Commit Graph

7962 Commits

Author SHA1 Message Date
Paul Chote
d6ab8b2456 Fix tech structures: cannot sell, can repair, fix husks. 2011-07-27 13:36:47 +12:00
Paul Chote
3972836cd6 Don't allow engineers to repair neutral structures, it conflicts with capturing. 2011-07-27 13:36:47 +12:00
Paul Chote
d8ec459b97 Declare RenderSimple dep in WithFire 2011-07-27 13:36:47 +12:00
Paul Chote
d9bd49bac3 Tweak East vs West 3. Fixes #921. 2011-07-27 13:36:47 +12:00
Paul Chote
4138c5aeb7 Display version in the load screen 2011-07-27 13:36:46 +12:00
Paul Chote
00ba03cbce Fix #1062 2011-07-27 13:36:46 +12:00
Paul Chote
304601b5ca Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere 2011-07-27 13:36:46 +12:00
Paul Chote
648979c8ae Fix a crash in Demolish 2011-07-27 13:36:40 +12:00
Paul Chote
cf9ac8d801 Fix a dumb crash & avoid a trait lookup in DragHusk 2011-07-26 10:01:32 +12:00
Paul Chote
59116fc5b8 Include mod version on the ingame menu (Feature #1075) 2011-07-26 01:19:02 +12:00
Paul Chote
0a5f81c39e Drag husks to their final location. Fixes #730. 2011-07-25 23:50:11 +12:00
Paul Chote
49cbaeb1d2 Fix a crash when an infantry is crushed and killed by conventional means in the same tick. 2011-07-25 22:23:21 +12:00
Paul Chote
8ad3f47608 Further resource tweaks:
- Resource value reduced by 25%
 - Resource spawn rate increased by 15%
 - Unload rate decreased by 50%
 - Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
9270c9c6b7 Don't clear RA production queues whenever anything dies. 2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427 Resource changes (Feature #970):
- Harvester capacity ~halved
 - Harvester harvesting rate halved
 - Resource value ~doubled
 - Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
2231940056 Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files. 2011-07-25 22:23:21 +12:00
Paul Chote
a5b2ff4c75 Remove unused proc sequences 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
97c608a9b9 Fix harvempty.shp and harvhalf.shp 2011-07-25 22:23:20 +12:00
Paul Chote
69d23e01aa Remove references to unused mix files 2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836. 2011-07-25 22:23:20 +12:00
Paul Chote
c793e8571f Update CHANGELOG 2011-07-25 22:23:20 +12:00
Paul Chote
ab132fb743 Increase reload time of mammoth missiles 2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
22d3e16225 Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead. 2011-07-25 22:23:19 +12:00
Paul Chote
a165a80101 Fix imported map spawn ownership 2011-07-25 22:23:19 +12:00
Paul Chote
abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1 Reimplement installing from CD in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
bf6be0424f Remove file prompting and drop all the remaining utility communication plumbing. 2011-07-25 22:23:18 +12:00
Paul Chote
9ec229bef7 Fix utility to use Platform.SupportDir (#1067); drop the --SupportDir arg and the path passed to --settings-value; Update OSX launcher to match. 2011-07-25 22:23:18 +12:00
Paul Chote
ac9a5efd8e Use GL_ARB_vertex_buffer_object calls instead of gl 1.5 core calls. 2011-07-25 22:23:18 +12:00
Paul Chote
f88ea4c25a Add RA settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
a94a57db32 Add C&C settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
d2c033dcd3 Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts. 2011-07-25 22:23:18 +12:00
Paul Chote
626b83ba12 Fix lines not being centered in the middle of a pixel 2011-07-25 22:23:17 +12:00
Paul Chote
8516fa8748 fix viewport scroll limits 2011-07-25 22:23:17 +12:00
Paul Chote
0bfc9a957f Fix radar viewport rectangle 2011-07-25 22:23:17 +12:00
Paul Chote
0b0e3d5f14 Drop unnecessary `this' uses from Viewport. 2011-07-25 22:23:17 +12:00
Paul Chote
6183621a72 Scale line-width to match zoom. 2011-07-25 22:23:17 +12:00
Paul Chote
fc783ddf80 Support custom zoom levels 2011-07-25 22:23:17 +12:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Paul Chote
4fa0962d49 Check for bogus subject clients in ValidateOrder. Fixes crash in #1001. 2011-07-25 22:23:16 +12:00
Paul Chote
2b3ee9e5bc Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791. 2011-07-25 22:23:16 +12:00
Paul Chote
704c784b51 Remove power and silo icon placeholders 2011-07-25 22:23:16 +12:00
Paul Chote
9b96bfb33b Fix #931 ("Unit Ready" played when a production structure is destroyed). 2011-07-25 22:23:16 +12:00
Paul Chote
d42cf25789 Packaging fixes for renderer deduplication. 2011-07-25 22:23:15 +12:00
Paul Chote
c79f5b5365 Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc). 2011-07-25 22:23:15 +12:00