry is crushed and killed by conventional means in the same tick.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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8ad3f47608
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Further resource tweaks:
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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9270c9c6b7
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Don't clear RA production queues whenever anything dies.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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eba178a427
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Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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2231940056
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Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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a5b2ff4c75
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Remove unused proc sequences
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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996a5407a9
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Use proc tower lights as a fullness indicator (Feature #1035).
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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97c608a9b9
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Fix harvempty.shp and harvhalf.shp
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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69d23e01aa
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Remove references to unused mix files
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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6c129eed3c
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Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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c793e8571f
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Update CHANGELOG
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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ab132fb743
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Increase reload time of mammoth missiles
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2011-07-25 22:23:20 +12:00 |
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Paul Chote
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f4a03e3d73
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Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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54b7e8f344
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Split apache guns into AA/AG variants too. Fixes #946.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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e30e49006f
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Split orca missiles into AA and AG variants to avoid splash damage leakage.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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22d3e16225
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Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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a165a80101
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Fix imported map spawn ownership
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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abf63b3054
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Remove GameInitInfoWidget and routing startup via widgets in RA.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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2d269155b1
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Reimplement installing from CD in RA.
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2011-07-25 22:23:19 +12:00 |
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Paul Chote
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bf6be0424f
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Remove file prompting and drop all the remaining utility communication plumbing.
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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9ec229bef7
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Fix utility to use Platform.SupportDir (#1067); drop the --SupportDir arg and the path passed to --settings-value; Update OSX launcher to match.
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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ac9a5efd8e
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Use GL_ARB_vertex_buffer_object calls instead of gl 1.5 core calls.
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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f88ea4c25a
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Add RA settings UI for PixelDouble
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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a94a57db32
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Add C&C settings UI for PixelDouble
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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d2c033dcd3
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Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.
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2011-07-25 22:23:18 +12:00 |
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Paul Chote
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626b83ba12
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Fix lines not being centered in the middle of a pixel
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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8516fa8748
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fix viewport scroll limits
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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0bfc9a957f
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Fix radar viewport rectangle
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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0b0e3d5f14
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Drop unnecessary `this' uses from Viewport.
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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6183621a72
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Scale line-width to match zoom.
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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fc783ddf80
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Support custom zoom levels
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2011-07-25 22:23:17 +12:00 |
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Paul Chote
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926b396605
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Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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4fa0962d49
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Check for bogus subject clients in ValidateOrder. Fixes crash in #1001.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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2b3ee9e5bc
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Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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704c784b51
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Remove power and silo icon placeholders
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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9b96bfb33b
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Fix #931 ("Unit Ready" played when a production structure is destroyed).
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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d42cf25789
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Packaging fixes for renderer deduplication.
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2011-07-25 22:23:15 +12:00 |
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Paul Chote
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c79f5b5365
|
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
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2011-07-25 22:23:15 +12:00 |
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